Difference between revisions of "Metall"
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| − | |location='''MaGMML:'''<br>[[City War]]<br>[[Chroma Key]]<br>[[Napalm Forest and Caves]]<br>'''MaGMML2:'''<br>[[The Fall]]<br>[[Rush City]]<br>[[Lava Factory]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Coptar Man]]<br>[[Gate 303]] | + | |location='''MaGMML:'''<br>[[City War]]<br>[[Chroma Key]]<br>[[Napalm Forest and Caves]]<br>[[Under Construction]]<br>[[NEON GRAVITY]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[The Fall]]<br>[[Rush City]]<br>[[Lava Factory]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Coptar Man]]<br>[[Gate 303]] |
|OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man III]]<br>[[Mega Man Powered Up]]<br>[[Mega Man 9]] (Metall β) | |OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man III]]<br>[[Mega Man Powered Up]]<br>[[Mega Man 9]] (Metall β) | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level| | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy) |
|appear2= | |appear2= | ||
|sprite=[[File:Metall.png]] [[File:MetallBeta.png|Metall β]] | |sprite=[[File:Metall.png]] [[File:MetallBeta.png|Metall β]] | ||
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'''Metall''' is an enemy from the original ''[[Mega Man 1|Mega Man]]''. It is the first of the "Met" (or Metall, or Metool, or Mettaur, or Hard Hat, or... really, a lot of English names) series of robots, and notably lacks feet, and therefore can't move. This iteration reappeared in ''[[Mega Man 9]]'' as the functionally and (save for a shine on its helmet) physically identical '''Metall β'''; as such, this article covers both variants. | '''Metall''' is an enemy from the original ''[[Mega Man 1|Mega Man]]''. It is the first of the "Met" (or Metall, or Metool, or Mettaur, or Hard Hat, or... really, a lot of English names) series of robots, and notably lacks feet, and therefore can't move. This iteration reappeared in ''[[Mega Man 9]]'' as the functionally and (save for a shine on its helmet) physically identical '''Metall β'''; as such, this article covers both variants. | ||
| − | Metall was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[City War]], [[Chroma Key]], | + | Metall was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[City War]], [[Chroma Key]], [[Napalm Forest and Caves]], and [[NEON GRAVITY]], as well as the Wily stage [[Flashback Database]]. |
It returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[The Fall]], [[Rush City]], and [[Lava Factory]], and is one of [[Dennis]]'s forms in [[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]]. It also appears in the Wily stage [[Reality Core]], and the [[The Pit of Pits|Pit of Pits]] sublevels "Chroma Key?", "da ba dee da ba di", "MEG4KMAN", "Mega Man a - Area 1", "Mega Man a - Area 3", "Spiky Meltdown?", and "To the top". It also appears in the ''[[Make a Good Mega Man Level 3 Judge Application Levels]]'' [[Coptar Man]] and [[Gate 303]]. | It returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[The Fall]], [[Rush City]], and [[Lava Factory]], and is one of [[Dennis]]'s forms in [[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]]. It also appears in the Wily stage [[Reality Core]], and the [[The Pit of Pits|Pit of Pits]] sublevels "Chroma Key?", "da ba dee da ba di", "MEG4KMAN", "Mega Man a - Area 1", "Mega Man a - Area 3", "Spiky Meltdown?", and "To the top". It also appears in the ''[[Make a Good Mega Man Level 3 Judge Application Levels]]'' [[Coptar Man]] and [[Gate 303]]. | ||
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==Behavior== | ==Behavior== | ||
Metall hides inside an impermeable helmet, only emerging to shoot a triple shot at [[Mega Man]] when he gets close. There is a small delay between it opening and it firing, giving Mega Man ample time to destroy it before it can get its attack off. Alternatively, a few weapons such as the [[Black Hole Bomb]] are able to bypass the helmet's protection. Though functionally the same, Metall β's triple shot uses different, more generic shot graphics compared to the original's triple shot. | Metall hides inside an impermeable helmet, only emerging to shoot a triple shot at [[Mega Man]] when he gets close. There is a small delay between it opening and it firing, giving Mega Man ample time to destroy it before it can get its attack off. Alternatively, a few weapons such as the [[Black Hole Bomb]] are able to bypass the helmet's protection. Though functionally the same, Metall β's triple shot uses different, more generic shot graphics compared to the original's triple shot. | ||
| + | |||
| + | In ''Make a Good Mega Man Level'', the number of shots a Metall could fire was customizeable via creation code, which was utilized by Under Construction to have Metalls that only shoot one projectile straight ahead. ''[[Make a Good Mega Man Level Remastered]]'' preserves this behaviour for all Metalls in the level. | ||
==Trivia== | ==Trivia== | ||
| − | *The | + | *The original ''Make a Good Mega Man Level'' devkit refers to Metall as "'''Met Beta'''". |
==Related Enemies== | ==Related Enemies== | ||
Revision as of 07:35, 27 May 2019
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Metall is an enemy from the original Mega Man. It is the first of the "Met" (or Metall, or Metool, or Mettaur, or Hard Hat, or... really, a lot of English names) series of robots, and notably lacks feet, and therefore can't move. This iteration reappeared in Mega Man 9 as the functionally and (save for a shine on its helmet) physically identical Metall β; as such, this article covers both variants.
Metall was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the entries City War, Chroma Key, Napalm Forest and Caves, and NEON GRAVITY, as well as the Wily stage Flashback Database.
It returned in Make a Good Mega Man Level 2, where it appeared in the entries The Fall, Rush City, and Lava Factory, and is one of Dennis's forms in Launch Man & Shuttle Man. It also appears in the Wily stage Reality Core, and the Pit of Pits sublevels "Chroma Key?", "da ba dee da ba di", "MEG4KMAN", "Mega Man a - Area 1", "Mega Man a - Area 3", "Spiky Meltdown?", and "To the top". It also appears in the Make a Good Mega Man Level 3 Judge Application Levels Coptar Man and Gate 303.
The Metall β variant is included in the Megamix Engine, and is planned to appear as a devkit enemy in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.
Behavior
Metall hides inside an impermeable helmet, only emerging to shoot a triple shot at Mega Man when he gets close. There is a small delay between it opening and it firing, giving Mega Man ample time to destroy it before it can get its attack off. Alternatively, a few weapons such as the Black Hole Bomb are able to bypass the helmet's protection. Though functionally the same, Metall β's triple shot uses different, more generic shot graphics compared to the original's triple shot.
In Make a Good Mega Man Level, the number of shots a Metall could fire was customizeable via creation code, which was utilized by Under Construction to have Metalls that only shoot one projectile straight ahead. Make a Good Mega Man Level Remastered preserves this behaviour for all Metalls in the level.
Trivia
- The original Make a Good Mega Man Level devkit refers to Metall as "Met Beta".
Related Enemies
- Neo Metall
- Metall DX
- Giant Metall
- Metall EX
- Metall Dance
- Metall Swim
- Metall K1000
- Metall Mommy
- Baby Metall
- Space Metall
- Metall Cannon
- Metall Run and Gun
- Camouflametall
- Neo Heli Metall
- Numetall
- Hell Metall DX
- Metall Sniper
- Fatool
- Metall Potton
- Giant Metall Cannon
- Metall Daddy
- Metall Jump Winter
- Metall Mommy Winter
- Metall Winter
- Metloon
- Met (Quarantine Woman)
- Mettaur
- Mush Met
- SK Met
- Dennis
- Grave Met