Difference between revisions of "Bomb Flier"
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|weak=[[Gemini Laser]], [[Pharaoh Shot]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Thunder Wool]], [[Black Hole Bomb]], [[Power Stone]], [[Block Dropper]]{{Megamix}} | |weak=[[Gemini Laser]], [[Pharaoh Shot]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Thunder Wool]], [[Black Hole Bomb]], [[Power Stone]], [[Block Dropper]]{{Megamix}} | ||
|category=Flying | |category=Flying | ||
| − | |location='''MaGMML1:'''<br>[[SnoruntPyro's Stage]]<br>[[Final Stage]]<br>'''MaGMML2:'''<br>[[Volcanic Furnace]]<br>[[Wily Coaster]]<br>[[Duwang]]<br>[[Swiss Hotel]]<br>'''MaG24HMML:'''<br>[[Up 'n' Duck]] | + | |location='''MaGMML1:'''<br>[[SnoruntPyro's Stage]]<br>[[Final Stage]]<br>'''MaGMML2:'''<br>[[Volcanic Furnace]]<br>[[Wily Coaster]]<br>[[Duwang]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]]<br>'''MaG24HMML:'''<br>[[Up 'n' Duck]] |
|OffAppear=[[Mega Man 3]]<br>[[Mega Man: The Wily Wars]] | |OffAppear=[[Mega Man 3]]<br>[[Mega Man: The Wily Wars]] | ||
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy) | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy) | ||
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Bomb Flier was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', but wasn't used in any entry stages. It did, however, see use in the [[Wily Castle]] stages [[SnoruntPyro's Stage]] and the [[Final Stage]]. | Bomb Flier was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', but wasn't used in any entry stages. It did, however, see use in the [[Wily Castle]] stages [[SnoruntPyro's Stage]] and the [[Final Stage]]. | ||
| − | Bomb Flier returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Volcanic Furnace]], [[Wily Coaster]], and [[Duwang]], as well as the [[Tier X (MaGMML2)|Tier X]] stage [[Swiss Hotel]]. It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' Wily stage [[Up 'n' Duck]]. | + | Bomb Flier returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Volcanic Furnace]], [[Wily Coaster]], and [[Duwang]], as well as the [[Tier X (MaGMML2)|Tier X]] stage [[Swiss Hotel]], and the [[The Pit of Pits|Pit of Pits]] sublevels "Clouded Judgement", "Paradrop", Up And Down", and "Vu". It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' Wily stage [[Up 'n' Duck]]. |
==Behavior== | ==Behavior== | ||
Revision as of 12:48, 18 January 2019
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- "When hidden in cloud form, they go in a slow wave pattern. But when hit, the cloud disappears and they fly fast and straight like a bullet."
- ―Note in Bomb Flier's code, Megamix Engine
Bomb Flier is an enemy from Mega Man 3. It is a missile robot that hides behind a cloud cover (Dr. Wily was inspired by, of all things, fried shrimp while making it).
Bomb Flier was first made available in the devkit for the original Make a Good Mega Man Level, but wasn't used in any entry stages. It did, however, see use in the Wily Castle stages SnoruntPyro's Stage and the Final Stage.
Bomb Flier returned in Make a Good Mega Man Level 2, where it appeared in the entries Volcanic Furnace, Wily Coaster, and Duwang, as well as the Tier X stage Swiss Hotel, and the Pit of Pits sublevels "Clouded Judgement", "Paradrop", Up And Down", and "Vu". It also appeared in the Make a Good 24 Hour Mega Man Level Wily stage Up 'n' Duck.
Contents
Behavior
Bomb Flier slowly flies in a small sine wave from one side of the screen to the other. If Mega Man shoots them, however, their cloud cover dissipates to reveal its true form, which then flies straight ahead much more quickly. Though the robot can be damaged and destroyed at this point, it is usually better to avoid them entirely.
Damage Table
Make a Good Mega Man Level
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0 3 |
2 2 |
1 3 |
1/1/4 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
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1 1 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 6 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 3 | 1 | 1 | 6 | 3 | 2 | 4 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man Level
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 5 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 4 | 4 | 4 | 2 | |||||
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