Mummira

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Mummira
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 6
Attack Damage: 6 (contact)
2 (head)
Weakness(es): Slash Claw2
Tornado Blow, Beet Tiller3
Beat48H
Gemini Laser, Grab Buster, Salt Water, Concrete ShotMegamix Only
Category: Semi Bulky
Location(s): MaGMML2:
Ancient Tomb
A Mega Man for All Seasons
Escape Sequence
Komuso Temple
Reality Core
The Pit of Pits
MaGMML3:
Weapon Tutorials
Static Man
NEO Pit of Pits
Shrine of Nebula
MaG48HMML:
Space Pipes
Misc. Information
Script: マミーラ
Romaji: Mamīra
Alt. Name(s): Mummy Mauler (Nintendo Power)
Programmer(s): The Stove Guy
Series Information
Official Game Appearances: Mega Man 4
Mega Man IV
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML3 (Enemy)
MaG48HMML (Enemy, NPC)
Megamix Engine
Mummira.png

Mummira is an enemy from Mega Man 4. It is a pyramid-exploring robot made from scraps.

Mummira was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Ancient Tomb, A Mega Man for All Seasons, Escape Sequence, and Komuso Temple, as well as the Wily stage Reality Core and the Pit of Pits sub-levels "Chilled to the Bone", "Cold Water", and "Magic Crash-Pit Ride". It returned in Make a Good 48 Hour Mega Man Level, but only appeared in the entry Space Pipes.

No entries for Make a Good Mega Man Level 3 used Mummira, but it still saw use in the Contest Weapon Playground, the bonus level Static Man, the NEO Pit of Pits sublevels "Afraid of Technology", "Cannon Corridor", "Golden Passage", "Nightwalk Castle?", "Pyramid Plunder", and "Pyramid Scheme", and the Shrine of Nebula room "Watch for Rolling Rockmen".

Behavior

Mummiras cannot be seen at first; they will periodically come out of hiding from behind a revolving door, after which they will unravel their head and fire it at Mega Man before hiding again.

Variants

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
MummiraThermaeMan.png Mummira (Thermae Man) MaGMML3 Thermae Man A Mummira with a towel wrapped around it. Instead of throwing its head, it flings its towel at Mega Man before hiding in embarrassment. Himajin Jichiku 6 6 (contact)
2 (towel)

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 3 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
1
2
1
1
1
3
1
1
Y
Y
4
1
1.5
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 1/2/3 4 4/3 4 0.5 1 0.5 3 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3
1/1/3
N/A*
2
N/A*
2
N/A*
0
N/A*
2
N/A*
1/1/2
N/A*
3
N/A*
3
N/A*
2
2
N/A†
Other Notes Top row is damage in MaG48HMML; bottom row is damage from MaG48HMML weapons in the Megamix Engine.
*Not usable in any scenario involving Mummira in MaG48HMML.
†Not in the current build of the Megamix Engine.

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes

Trivia

  • In the MaGMML2 devkit and Megamix Engine, Mummira's name is misspelled as "Mumaria".