Difference between revisions of "G.S.Q"
From Make a Good Mega Man Level Contest
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|hp=9 (G.S.Q)<br>2 (block) | |hp=9 (G.S.Q)<br>2 (block) | ||
|at=3 (contact)<br>4 (block)<br>2 (block debris) | |at=3 (contact)<br>4 (block)<br>2 (block debris) | ||
| − | |weak=[[Tornado Blow]], [[Break Dash]]{{3}}<br>[[Search Snake]], [[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Gemini Laser]], [[Grab Buster]], [[Wheel Cutter]], [[Sakugarne]]{{Megamix}} | + | |weak=[[Tornado Blow]], [[Break Dash]]{{3}}<br>[[Search Snake]], [[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Zap Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Gemini Laser]], [[Grab Buster]], [[Wheel Cutter]], [[Sakugarne]]{{Megamix}} |
| − | |category= | + | |category=Semi Bulky, Grounded |
| − | |location= | + | |location='''MaGMML: Episode Zero:'''<br>[[In the Flesh]]<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Mega Man V]] | |OffAppear=[[Mega Man V]] | ||
|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | |MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | ||
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'''G.S.Q''' is an enemy from ''[[Mega Man V]]''. It is a blocky robot that fires cubes of junk and scrap out from its mouth. | '''G.S.Q''' is an enemy from ''[[Mega Man V]]''. It is a blocky robot that fires cubes of junk and scrap out from its mouth. | ||
| − | G.S.Q was first available with the release of the [[Megamix Engine]], and | + | G.S.Q was first available with the release of the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. The first game to feature it was ''[[Make a Good Mega Man Level: Episode Zero]]'', in the levels [[In the Flesh]] and [[Null and Void (Episode Zero)|Null and Void]]. |
==Behavior== | ==Behavior== | ||
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==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=1 | |metal=1 | ||
| Line 42: | Line 42: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2{{Megamix}}=== | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
{{Damagetable2M | {{Damagetable2M | ||
| Line 58: | Line 57: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 72: | Line 70: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 81: | Line 78: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 95: | Line 91: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | + | ===Make a Good Mega Man Level: Episode Zero=== | |
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=1 | ||
| + | |cutsaber=1 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=2 | ||
| + | |flamesaber=3 | ||
| + | |flameburst=3 | ||
| + | |flamedrive=2 | ||
| + | |icebuster=2 | ||
| + | |icesaber=3 | ||
| + | |iceburst=2 | ||
| + | |icedrive=3 | ||
| + | |zapbuster=2 | ||
| + | |zapsaber=4 | ||
| + | |zapburst=3 | ||
| + | |zapdrive=4 | ||
| + | |psybuster=1 | ||
| + | |psysaber=1* | ||
| + | |psyburst=2 | ||
| + | |psydrive=2 | ||
| + | |notes=*Reflected shots do 2 damage. | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
|buster=1/1/3 | |buster=1/1/3 | ||
| − | |time= | + | |time=Y |
|stone=2 | |stone=2 | ||
|plant=4 | |plant=4 | ||
| Line 107: | Line 130: | ||
}} | }} | ||
| − | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man V Enemies]][[Category: | + | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man V Enemies]][[Category:Semi Bulky Enemies]][[Category:Grounded Enemies]] |
Revision as of 15:25, 18 May 2021
| G.S.Q | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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- "A bulky trash-spitting robot. What does G.S.Q. even stand for? "Garbage Squashing Queen"? :thinking:"
- ―Note in G.S.Q's code, Megamix Engine
G.S.Q is an enemy from Mega Man V. It is a blocky robot that fires cubes of junk and scrap out from its mouth.
G.S.Q was first available with the release of the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. The first game to feature it was Make a Good Mega Man Level: Episode Zero, in the levels In the Flesh and Null and Void.
Contents
Behavior
G.S.Qs remain rooted in place while periodically shooting scrap blocks straight ahead of them. If these blocks are destroyed or come into contact with a wall, they release four small pieces of debris that fly outwards diagonally.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 3 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 3 | 1 | Y | 1 | 3 | 4 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 3 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 3 | 1/1/2 | 3 | 3 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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2 | 3 | 2 | 3 | ||||||
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2 | 4 | 3 | 4 | ||||||
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1 | 1* | 2 | 2 | ||||||
| Other Notes | *Reflected shots do 2 damage. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||