Difference between revisions of "Power Slam"
From Make a Good Mega Man Level Contest
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|hp=12 | |hp=12 | ||
|at=5 (contact) | |at=5 (contact) | ||
| − | |weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Magnetic Shockwave]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br> | + | |weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Magnetic Shockwave]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Triple Blade]]{{Megamix}} |
|category=Big Eye, Bulky | |category=Big Eye, Bulky | ||
| − | |location='''MaGMML2:'''<br>[[MegaLondo]]<br>[[Crystal Lab]]<br>[[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]]<br>[[Null and Void]] | + | |location='''MaGMML2:'''<br>[[MegaLondo]]<br>[[Crystal Lab]]<br>[[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]]<br>[[Null and Void (MaGMML2)|Null and Void]] |
|OffAppear=[[Mega Man 6]] | |OffAppear=[[Mega Man 6]] | ||
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | ||
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'''Power Slam''' is an enemy from ''[[Mega Man 6]]''. It is a giant robot able to fly in the air for a limited period of time. | '''Power Slam''' is an enemy from ''[[Mega Man 6]]''. It is a giant robot able to fly in the air for a limited period of time. | ||
| − | Power Slam was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[MegaLondo]], [[Crystal Lab]], and [[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]], as well as | + | Power Slam was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[MegaLondo]], [[Crystal Lab]], and [[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]], as well as in [[Null and Void (MaGMML2)|Null and Void]]. |
==Behavior== | ==Behavior== | ||
| Line 43: | Line 43: | ||
|phar=1/5 | |phar=1/5 | ||
|magic=2 | |magic=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/2/3<br>1/1/3 |
|hornet=2<br>1 | |hornet=2<br>1 | ||
|jewel=1<br>1 | |jewel=1<br>1 | ||
| Line 57: | Line 59: | ||
|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}} | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine |
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 65: | Line 69: | ||
|water=1 | |water=1 | ||
|tornado=4 | |tornado=4 | ||
| − | |thunder= | + | |thunder=3 |
|magnetic=4 | |magnetic=4 | ||
|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 76: | Line 82: | ||
|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 88: | Line 96: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
| Line 97: | Line 107: | ||
|block=2 | |block=2 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
==Related Enemies== | ==Related Enemies== | ||
Revision as of 21:47, 9 March 2020
| Power Slam | |||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||
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Power Slam is an enemy from Mega Man 6. It is a giant robot able to fly in the air for a limited period of time.
Power Slam was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries MegaLondo, Crystal Lab, and Launch Man & Shuttle Man, as well as in Null and Void.
Contents
Behavior
Power Slams will constantly fly upwards diagonally. They will quickly drop to the ground if one of the following conditions has been met:
- Mega Man is beneath them.
- They hit a ceiling.
- They reach the top of the screen.
- 60 frames have passed since they started flying.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 |
| Other Notes | ||||||||
Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
2 1 |
1 1 |
1 1 |
1 3 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 4 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 4 | 3 | 2 | ||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||