Difference between revisions of "Fire Telly"
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|altname= | |altname= | ||
|designer= | |designer= | ||
− | |programmer=[[Entity1037]] | + | |programmer=[[SnoruntPyro]]{{1}}<br>[[Entity1037]]{{2}}{{3}} |
|artist= | |artist= | ||
|hp=2 | |hp=2 | ||
|at=3 (contact)<br>2 (fire) | |at=3 (contact)<br>2 (fire) | ||
− | |weak=[[Gemini Laser]]{{1}}<br>[[Sakugarne]]{{2}} | + | |weak=[[Gemini Laser]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]<br>[[Sakugarne]]{{2}}<br>[[Water Shield]], [[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Rain Flush]], [[Concrete Shot]]{{48H}}<br>[[Hornet Chaser]], [[Power Stone]], [[Block Dropper]]{{Megamix}} |
|category=Fire, Floating | |category=Fire, Floating | ||
− | |location=''' | + | |location='''MaGMML(1R):'''<br>[[Chroma Key]]<br>'''MaGMML2:'''<br>[[A Mega Man for All Seasons]]<br>[[Blaze Man]]<br>[[Conveyor Mayhem]]<br>[[Reality Core]]<br>[[The Pit of Pits]] |
|OffAppear=[[Mega Man 6]] | |OffAppear=[[Mega Man 6]] | ||
− | |MaGMMLAppear=[[Make a Good Mega Man Level| | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) |
|appear= | |appear= | ||
|appear2= | |appear2= | ||
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'''Fire Telly''' is an enemy from ''[[Mega Man 6]]''. It is an orange [[Telly]] with a small cannon on its underside. | '''Fire Telly''' is an enemy from ''[[Mega Man 6]]''. It is an orange [[Telly]] with a small cannon on its underside. | ||
− | Fire Telly was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' | + | Fire Telly was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the level [[Chroma Key]]. |
+ | |||
+ | It returns in ''[[Make a Good Mega Man Level 2]]'', appearing in the levels [[A Mega Man for All Seasons]], [[Blaze Man]], [[Conveyor Mayhem]], and [[Reality Core]], as well as the [[The Pit of Pits|Pit of Pits]] sublevel "Hot Liquid Sector". | ||
==Behavior== | ==Behavior== | ||
Line 31: | Line 33: | ||
===Make a Good Mega Man Level=== | ===Make a Good Mega Man Level=== | ||
{{Damagetable1 | {{Damagetable1 | ||
+ | |buster=1/1/3<br>1/1/3 | ||
+ | |metal=1.5<br>1 | ||
+ | |gemini=4<br>1 | ||
+ | |solar=2<br>2 | ||
+ | |top=2<br>3 | ||
+ | |wool=2<br>0.5 | ||
+ | |black=1<br>3 | ||
+ | |phar=1/1/4<br>1/5 | ||
+ | |magic=2<br>2 | ||
+ | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine | ||
+ | }} | ||
+ | |||
+ | ===Make a Good Mega Man Level Remastered=== | ||
+ | {{Damagetable1R | ||
|buster=1/1/3 | |buster=1/1/3 | ||
− | |metal=1 | + | |metal=1 |
− | |gemini= | + | |gemini=1 |
|solar=2 | |solar=2 | ||
− | |top= | + | |top=3 |
− | |wool= | + | |wool=1 |
− | |black= | + | |black=3 |
− | |phar=1/ | + | |phar=1/20 |
|magic=2 | |magic=2 | ||
− | |notes=}} | + | |orb=3 |
+ | |notes= | ||
+ | }} | ||
+ | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
+ | |buster=1/1/3<br>1/1/3 | ||
+ | |hornet=2<br>3 | ||
+ | |jewel=1<br>1 | ||
+ | |grab=1<br>1 | ||
+ | |triple=1<br>1 | ||
+ | |flash=Y<br>Y | ||
+ | |slash=1<br>1 | ||
+ | |wheel=2<br>2 | ||
+ | |sakugarne=4<br>4 | ||
+ | |wire=1<br>3 | ||
+ | |arrow=2<br>2 | ||
+ | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | ||
+ | }} | ||
+ | |||
+ | ===Make a Good Mega Man Level 3=== | ||
+ | {{Damagetable3 | ||
|buster=1/1/3 | |buster=1/1/3 | ||
− | | | + | |spark=1 |
− | | | + | |laser=1 |
− | | | + | |water=3 |
− | | | + | |tornado=5 |
− | | | + | |thunder=3 |
− | | | + | |magnetic=2 |
− | | | + | |ice=5 |
− | | | + | |break=2 |
− | | | + | |notes= |
− | | | + | }} |
− | |notes=}} | + | |
+ | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
+ | {{Damagetable24HM | ||
+ | |buster=1/1/3 | ||
+ | |super=4/2 | ||
+ | |chill=1/5 | ||
+ | |pakkajoe=99 | ||
+ | |notes= | ||
+ | }} | ||
+ | |||
+ | ===Make a Good 48 Hour Mega Man Level=== | ||
+ | {{Damagetable48H | ||
+ | |buster=1/1/3 | ||
+ | |flame=1 | ||
+ | |rain=4 | ||
+ | |spark=0 | ||
+ | |snake=2 | ||
+ | |tengu=1/1/2 | ||
+ | |water=2 | ||
+ | |concrete=3 | ||
+ | |homing=2 | ||
+ | |notes= | ||
+ | }} | ||
+ | |||
+ | ===Megamix Engine=== | ||
+ | {{DamagetableM | ||
+ | |buster=1/1/3 | ||
+ | |time=Y | ||
+ | |stone=4 | ||
+ | |plant=1 | ||
+ | |block=3 | ||
+ | |ice=2 | ||
+ | |notes= | ||
+ | }} | ||
==Related Enemies== | ==Related Enemies== |
Revision as of 17:40, 20 October 2019
Fire Telly | |||||||||||||||||||||||||||||||||
Artwork by Capcom | |||||||||||||||||||||||||||||||||
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Fire Telly is an enemy from Mega Man 6. It is an orange Telly with a small cannon on its underside.
Fire Telly was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the level Chroma Key.
It returns in Make a Good Mega Man Level 2, appearing in the levels A Mega Man for All Seasons, Blaze Man, Conveyor Mayhem, and Reality Core, as well as the Pit of Pits sublevel "Hot Liquid Sector".
Contents
Behavior
Fire Tellies will simply fly straight forward, periodically dropping flames that will linger on the ground briefly. If Mega Man makes contact with it, it will slowly angle itself downward or upward.
Damage Table
Make a Good Mega Man Level
1/1/3 1/1/3 |
1.5 1 |
4 1 |
2 2 |
2 3 |
2 0.5 |
1 3 |
1/1/4 1/5 |
2 2 |
Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine |
Make a Good Mega Man Level Remastered
1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
Other Notes |
Make a Good Mega Man Level 2
1/1/3 1/1/3 |
2 3 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine |
Make a Good Mega Man Level 3
1/1/3 | 1 | 1 | 3 | 5 | 3 | 2 | 5 | 2 | ||
Other Notes |
Make a Good 24 Hour Mega Man LevelMegamix Only
1/1/3 | 4/2 | 1/5 | 99 |
Other Notes |
Make a Good 48 Hour Mega Man Level
1/1/3 | 1 | 4 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
Other Notes |
Megamix Engine
1/1/3 | Y | 4 | 1 | 3 | 2 | |||||
Other Notes |