Difference between revisions of "Reflect Block"
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|location='''MaGMML2:'''<br>[[Colorful Hall]]<br>[[Forgotten Fortress]]<br>[[Joe Destruction Co.]]<br>[[Quint Stage]]<br>[[Joe Man (stage)|Joe Man]]<br>[[Just an Ice Level]]<br>[[Gunpowder Cellar]]<br>[[Cyber Man (stage)|Cyber Man]]<br>[[Neapolitan Man (stage)|Neapolitan Man]]<br>[[Identity Crisis]]<br>[[Water Ducts]]<br>[[Classic Castle]]<br>[[Unobtainium Mine]]<br>[[Reality Core]]<br>[[Goblins n' Ghasts]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaG24HMML:'''<br>[[Pollution Park]]<br>[[Flooded Temple]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Space Crusade]]<br>'''MaGMML: Episode Zero:'''<br>[[Defeat the Giant Spear Man!]]<br>[[Skyhigh Ridge]]<br>[[Dispute Over Sawblades]]<br>[[Horizon Zero]]<br>[[Forgotten Fortress: The Lab]]<br>[[Nocturnal Assault]]<br>[[Volt Man Factory]]<br>[[Out of Order]]<br>[[Stormy Spire]]<br>[[Cursor Corruption]]<br>[[Construction of Constructions]]<br>[[S.R.A.R.A. HQ]]<br>[[Entrance to Tier X]]<br>[[Shift Posting]]<br>[[Ice Breaker]]<br>[[Code Landfill]]<br>[[Null and Void (Episode Zero)|Null and Void]] | |location='''MaGMML2:'''<br>[[Colorful Hall]]<br>[[Forgotten Fortress]]<br>[[Joe Destruction Co.]]<br>[[Quint Stage]]<br>[[Joe Man (stage)|Joe Man]]<br>[[Just an Ice Level]]<br>[[Gunpowder Cellar]]<br>[[Cyber Man (stage)|Cyber Man]]<br>[[Neapolitan Man (stage)|Neapolitan Man]]<br>[[Identity Crisis]]<br>[[Water Ducts]]<br>[[Classic Castle]]<br>[[Unobtainium Mine]]<br>[[Reality Core]]<br>[[Goblins n' Ghasts]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaG24HMML:'''<br>[[Pollution Park]]<br>[[Flooded Temple]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Space Crusade]]<br>'''MaGMML: Episode Zero:'''<br>[[Defeat the Giant Spear Man!]]<br>[[Skyhigh Ridge]]<br>[[Dispute Over Sawblades]]<br>[[Horizon Zero]]<br>[[Forgotten Fortress: The Lab]]<br>[[Nocturnal Assault]]<br>[[Volt Man Factory]]<br>[[Out of Order]]<br>[[Stormy Spire]]<br>[[Cursor Corruption]]<br>[[Construction of Constructions]]<br>[[S.R.A.R.A. HQ]]<br>[[Entrance to Tier X]]<br>[[Shift Posting]]<br>[[Ice Breaker]]<br>[[Code Landfill]]<br>[[Null and Void (Episode Zero)|Null and Void]] | ||
|OffAppear= | |OffAppear= | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]]<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]]<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]]<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]]<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]]<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]]<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:SprReflectBlockSmall.png|Small, MaGMML2]] [[File:SprReflectBlockLarge.png|Large, MaGMML2]] [[File:ReflectBlockSmall.png|Small, Megamix]] [[File:ReflectBlockLarge.png|Large, Megamix]] | |sprite=[[File:SprReflectBlockSmall.png|Small, MaGMML2]] [[File:SprReflectBlockLarge.png|Large, MaGMML2]] [[File:ReflectBlockSmall.png|Small, Megamix]] [[File:ReflectBlockLarge.png|Large, Megamix]] | ||
Revision as of 19:25, 17 May 2021
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The Reflect Block is a gimmick original to the Make a Good Mega Man Level series. It is a thick and heavy metal block that no weapon can damage or pass through.
Reflect Blocks were first available in the devkit for Make a Good Mega Man Level 2, and were used in 18 stages, including the Pit of Pits sublevels "De", "Serpent's Curse", and "Wood you please be careful?". They were also used in the Make a Good 24 Hour Mega Man Level entries Pollution Park and Flooded Temple, the Make a Good Mega Man Level 3 Judge Application Level Space Crusade, and in 17 levels in Make a Good Mega Man Level: Episode Zero.
Behavior
Reflect Blocks are solid armoured blocks that completely reflect all of Mega Man's weapons. Shield piercing weapons such as the Laser Trident, penetrating weapons like the Thunder Beam, and even the Sakugarne are also absorbed, blocked, or otherwise nullified upon contact with a Reflect Block. This makes them an ideal method of protecting a target from being damaged via weapons that can pass through walls, forcing Mega Man to find a way around them.
Following the release of the Megamix Engine, in addition to having slightly altered sprites, Reflect Blocks are subject to gravity unless "grav = 0" is inserted into a Reflect Block's instance creation code.
Trivia
- If a Destroyable Block's weakness is set to -1 in its creation code, it will become a Reflect Block.