Difference between revisions of "Sibul"

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|hp=2
 
|hp=2
 
|at=4 (contact)<br>6 (explosion)
 
|at=4 (contact)<br>6 (explosion)
|weak=[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Metal Blade]], [[Top Spin]], [[Black Hole Bomb]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adapter]], [[Plant Barrier]], [[Block Dropper]]{{Megamix}}
+
|weak=[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Z-Burst]], [[Blank Drive]]){{EZ}}<br>[[Metal Blade]], [[Wheel Cutter]], [[Wire Adaptor]], [[Block Dropper]]{{Megamix}}
 
|category=Flying, Nature
 
|category=Flying, Nature
|location=
+
|location='''MaGMML: Episode Zero:'''<br>[[Stormy Spire]]<br>[[Null and Void (Episode Zero)|Null and Void]]
 
|OffAppear=[[Mega Man V]]
 
|OffAppear=[[Mega Man V]]
 
|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
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'''Sibul''' is an enemy from ''[[Mega Man V]]''. It is a flying enemy similar in construction to [[Nibul]], only armed with an explosive instead of a toxin injector.
 
'''Sibul''' is an enemy from ''[[Mega Man V]]''. It is a flying enemy similar in construction to [[Nibul]], only armed with an explosive instead of a toxin injector.
  
Sibul was first available with the release of the [[Megamix Engine]], and thusly appears in the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''.
+
Sibul was first available with the release of the [[Megamix Engine]], and thusly appeared in the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. Its true debut was in ''[[Make a Good Mega Man Level: Episode Zero]]'', where it appeared in the levels [[Stormy Spire]] and [[Null and Void (Episode Zero)|Null and Void]].
  
 
==Behavior==
 
==Behavior==
Sibul flies after [[Mega Man]] relentlessly, slowing down when close to the last spot he was in before it started moving. Destroying Sibul causes it to release a harmful explosion that deals serious damage to Mega Man. It doesn't explode if the [[Black Hole Bomb]] or [[Tornado Blow]] is used to defeat it. A hidden countdown ticks while Sibul is active, and once it hits zero, it will detonate on its own (and not release an item).
+
Sibul flies after [[Mega Man]] relentlessly, slowing down when close to the last spot he was in before it started moving. Destroying Sibul causes it to release a harmful explosion that deals serious damage to Mega Man. It doesn't explode if a weapon with a kill override ability (e.g. the [[Tornado Blow]], [[Slash Claw]], or [[Black Hole Bomb]]) is used to defeat it. A hidden countdown ticks while Sibul is active, and once it hits zero, it will detonate on its own (and not release an item).
  
 
By default, the number of frames it takes Sibul to explode is 720 (twelve seconds); this amount can be altered with creation code.
 
By default, the number of frames it takes Sibul to explode is 720 (twelve seconds); this amount can be altered with creation code.
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==Damage Table==
 
==Damage Table==
 
===Make a Good Mega Man Level{{Megamix}}===
 
===Make a Good Mega Man Level{{Megamix}}===
{{Damagetable1
+
{{Damagetable1M
 
|buster=1/1/3
 
|buster=1/1/3
 
|metal=3
 
|metal=3
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good Mega Man Level 2{{Megamix}}===
 
===Make a Good Mega Man Level 2{{Megamix}}===
 
{{Damagetable2M
 
{{Damagetable2M
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|ice=4
 
|ice=4
 
|break=2
 
|break=2
|notes=}}
+
|notes=
 
+
}}
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|notes=
 
|notes=
 
}}
 
}}
 
+
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=1
 +
|cutsaber=1
 +
|cutburst=2
 +
|cutdrive=2
 +
|flamebuster=2
 +
|flamesaber=3
 +
|flameburst=3
 +
|flamedrive=2
 +
|icebuster=2
 +
|icesaber=2
 +
|iceburst=2
 +
|icedrive=2
 +
|zapbuster=2
 +
|zapsaber=3
 +
|zapburst=2
 +
|zapdrive=3
 +
|psybuster=3
 +
|psysaber=4
 +
|psyburst=4
 +
|psydrive=4
 +
|notes=
 +
}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
 
|buster=1/1/3
 
|buster=1/1/3
|time=N
+
|time=Y
 
|stone=4
 
|stone=4
 
|plant=4
 
|plant=4

Revision as of 16:45, 20 May 2021

Sibul
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 2
Attack Damage: 4 (contact)
6 (explosion)
Weakness(es): Spark Chaser, Tornado Blow, Thunder Beam, Ice Wall3
Flame Mixer, Concrete Shot48H
Psycho Chip (Z-Saber, Z-Burst, Blank Drive)EZ
Metal Blade, Wheel Cutter, Wire Adaptor, Block DropperMegamix Only
Category: Flying, Nature
Location(s): MaGMML: Episode Zero:
Stormy Spire
Null and Void
Misc. Information
Script: シブール
Romaji: Shibūru
Programmer(s): Spin Attaxx
Series Information
Official Game Appearances: Mega Man V
MaGMML Game Appearances: MaGMML: Episode Zero (Enemy)
Megamix Engine
Sibul.png

Sibul is an enemy from Mega Man V. It is a flying enemy similar in construction to Nibul, only armed with an explosive instead of a toxin injector.

Sibul was first available with the release of the Megamix Engine, and thusly appeared in the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Its true debut was in Make a Good Mega Man Level: Episode Zero, where it appeared in the levels Stormy Spire and Null and Void.

Behavior

Sibul flies after Mega Man relentlessly, slowing down when close to the last spot he was in before it started moving. Destroying Sibul causes it to release a harmful explosion that deals serious damage to Mega Man. It doesn't explode if a weapon with a kill override ability (e.g. the Tornado Blow, Slash Claw, or Black Hole Bomb) is used to defeat it. A hidden countdown ticks while Sibul is active, and once it hits zero, it will detonate on its own (and not release an item).

By default, the number of frames it takes Sibul to explode is 720 (twelve seconds); this amount can be altered with creation code.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 3 1 2 3 2 3 1/5 2
Other Notes

Make a Good Mega Man Level 2Megamix Only

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 2 1 1 1 Y 1 3 4 6 2
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 3 1 1 6 3 2 4 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 4 2 0 2 1/1/2 2 5 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 3 3 2
Icicle Chip 2 2 2 2
Zap Chip 2 3 2 3
Psycho Chip 3 4 4 4
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 4 4 4 2
Other Notes


Related Enemies