Difference between revisions of "Garinkou"
From Make a Good Mega Man Level Contest
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|hp=2 | |hp=2 | ||
|at=4 (contact) | |at=4 (contact) | ||
| − | |weak=[[Tornado Blow]] | + | |weak=[[Tornado Blow]], [[Rec Can]], [[Banshee Wail]]{{3}}<br>[[Z-Burst]]<br>[[Blank Drive]] ([[Cutter Chip]], [[Zap Chip]], [[Psycho Chip]]){{EZ}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Sakugarne]], [[Plant Barrier]]{{Megamix}} |
|category= | |category= | ||
| − | |location='''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] | + | |location='''MaGMML3:'''<br>[[Walk-In Freezer]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Mega Man 10]] | |OffAppear=[[Mega Man 10]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Garinkou.png]] | |sprite=[[File:Garinkou.png]] | ||
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'''Garinkou''' is an enemy from ''[[Mega Man 10]]''. It is a hopping robot that jumps with a spiked ice crusher. | '''Garinkou''' is an enemy from ''[[Mega Man 10]]''. It is a hopping robot that jumps with a spiked ice crusher. | ||
| − | Garinkou was first made available with the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level | + | Garinkou was first made available with the [[Megamix Engine]], and subsequently the devkits for all games built with it. Garinkou's first appearance in a ''MaGMML'' game was ''[[Make a Good Mega Man Level: Episode Zero]]'', in the level [[Null and Void (Episode Zero)|Null and Void]]. A Garinkou appears in ''[[Make a Good 48 Hour Mega Man Level]]'' as an NPC in [[Tier 9 (MaG48HMML)|Tier 9]], but otherwise went completely unused. It returned in ''[[Make a Good Mega Man Level 3]]'', but only appeared in the entry [[Walk-In Freezer]]. |
==Behavior== | ==Behavior== | ||
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Garinkous have three creation code variables: | Garinkous have three creation code variables: | ||
| − | * col | + | * <code>col</code> – Sets the colour of Garinkou (0 = blue (default), 1 = purple). |
| − | * jumpHeight[#] | + | * <code>jumpHeight[#]</code> – Sets the maximum number of pixels a Garinkou can jump up. This is an array with two values; [0] is meant for a high jump, and [1] is meant for a low jump. |
| − | * jumpDistance[#] | + | * <code>jumpDistance[#]</code> – Sets the maximum number of pixels a Garinkou can jump forwards. Like <code>jumpHeight</code>, this is an array where [0] is for a low-reaching jump, and [1] for a far-reaching jump. |
==Damage Table== | ==Damage Table== | ||
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|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| + | |tape=2/3/Y | ||
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=2 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=1 | ||
| + | |royal=3 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
|notes= | |notes= | ||
}} | }} | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | ===Make a Good 48 Hour Mega Man Level=== | + | ===Make a Good 48 Hour Mega Man Level{{Megamix}}=== |
| − | {{ | + | {{Damagetable48HM |
|buster=1/1/3 | |buster=1/1/3 | ||
|flame=2 | |flame=2 | ||
Latest revision as of 21:50, 12 February 2025
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Garinkou is an enemy from Mega Man 10. It is a hopping robot that jumps with a spiked ice crusher.
Garinkou was first made available with the Megamix Engine, and subsequently the devkits for all games built with it. Garinkou's first appearance in a MaGMML game was Make a Good Mega Man Level: Episode Zero, in the level Null and Void. A Garinkou appears in Make a Good 48 Hour Mega Man Level as an NPC in Tier 9, but otherwise went completely unused. It returned in Make a Good Mega Man Level 3, but only appeared in the entry Walk-In Freezer.
Contents
Behavior
Garinkous jump forwards ceaselessly, randomly choosing between low and high jumps. The lower the jump's height, the farther its distance is.
Garinkous have three creation code variables:
-
col– Sets the colour of Garinkou (0 = blue (default), 1 = purple). -
jumpHeight[#]– Sets the maximum number of pixels a Garinkou can jump up. This is an array with two values; [0] is meant for a high jump, and [1] is meant for a low jump. -
jumpDistance[#]– Sets the maximum number of pixels a Garinkou can jump forwards. LikejumpHeight, this is an array where [0] is for a low-reaching jump, and [1] for a far-reaching jump.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 2 | 4 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
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| 2/3/Y | 1 | 1/2/3 | 2 | 4/3 | 4 | 0.5 | 1 | 1 | 3 | 3/1 | 1 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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