Difference between revisions of "Yudon"
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|hp=5 (Yudon)<br>1 (missile) | |hp=5 (Yudon)<br>1 (missile) | ||
|at=8 (contact)<br>4 (missile) | |at=8 (contact)<br>4 (missile) | ||
| − | |weak=[[Triple Blade]], [[Sakugarne]]{{2}}<br>[[ | + | |weak=[[Triple Blade]], [[Sakugarne]]{{2}}<br>[[Laser Trident]], [[Prismatic Laser]], [[Beet Tiller]]{{3}}<br>[[Salt Water]]{{48H}}<br>[[Plant Barrier]]{{Megamix}} |
|category=Bulky, Shielded | |category=Bulky, Shielded | ||
| − | |location='''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Poorly Named Level]]<br>[[Lava Factory]]<br>[[Aurora Man]]<br>[[Twilight Lodge]]<br>[[Reality Core]]<br>[[The Pit of Pits]] | + | |location='''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Poorly Named Level]]<br>[[Lava Factory]]<br>[[Aurora Man]]<br>[[Twilight Lodge]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaGMML3:'''<br>[[Thermae Man (stage)|Thermae Man]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Volcanic Facility]]<br>[[Tesla Coil]] |
|OffAppear=[[Mega Man 5]]<br>Mega Man (Game Gear) | |OffAppear=[[Mega Man 5]]<br>Mega Man (Game Gear) | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Yudon.png]] | |sprite=[[File:Yudon.png]] | ||
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'''Yudon''' is an enemy from ''[[Mega Man 5]]''. It is a giant missile-shooting robot. | '''Yudon''' is an enemy from ''[[Mega Man 5]]''. It is a giant missile-shooting robot. | ||
| − | Yudon was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Airflow Hubble]], [[Poorly Named Level]], [[Lava Factory]], and [[Aurora Man]], as well as the secret level [[Twilight Lodge]], the Wily stage [[Reality Core]], and the [[The Pit of Pits|Pit of Pits]] sub-level "Logan's Runner". | + | Yudon was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Airflow Hubble]], [[Poorly Named Level]], [[Lava Factory]], and [[Aurora Man]], as well as the secret level [[Twilight Lodge]], the Wily stage [[Reality Core]], and the [[The Pit of Pits|Pit of Pits]] sub-level "Logan's Runner". It went on to appear in the ''[[Make a Good 48 Hour Mega Man Level]]'' entries [[Volcanic Facility]] and [[Tesla Coil]]. |
| + | |||
| + | Although Yudon returned for ''[[Make a Good Mega Man Level 3]]'', it didn't appear in any entries in an unmodified form. It would, however, still see use in the [[Tier X (MaGMML3)|Tier X]] stage [[Thermae Man (stage)|Thermae Man]], and the [[NEO Pit of Pits]] sublevels "Having the Guts to Hover Like This" and "Laser Precision". | ||
==Behavior== | ==Behavior== | ||
| Line 47: | Line 49: | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/1/3<br>1/1/3 |
|hornet=1<br>1 | |hornet=1<br>1 | ||
|jewel=1<br>1 | |jewel=1<br>1 | ||
| Line 71: | Line 73: | ||
|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| + | |tape=2/1/Y | ||
| + | |lantern=1 | ||
| + | |prismatic=2/3/4 | ||
| + | |beet=4 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=0.5 | ||
| + | |royal=1 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
|notes= | |notes= | ||
}} | }} | ||
| Line 92: | Line 106: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| + | |beat=2 | ||
|notes= | |notes= | ||
}} | }} | ||
Latest revision as of 01:37, 25 January 2025
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Yudon is an enemy from Mega Man 5. It is a giant missile-shooting robot.
Yudon was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Airflow Hubble, Poorly Named Level, Lava Factory, and Aurora Man, as well as the secret level Twilight Lodge, the Wily stage Reality Core, and the Pit of Pits sub-level "Logan's Runner". It went on to appear in the Make a Good 48 Hour Mega Man Level entries Volcanic Facility and Tesla Coil.
Although Yudon returned for Make a Good Mega Man Level 3, it didn't appear in any entries in an unmodified form. It would, however, still see use in the Tier X stage Thermae Man, and the NEO Pit of Pits sublevels "Having the Guts to Hover Like This" and "Laser Precision".
Contents
Behavior
Yudons will fire missiles at a steady rate, waiting to fire more missiles if three are currently on-screen. Most weapons can only damage Yudons if aimed at their heads.
Yudons have two creation code values, both of which provide aesthetic changes:
- col - Determines the Yudon's color scheme. Leaving the value as 0 (the default value) makes it red, while setting the value to 1 gives it a color scheme based on its appearance in Mega Man for the Game Gear.
- missileCol - Determines the color of the Yudon's missiles. Leaving the value as 0 (the default value) makes them green, while setting it to 1 makes them purple. If "col" is set to 1, the Yudon's secondary color scheme will match its missiles.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
1 1 |
1 1 |
1 1 |
3 3 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 2 | 1 | 4 | 3 | 1 | 2 | 2 | ||||||||||||
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| 2/1/Y | 1 | 2/3/4 | 4 | 4/3 | 4 | 0.5 | 1 | 0.5 | 1 | 3/1 | 1 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 4 | 3 | 2 | 2 | |
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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