Difference between revisions of "Sibul"
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| Line 12: | Line 12: | ||
|hp=2 | |hp=2 | ||
|at=4 (contact)<br>6 (explosion) | |at=4 (contact)<br>6 (explosion) | ||
| − | |weak=[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[ | + | |weak=[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Z-Burst]], [[Blank Drive]]){{EZ}}<br>[[Metal Blade]], [[Wheel Cutter]], [[Wire Adaptor]], [[Block Dropper]]{{Megamix}} |
|category=Flying, Nature | |category=Flying, Nature | ||
| − | |location= | + | |location='''MaGMML: Episode Zero:'''<br>[[Stormy Spire]]<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Mega Man V]] | |OffAppear=[[Mega Man V]] | ||
|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | |MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | ||
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'''Sibul''' is an enemy from ''[[Mega Man V]]''. It is a flying enemy similar in construction to [[Nibul]], only armed with an explosive instead of a toxin injector. | '''Sibul''' is an enemy from ''[[Mega Man V]]''. It is a flying enemy similar in construction to [[Nibul]], only armed with an explosive instead of a toxin injector. | ||
| − | Sibul was first available with the release of the [[Megamix Engine]], and thusly | + | Sibul was first available with the release of the [[Megamix Engine]], and thusly appeared in the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. Its true debut was in ''[[Make a Good Mega Man Level: Episode Zero]]'', where it appeared in the levels [[Stormy Spire]] and [[Null and Void (Episode Zero)|Null and Void]]. |
==Behavior== | ==Behavior== | ||
| − | Sibul flies after [[Mega Man]] relentlessly, slowing down when close to the last spot he was in before it started moving. Destroying Sibul causes it to release a harmful explosion that deals serious damage to Mega Man. It doesn't explode if the [[ | + | Sibul flies after [[Mega Man]] relentlessly, slowing down when close to the last spot he was in before it started moving. Destroying Sibul causes it to release a harmful explosion that deals serious damage to Mega Man. It doesn't explode if a weapon with a kill override ability (e.g. the [[Tornado Blow]], [[Slash Claw]], or [[Black Hole Bomb]]) is used to defeat it. A hidden countdown ticks while Sibul is active, and once it hits zero, it will detonate on its own (and not release an item). |
By default, the number of frames it takes Sibul to explode is 720 (twelve seconds); this amount can be altered with creation code. | By default, the number of frames it takes Sibul to explode is 720 (twelve seconds); this amount can be altered with creation code. | ||
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==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=3 | |metal=3 | ||
| Line 43: | Line 43: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2{{Megamix}}=== | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
{{Damagetable2M | {{Damagetable2M | ||
| Line 59: | Line 58: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 71: | Line 69: | ||
|ice=4 | |ice=4 | ||
|break=2 | |break=2 | ||
| − | |notes=}} | + | |notes= |
| − | + | }} | |
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 81: | Line 79: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 95: | Line 92: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | + | ===Make a Good Mega Man Level: Episode Zero=== | |
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=1 | ||
| + | |cutsaber=1 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=2 | ||
| + | |flamesaber=3 | ||
| + | |flameburst=3 | ||
| + | |flamedrive=2 | ||
| + | |icebuster=2 | ||
| + | |icesaber=2 | ||
| + | |iceburst=2 | ||
| + | |icedrive=2 | ||
| + | |zapbuster=2 | ||
| + | |zapsaber=3 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=3 | ||
| + | |psybuster=3 | ||
| + | |psysaber=4 | ||
| + | |psyburst=4 | ||
| + | |psydrive=4 | ||
| + | |notes= | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
|buster=1/1/3 | |buster=1/1/3 | ||
| − | |time= | + | |time=Y |
|stone=4 | |stone=4 | ||
|plant=4 | |plant=4 | ||
Revision as of 16:45, 20 May 2021
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Sibul is an enemy from Mega Man V. It is a flying enemy similar in construction to Nibul, only armed with an explosive instead of a toxin injector.
Sibul was first available with the release of the Megamix Engine, and thusly appeared in the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Its true debut was in Make a Good Mega Man Level: Episode Zero, where it appeared in the levels Stormy Spire and Null and Void.
Contents
Behavior
Sibul flies after Mega Man relentlessly, slowing down when close to the last spot he was in before it started moving. Destroying Sibul causes it to release a harmful explosion that deals serious damage to Mega Man. It doesn't explode if a weapon with a kill override ability (e.g. the Tornado Blow, Slash Claw, or Black Hole Bomb) is used to defeat it. A hidden countdown ticks while Sibul is active, and once it hits zero, it will detonate on its own (and not release an item).
By default, the number of frames it takes Sibul to explode is 720 (twelve seconds); this amount can be altered with creation code.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 3 | 1 | 2 | 3 | 2 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 3 | 4 | 6 | 2 |
| Other Notes | ||||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 3 | 1 | 1 | 6 | 3 | 2 | 4 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 2 | 5 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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2 | 2 | 2 | 2 | ||||||
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2 | 3 | 2 | 3 | ||||||
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3 | 4 | 4 | 4 | ||||||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 4 | 4 | 4 | 2 | |||||
| Other Notes | ||||||||||