Difference between revisions of "Mummira"
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|hp=6 | |hp=6 | ||
|at=6 (contact)<br>2 (head) | |at=6 (contact)<br>2 (head) | ||
| − | |weak=[[Slash Claw]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[ | + | |weak=[[Slash Claw]]{{2}}<br>[[Tornado Blow]], [[Beet Tiller]]{{3}}<br>[[Beat]]{{48H}}<br>[[Gemini Laser]], [[Grab Buster]], [[Salt Water]], [[Concrete Shot]]{{Megamix}} |
|category=Semi Bulky | |category=Semi Bulky | ||
| − | |location='''MaGMML2:'''<br>[[Ancient Tomb]]<br>[[A Mega Man for All Seasons]]<br>[[Escape Sequence]]<br>[[Komuso Temple]]<br>[[Reality Core]]<br>[[The Pit of Pits]] | + | |location='''MaGMML2:'''<br>[[Ancient Tomb]]<br>[[A Mega Man for All Seasons]]<br>[[Escape Sequence]]<br>[[Komuso Temple]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[Static Man (stage)|Static Man]]<br>[[NEO Pit of Pits]]<br>[[Shrine of Nebula]]<br>'''MaG48HMML:'''<br>[[Space Pipes]] |
|OffAppear=[[Mega Man 4]]<br>[[Mega Man IV]] | |OffAppear=[[Mega Man 4]]<br>[[Mega Man IV]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Mummira.png]] | |sprite=[[File:Mummira.png]] | ||
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'''Mummira''' is an enemy from ''[[Mega Man 4]]''. It is a pyramid-exploring robot made from scraps. | '''Mummira''' is an enemy from ''[[Mega Man 4]]''. It is a pyramid-exploring robot made from scraps. | ||
| − | Mummira was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Ancient Tomb]], [[A Mega Man for All Seasons]], [[Escape Sequence]], and [[Komuso Temple]], as well as the Wily stage [[Reality Core]] and the [[The Pit of Pits|Pit of Pits]] sub-levels "Chilled to the Bone", "Cold Water", and "Magic Crash-Pit Ride". | + | Mummira was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Ancient Tomb]], [[A Mega Man for All Seasons]], [[Escape Sequence]], and [[Komuso Temple]], as well as the Wily stage [[Reality Core]] and the [[The Pit of Pits|Pit of Pits]] sub-levels "Chilled to the Bone", "Cold Water", and "Magic Crash-Pit Ride". It returned in ''[[Make a Good 48 Hour Mega Man Level]]'', but only appeared in the entry [[Space Pipes]]. |
| + | |||
| + | No entries for ''[[Make a Good Mega Man Level 3]]'' used Mummira, but it still saw use in the [[Weapon Tutorials|Contest Weapon Playground]], the bonus level [[Static Man (stage)|Static Man]], the [[NEO Pit of Pits]] sublevels "Afraid of Technology", "Cannon Corridor", "Golden Passage", "Nightwalk Castle?", "Pyramid Plunder", and "Pyramid Scheme", and the [[Shrine of Nebula]] room "Watch for Rolling Rockmen". | ||
==Behavior== | ==Behavior== | ||
Mummiras cannot be seen at first; they will periodically come out of hiding from behind a revolving door, after which they will unravel their head and fire it at [[Mega Man]] before hiding again. | Mummiras cannot be seen at first; they will periodically come out of hiding from behind a revolving door, after which they will unravel their head and fire it at [[Mega Man]] before hiding again. | ||
| + | |||
| + | ==Variants== | ||
| + | {| border="1" style="" | ||
| + | |-style="background:#99B1FF;" | ||
| + | ! width="1%" |Sprite | ||
| + | ! width="5%" |Name | ||
| + | ! width="7%" |MaGMML Appearance(s) | ||
| + | ! width="10%" |Location(s) | ||
| + | ! width="20%|Description | ||
| + | ! width="7%" |Designer(s) | ||
| + | ! width="7%" |HP | ||
| + | ! width="7%" |Attack Damage | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:MummiraThermaeMan.png]] | ||
| + | | style="text-align: center;"|Mummira (Thermae Man) | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]'' | ||
| + | | style="text-align: center;"|[[Thermae Man (stage)|Thermae Man]] | ||
| + | | style="text-align: center;"|A Mummira with a towel wrapped around it. Instead of throwing its head, it flings its towel at Mega Man before hiding in embarrassment. | ||
| + | | style="text-align: center;"|[[Himajin Jichiku]] | ||
