Difference between revisions of "Petit Snakey"
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|weak=[[Magic Card]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Metal Blade]], [[Top Spin]], [[Black Hole Bomb]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} | |weak=[[Magic Card]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Metal Blade]], [[Top Spin]], [[Black Hole Bomb]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} | ||
|category=Nature | |category=Nature | ||
| − | |location=''' | + | |location='''MaGMML:'''<br>[[Chroma Key]]<br>[[Midnight Snow]]<br>[[Maze of Death]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Something Original]]<br>[[Jungle Base]]<br>[[Reality Core]]<br>[[Null and Void]]<br>[[The Pit of Pits]] |
|OffAppear=[[Mega Man 3]]<br>[[Mega Man III]] | |OffAppear=[[Mega Man 3]]<br>[[Mega Man III]] | ||
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | ||
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'''Petit Snakey''' is an enemy from ''[[Mega Man 3]]''. It is a snake robot usually attached to solid pillars. | '''Petit Snakey''' is an enemy from ''[[Mega Man 3]]''. It is a snake robot usually attached to solid pillars. | ||
| − | Petit Snakey was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' | + | Petit Snakey was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Chroma Key]], [[Midnight Snow]], and [[Maze of Death]], as well as the Wily stage [[Flashback Database]]. It has a unique palette in Midnight Snow and its corresponding segment in Flashback Database. |
Petit Snakey returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Airflow Hubble]], [[Something Original]], and [[Jungle Base]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Null and Void]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Cossack Climb", "Serpent's Curse", "Slippery Snakes", and "Sheep Obstruction". | Petit Snakey returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Airflow Hubble]], [[Something Original]], and [[Jungle Base]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Null and Void]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Cossack Climb", "Serpent's Curse", "Slippery Snakes", and "Sheep Obstruction". | ||
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|phar=2/2/3<br>1/5 | |phar=2/2/3<br>1/5 | ||
|magic=3<br>2 | |magic=3<br>2 | ||
| − | |notes=Top row is damage in '' | + | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine}} |
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
Revision as of 08:05, 27 May 2019
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- "This snake will shoot at Megaman's position after it blinks."
- ―Note in Petit Snakey's code, Megamix Engine
Petit Snakey is an enemy from Mega Man 3. It is a snake robot usually attached to solid pillars.
Petit Snakey was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Chroma Key, Midnight Snow, and Maze of Death, as well as the Wily stage Flashback Database. It has a unique palette in Midnight Snow and its corresponding segment in Flashback Database.
Petit Snakey returned in Make a Good Mega Man Level 2, where it appeared in the entries Airflow Hubble, Something Original, and Jungle Base, as well as the Wily stage Reality Core, the Tier X stage Null and Void, and the Pit of Pits sub-levels "Cossack Climb", "Serpent's Curse", "Slippery Snakes", and "Sheep Obstruction".
Contents
Behavior
Petit Snakeys will remain idle, periodically firing projectiles at Mega Man.
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
2 3 |
2 1 |
2 2 |
0 3 |
2 0.5 |
1 3 |
2/2/3 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 3 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||