Difference between revisions of "Power Slam"
From Make a Good Mega Man Level Contest
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|hp=12 | |hp=12 | ||
|at=5 (contact) | |at=5 (contact) | ||
| − | |weak=[[Triple Blade]]{{2}}<br>[[Magnetic Shockwave]]{{3}}<br>[[Salt Water]]{{48H}}<br>[[Plant Barrier]]{{Megamix}} | + | |weak=[[Triple Blade]]{{2}}<br>[[Magnetic Shockwave]], [[Beet Tiller]], [[Rec Can]], [[Banshee Wail]]{{3}}<br>[[Salt Water]]{{48H}}<br>[[Plant Barrier]]{{Megamix}} |
|category=Big Eye, Bulky | |category=Big Eye, Bulky | ||
|location='''MaGMML2:'''<br>[[MegaLondo]]<br>[[Crystal Lab]]<br>[[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]]<br>[[Null and Void (MaGMML2)|Null and Void]] | |location='''MaGMML2:'''<br>[[MegaLondo]]<br>[[Crystal Lab]]<br>[[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]]<br>[[Null and Void (MaGMML2)|Null and Void]] | ||
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|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| + | |tape=2/3/Y | ||
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=4 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=0.5 | ||
| + | |royal=3 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
|notes= | |notes= | ||
}} | }} | ||
Revision as of 09:31, 20 January 2025
| Power Slam | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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Power Slam is an enemy from Mega Man 6. It is a giant robot able to fly in the air for a limited period of time.
Power Slam was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries MegaLondo, Crystal Lab, and Launch Man & Shuttle Man, as well as in Null and Void.
Contents
Behavior
Power Slams will constantly fly upwards diagonally. They will quickly drop to the ground if one of the following conditions has been met:
- Mega Man is beneath them.
- They hit a ceiling.
- They reach the top of the screen.
- 60 frames have passed since they started flying.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
1 1 |
1 1 |
1 1 |
3 3 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 4 | 2 | 2 | ||||||||||||
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| 2/3/Y | 1 | 1/2/3 | 4 | 4/3 | 4 | 0.5 | 1 | 0.5 | 3 | 3/1 | 1 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 4 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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