Ratton
From Make a Good Mega Man Level Contest
Revision as of 18:56, 25 October 2019 by Spin Attaxx (talk | contribs)
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| Artwork by Capcom | |||||||||||||||||||||||||||||||||||
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Ratton is an enemy from Mega Man 4. It is a robotic rat designed to patrol sewers.
Ratton was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entry Chroma Key, as well as the Wily stage Flashback Database1.
Ratton returned in Make a Good Mega Man Level 2, where it appeared in the entries Conveyor Mayhem, Bouncy Castle, and Beneath Sand and Rock, as well as the Wily stage Reality Core, the Pit of Pits sub-level "Chroma Key?", and in Null and Void.
Contents
Behavior
Rattons will constantly jump forward, randomly choosing between one of three jump heights.
Damage Table
Make a Good Mega Man Level
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1.5 3 |
4 1 |
2 2 |
2 3 |
2 0.5 |
1 3 |
1/1/4 1/5 |
2 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 3 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
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Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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