Difference between revisions of "Doncatch"
(By my own admission I'm too lazy right now to detail specific level appearances. I can at least do this.) |
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| Line 12: | Line 12: | ||
|hp=4 | |hp=4 | ||
|at=4 (contact)<br>2 (debris) | |at=4 (contact)<br>2 (debris) | ||
| − | |weak=[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[ | + | |weak=[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Psycho Chip]] ([[Z-Burst]]){{EZ}}<br>[[Sakugarne]], [[Plant Barrier]]{{Megamix}} |
|category=Rocky | |category=Rocky | ||
| − | |location= | + | |location='''MaGMML: Episode Zero:'''<br>[[Construction of Constructions]] |
|OffAppear=[[Mega Man V]] | |OffAppear=[[Mega Man V]] | ||
|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | |MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | ||
| Line 23: | Line 23: | ||
'''Doncatch''' is an enemy from ''[[Mega Man V]]''. It is a small robot with a hammer on its head. | '''Doncatch''' is an enemy from ''[[Mega Man V]]''. It is a small robot with a hammer on its head. | ||
| − | Doncatch was first present in the [[Megamix Engine]], and | + | Doncatch was first present in the [[Megamix Engine]], and thus in the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. Prior to either games' release, it appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[Construction of Constructions]]. |
==Behavior== | ==Behavior== | ||
| Line 30: | Line 30: | ||
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=1 | |metal=1 | ||
| Line 42: | Line 42: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2{{Megamix}}=== | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
{{Damagetable2M | {{Damagetable2M | ||
| Line 69: | Line 68: | ||
|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 89: | Line 89: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | ===Make a Good Mega Man Level: Episode Zero=== | ||
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=1 | ||
| + | |cutsaber=1 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=2 | ||
| + | |flamesaber=2 | ||
| + | |flameburst=2 | ||
| + | |flamedrive=2 | ||
| + | |icebuster=1 | ||
| + | |icesaber=1 | ||
| + | |iceburst=2 | ||
| + | |icedrive=1 | ||
| + | |zapbuster=1 | ||
| + | |zapsaber=1 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=2 | ||
| + | |psybuster=3 | ||
| + | |psysaber=3* | ||
| + | |psyburst=4 | ||
| + | |psydrive=3 | ||
| + | |notes=*Reflected shots do 4 damage. | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
Revision as of 23:18, 17 May 2021
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- "A hammerheaded enemy that smacks the ground and sends debris flying up and down. The debris is also affected by gravity-affecting objects, such as water and 0.5 Grav switches."
- ―Note in Doncatch's code, Megamix Engine
Doncatch is an enemy from Mega Man V. It is a small robot with a hammer on its head.
Doncatch was first present in the Megamix Engine, and thus in the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Prior to either games' release, it appeared in the Make a Good Mega Man Level: Episode Zero level Construction of Constructions.
Contents
Behavior
Doncatch walks towards Mega Man until it gets within a certain distance. Once it does, it stops and strikes the ground with its hammer, scattering four rocks in an arc around it. If Mega Man is below them, he is at risk of the debris landing on him. The condition of the area's gravity also affects that of the rocks; if underwater, for instance, the rocks will have low gravity similar to Mega Man himself. Likewise, increased gravity makes the rocks fall faster.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 2 | 8 | 3 | 2 |
| Other Notes | ||||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 2 | 2 | 2 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 2 | ||||||
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3 | 3* | 4 | 3 | ||||||
| Other Notes | *Reflected shots do 4 damage. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||