Difference between revisions of "Garinkou"

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(Created page with "{{enemy |name=Garinkou |image= |caption= |jname= |script=ガリンコー |romaji=Garinkō |altname= |designer= |programmer=NaOH |artist= |hp=2 |at=4 (contact) |weak=Torn...")
 
 
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|hp=2
 
|hp=2
 
|at=4 (contact)
 
|at=4 (contact)
|weak=[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Sakugarne]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Tornado Blow]], [[Rec Can]], [[Banshee Wail]]{{3}}<br>[[Z-Burst]]<br>[[Blank Drive]] ([[Cutter Chip]], [[Zap Chip]], [[Psycho Chip]]){{EZ}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Sakugarne]], [[Plant Barrier]]{{Megamix}}
 
|category=
 
|category=
|location=
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|location='''MaGMML3:'''<br>[[Walk-In Freezer]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]]
 
|OffAppear=[[Mega Man 10]]
 
|OffAppear=[[Mega Man 10]]
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy)
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|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:Garinkou.png]]
 
|sprite=[[File:Garinkou.png]]
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'''Garinkou''' is an enemy from ''[[Mega Man 10]]''. It is a hopping robot that jumps with a spiked ice crusher.
 
'''Garinkou''' is an enemy from ''[[Mega Man 10]]''. It is a hopping robot that jumps with a spiked ice crusher.
  
Garinkou was first made available with the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''.
+
Garinkou was first made available with the [[Megamix Engine]], and subsequently the devkits for all games built with it. Garinkou's first appearance in a ''MaGMML'' game was ''[[Make a Good Mega Man Level: Episode Zero]]'', in the level [[Null and Void (Episode Zero)|Null and Void]]. A Garinkou appears in ''[[Make a Good 48 Hour Mega Man Level]]'' as an NPC in [[Tier 9 (MaG48HMML)|Tier 9]], but otherwise went completely unused. It returned in ''[[Make a Good Mega Man Level 3]]'', but only appeared in the entry [[Walk-In Freezer]].
  
 
==Behavior==
 
==Behavior==
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Garinkous have three creation code variables:
 
Garinkous have three creation code variables:
* col - Sets the colour of Garinkou (0 = blue (default), 1 = purple).
+
* <code>col</code> – Sets the colour of Garinkou (0 = blue (default), 1 = purple).
* jumpHeight[#] - Sets the maximum number of pixels a Garinkou can jump up. This is an array with two values; [0] is meant for a high jump, and [1] is meant for a low jump.
+
* <code>jumpHeight[#]</code> – Sets the maximum number of pixels a Garinkou can jump up. This is an array with two values; [0] is meant for a high jump, and [1] is meant for a low jump.
* jumpDistance[#] - Sets the maximum number of pixels a Garinkou can jump forwards. Like jumpHeight, this is an array where [0] is for a low-reaching jump, and [1] for a low jump.
+
* <code>jumpDistance[#]</code> – Sets the maximum number of pixels a Garinkou can jump forwards. Like <code>jumpHeight</code>, this is an array where [0] is for a low-reaching jump, and [1] for a far-reaching jump.
  
 
==Damage Table==
 
==Damage Table==
 
===Make a Good Mega Man Level{{Megamix}}===
 
===Make a Good Mega Man Level{{Megamix}}===
{{Damagetable1
+
{{Damagetable1M
 
|buster=1/1/3
 
|buster=1/1/3
 
|metal=1
 
|metal=1
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good Mega Man Level 2{{Megamix}}===
 
===Make a Good Mega Man Level 2{{Megamix}}===
 
{{Damagetable2M
 
{{Damagetable2M
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|ice=2
 
|ice=2
 
|break=2
 
|break=2
 +
|tape=2/3/Y
 +
|lantern=1
 +
|prismatic=1/2/3
 +
|beet=2
 +
|rec=4/3
 +
|banshee=4
 +
|propeller=0.5
 +
|cable=1
 +
|shoes=1
 +
|royal=3
 +
|bait=3/1
 +
|power=1
 
|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|notes=
 
|notes=
 
}}
 
}}
 
+
===Make a Good 48 Hour Mega Man Level{{Megamix}}===
===Make a Good 48 Hour Mega Man Level===
+
{{Damagetable48HM
{{Damagetable48H
 
 
|buster=1/1/3
 
|buster=1/1/3
 
|flame=2
 
|flame=2
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|notes=
 
|notes=
 
}}
 
}}
 
+
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=1
 +
|cutsaber=1
 +
|cutburst=2
 +
|cutdrive=2
 +
|flamebuster=1
 +
|flamesaber=1
 +
|flameburst=2
 +
|flamedrive=1
 +
|icebuster=1
 +
|icesaber=1
 +
|iceburst=2
 +
|icedrive=1
 +
|zapbuster=1
 +
|zapsaber=1
 +
|zapburst=2
 +
|zapdrive=2
 +
|psybuster=1
 +
|psysaber=1
 +
|psyburst=2
 +
|psydrive=2
 +
|notes=
 +
}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM

Latest revision as of 21:50, 12 February 2025

Garinkou
Information
In-Game Information
HP: 2
Attack Damage: 4 (contact)
Weakness(es): Tornado Blow, Rec Can, Banshee Wail3
Z-Burst
Blank Drive (Cutter Chip, Zap Chip, Psycho Chip)EZ
Top Spin, Black Hole Bomb, Sakugarne, Plant BarrierMegamix Only
Location(s): MaGMML3:
Walk-In Freezer
MaGMML: Episode Zero:
Null and Void
Misc. Information
Script: ガリンコー
Romaji: Garinkō
Programmer(s): NaOH
Series Information
Official Game Appearances: Mega Man 10
MaGMML Game Appearances: MaGMML3 (Enemy)
MaG48HMML (NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Garinkou.png

Garinkou is an enemy from Mega Man 10. It is a hopping robot that jumps with a spiked ice crusher.

Garinkou was first made available with the Megamix Engine, and subsequently the devkits for all games built with it. Garinkou's first appearance in a MaGMML game was Make a Good Mega Man Level: Episode Zero, in the level Null and Void. A Garinkou appears in Make a Good 48 Hour Mega Man Level as an NPC in Tier 9, but otherwise went completely unused. It returned in Make a Good Mega Man Level 3, but only appeared in the entry Walk-In Freezer.

Behavior

Garinkous jump forwards ceaselessly, randomly choosing between low and high jumps. The lower the jump's height, the farther its distance is.

Garinkous have three creation code variables:

  • col – Sets the colour of Garinkou (0 = blue (default), 1 = purple).
  • jumpHeight[#] – Sets the maximum number of pixels a Garinkou can jump up. This is an array with two values; [0] is meant for a high jump, and [1] is meant for a low jump.
  • jumpDistance[#] – Sets the maximum number of pixels a Garinkou can jump forwards. Like jumpHeight, this is an array where [0] is for a low-reaching jump, and [1] for a far-reaching jump.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2Megamix Only

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 2 1 1 1 Y 1 2 4 3 2
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 1/2/3 2 4/3 4 0.5 1 1 3 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man LevelMegamix Only

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 1 1 2 1
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 1 1 2 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes