Difference between revisions of "Big Stomper"
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|hp=12 | |hp=12 | ||
|at=6 (contact){{1}}<br>8 (contact){{3}} | |at=6 (contact){{1}}<br>8 (contact){{3}} | ||
| − | |weak=[[Gemini Laser]]{{1}}<br>[[Magnetic Shockwave]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[ | + | |weak=[[Gemini Laser]]{{1}}<br>[[Magnetic Shockwave]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Triple Blade]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} |
|category=Big Eye, Bulky | |category=Big Eye, Bulky | ||
|location='''MaGMML1:'''<br>[[Wily Combo]] | |location='''MaGMML1:'''<br>[[Wily Combo]] | ||
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|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy) | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy) | ||
|appear2= | |appear2= | ||
| − | |sprite=[[File:BigStomper.png|Normal]][[File:WilyComboBigStomper.png| | + | |sprite=[[File:BigStomper.png|Normal]][[File:WilyComboBigStomper.png|Wily Combo]] |
}} | }} | ||
'''Big Stomper''' is an enemy from ''[[Mega Man 9]]''. It is a large robot capable of jumping great heights. | '''Big Stomper''' is an enemy from ''[[Mega Man 9]]''. It is a large robot capable of jumping great heights. | ||
| Line 32: | Line 32: | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
Big Stomper's short hops now cover more distance, and it is more animated in general, matching its ''Mega Man 9'' appearance more closely overall. | Big Stomper's short hops now cover more distance, and it is more animated in general, matching its ''Mega Man 9'' appearance more closely overall. | ||
| + | |||
| + | By default, Big Stompers are orange, but setting "col = #" in a Big Stomper's creation code will change its color (1 makes it blue, 2 makes it green). | ||
==Damage Table== | ==Damage Table== | ||
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|magic=3<br>2 | |magic=3<br>2 | ||
|notes=Top row is damage in ''MaGMML1''; bottom row is damage from ''MaGMML1'' weapons in the Megamix Engine}} | |notes=Top row is damage in ''MaGMML1''; bottom row is damage from ''MaGMML1'' weapons in the Megamix Engine}} | ||
| − | ===Make a Good Mega Man Level 2=== | + | ===Make a Good Mega Man Level 2{{Megamix}}=== |
{{Damagetable2 | {{Damagetable2 | ||
|buster=1/1/3 | |buster=1/1/3 | ||
Revision as of 19:10, 16 September 2018
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Big Stomper is an enemy from Mega Man 9. It is a large robot capable of jumping great heights.
Big Stomper was a custom enemy in the original Make a Good Mega Man Level contest, where it appeared in the entry Wily Combo with a modified version of its Mega Man 9 sprites.
Big Stomper is included in the Megamix Engine, and is planned to appear as a devkit enemy in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. It now uses its original Mega Man 9 sprites.
Contents
Behavior
Make a Good Mega Man Level
Big Stomper will jump towards Mega Man constantly, randomly deciding between performing a short hop and a high jump.
Megamix Engine
Big Stomper's short hops now cover more distance, and it is more animated in general, matching its Mega Man 9 appearance more closely overall.
By default, Big Stompers are orange, but setting "col = #" in a Big Stomper's creation code will change its color (1 makes it blue, 2 makes it green).
Damage Table
Make a Good Mega Man Level
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2 1 |
4 1 |
2 2 |
0 3 |
2 0.5 |
1 3 |
1/1/4 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML1; bottom row is damage from MaGMML1 weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 1 | 1 | 1 | 3 | Y | 1 | 2 | 4 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 2 | 2 | 4 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 4 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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