| + | | style="text-align: center;"|6 | ||
| + | | style="text-align: center;"|6 (contact)<br>2 (towel) | ||
| + | |- | ||
| + | |} | ||
==Damage Table== | ==Damage Table== | ||
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===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/1/3<br>1/1/3 |
|hornet=1<br>2 | |hornet=1<br>2 | ||
|jewel=1<br>1 | |jewel=1<br>1 | ||
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|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| + | |tape=2/3/Y | ||
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=4 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=0.5 | ||
| + | |royal=3 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
|notes= | |notes= | ||
}} | }} | ||
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===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| − | |buster=1/1/3 | + | |buster=1/1/3<br>1/1/3 |
| − | |flame=2 | + | |flame=N/A*<br>2 |
| − | |rain=2 | + | |rain=N/A*<br>2 |
| − | |spark=0 | + | |spark=N/A*<br>0 |
| − | |snake=2 | + | |snake=N/A*<br>2 |
| − | |tengu=1/1/2 | + | |tengu=N/A*<br>1/1/2 |
| − | |water=3 | + | |water=N/A*<br>3 |
| − | |concrete=3 | + | |concrete=N/A*<br>3 |
| − | |homing=2 | + | |homing=N/A*<br>2 |
| − | |notes= | + | |beat=2<br>N/A† |
| + | |notes=Top row is damage in ''MaG48HMML''; bottom row is damage from ''MaG48HMML'' weapons in the Megamix Engine.<br>*Not usable in any scenario involving Mummira in ''MaG48HMML''.<br>†Not in the current build of the Megamix Engine. | ||
}} | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
| Line 100: | Line 138: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | + | ==Notes== | |
| − | == | + | * In the ''MaGMML2'' devkit and [[Megamix Engine]], Mummira's name is misspelled as "'''Mumaria'''". |
| − | *In the ''MaGMML2'' devkit and [[Megamix Engine]], Mummira's name is misspelled as "'''Mumaria'''". | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 4 Enemies]][[Category:Semi Bulky Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 4 Enemies]][[Category:Semi Bulky Enemies]] | ||
Latest revision as of 16:10, 16 March 2025
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Mummira is an enemy from Mega Man 4. It is a pyramid-exploring robot made from scraps.
Mummira was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Ancient Tomb, A Mega Man for All Seasons, Escape Sequence, and Komuso Temple, as well as the Wily stage Reality Core and the Pit of Pits sub-levels "Chilled to the Bone", "Cold Water", and "Magic Crash-Pit Ride". It returned in Make a Good 48 Hour Mega Man Level, but only appeared in the entry Space Pipes.
No entries for Make a Good Mega Man Level 3 used Mummira, but it still saw use in the Contest Weapon Playground, the bonus level Static Man, the NEO Pit of Pits sublevels "Afraid of Technology", "Cannon Corridor", "Golden Passage", "Nightwalk Castle?", "Pyramid Plunder", and "Pyramid Scheme", and the Shrine of Nebula room "Watch for Rolling Rockmen".
Contents
Behavior
Mummiras cannot be seen at first; they will periodically come out of hiding from behind a revolving door, after which they will unravel their head and fire it at Mega Man before hiding again.
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Mummira (Thermae Man) | MaGMML3 | Thermae Man | A Mummira with a towel wrapped around it. Instead of throwing its head, it flings its towel at Mega Man before hiding in embarrassment. | Himajin Jichiku | 6 | 6 (contact) 2 (towel) |
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 3 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
1 2 |
1 1 |
1 3 |
1 1 |
Y Y |
4 1 |
1.5 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
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| 2/3/Y | 1 | 1/2/3 | 4 | 4/3 | 4 | 0.5 | 1 | 0.5 | 3 | 3/1 | 1 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||
Notes
- In the MaGMML2 devkit and Megamix Engine, Mummira's name is misspelled as "Mumaria".