Difference between revisions of "Press'n"
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|hp=10 | |hp=10 | ||
|at=6 (contact) | |at=6 (contact) | ||
| − | |weak=[[Tornado Blow]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[ | + | |weak=[[Tornado Blow]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Gemini Laser]], [[Pharaoh Shot]], [[Grab Buster]], [[Sakugarne]], [[Plant Barrier]]{{Megamix}} |
|category=Semi Bulky | |category=Semi Bulky | ||
| − | |location= | + | |location='''MaGMML: Episode Zero:'''<br>[[Nocturnal Assault]]<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Mega Man IV]] | |OffAppear=[[Mega Man IV]] | ||
| − | |MaGMMLAppear= | + | |MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy) |
|appear= | |appear= | ||
|appear2= | |appear2= | ||
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'''Press'n''' is an enemy from ''[[Mega Man IV]]''. It is a robot resembling a miniature version of one of [[Doctor Albert W. Wily|Dr. Wily]]'s Wily Machines; specifically, the one he used in ''[[Mega Man III]]''. | '''Press'n''' is an enemy from ''[[Mega Man IV]]''. It is a robot resembling a miniature version of one of [[Doctor Albert W. Wily|Dr. Wily]]'s Wily Machines; specifically, the one he used in ''[[Mega Man III]]''. | ||
| − | Press'n was first made available with the [[Megamix Engine]], and as such was present in the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. | + | Press'n was first made available with the [[Megamix Engine]], and as such was present in the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. Its actual debut, however, was with ''[[Make a Good Mega Man Level: Episode Zero]]'', where it was used in [[Nocturnal Assault]] and [[Null and Void (Episode Zero)|Null and Void]]. |
==Behavior== | ==Behavior== | ||
Press'n attacks by rising into the air, then dropping in a curve to crash into [[Mega Man]]. How far it moves while dropping varies depending on Mega Man's proximity to them, and how high in the air they are. Press'ns deal higher than average contact damage, and are considerably bulky, making them rather dangerous enemies. | Press'n attacks by rising into the air, then dropping in a curve to crash into [[Mega Man]]. How far it moves while dropping varies depending on Mega Man's proximity to them, and how high in the air they are. Press'ns deal higher than average contact damage, and are considerably bulky, making them rather dangerous enemies. | ||
| + | |||
| + | ==Variants== | ||
| + | {| border="1" style="" | ||
| + | |-style="background:#99B1FF;" | ||
| + | ! width="1%" |Sprite | ||
| + | ! width="5%" |Name | ||
| + | ! width="7%" |MaGMML Appearance(s) | ||
| + | ! width="7%" |Location(s) | ||
| + | ! width="20%" |Description | ||
| + | ! width="7%" |Designer(s) | ||
| + | ! width="7%" |HP | ||
| + | ! width="7%" |Attack Damage | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:VioletPress'n.png]] | ||
| + | | style="text-align: center;"|Violet Press'n | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]'' | ||
| + | | style="text-align: center;"|[[Nocturnal Assault]] | ||
| + | | style="text-align: center;"|A Press'n with red and violet colours. When it lands, it creates short-ranged shockwaves on either side. When destroyed, it will always drop a large Weapon Energy pickup. | ||
| + | | style="text-align: center;"|[[Zelo]] | ||
| + | | style="text-align: center;"|10 | ||
| + | | style="text-align: center;"|5 (contact)<br>3 (shockwave) | ||
| + | |- | ||
| + | |} | ||
==Damage Table== | ==Damage Table== | ||
| Line 42: | Line 65: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2{{Megamix}}=== | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
{{Damagetable2M | {{Damagetable2M | ||
| Line 58: | Line 80: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 81: | Line 101: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 95: | Line 114: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | + | ===Make a Good Mega Man Level: Episode Zero=== | |
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=1 | ||
| + | |cutsaber=1 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=2 | ||
| + | |flamesaber=3 | ||
| + | |flameburst=3 | ||
| + | |flamedrive=2 | ||
| + | |icebuster=1 | ||
| + | |icesaber=1 | ||
| + | |iceburst=2 | ||
| + | |icedrive=1 | ||
| + | |zapbuster=1 | ||
| + | |zapsaber=1 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=2 | ||
| + | |psybuster=1 | ||
| + | |psysaber=1 | ||
| + | |psyburst=2 | ||
| + | |psydrive=2 | ||
| + | |notes= | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
|buster=1/1/3 | |buster=1/1/3 | ||
| − | |time= | + | |time=Y |
|stone=2 | |stone=2 | ||
|plant=4 | |plant=4 | ||
| Line 107: | Line 153: | ||
}} | }} | ||
| − | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man IV Enemies]][[Category:Semi Bulky Enemies]] | + | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Custom Enemies (MaGMML:EZ)]][[Category:Mega Man IV Enemies]][[Category:Semi Bulky Enemies]] |
Revision as of 12:37, 10 May 2021
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Press'n is an enemy from Mega Man IV. It is a robot resembling a miniature version of one of Dr. Wily's Wily Machines; specifically, the one he used in Mega Man III.
Press'n was first made available with the Megamix Engine, and as such was present in the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Its actual debut, however, was with Make a Good Mega Man Level: Episode Zero, where it was used in Nocturnal Assault and Null and Void.
Contents
Behavior
Press'n attacks by rising into the air, then dropping in a curve to crash into Mega Man. How far it moves while dropping varies depending on Mega Man's proximity to them, and how high in the air they are. Press'ns deal higher than average contact damage, and are considerably bulky, making them rather dangerous enemies.
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Violet Press'n | MaGMML: Episode Zero | Nocturnal Assault | A Press'n with red and violet colours. When it lands, it creates short-ranged shockwaves on either side. When destroyed, it will always drop a large Weapon Energy pickup. | Zelo | 10 | 5 (contact) 3 (shockwave) |
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 3 | 2 | 3 | 0.5 | 3 | 1/5 | 2 |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 3 | 1 | Y | 1 | 2 | 4 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1 | 2 | 2 | ||||||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||