Difference between revisions of "Fire Telly"

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|altname=
 
|altname=
 
|designer=
 
|designer=
|programmer=[[Entity1037‏]]
+
|programmer=[[SnoruntPyro]]{{1}}<br>[[Entity1037‏]]{{2}}{{3}}
 
|artist=
 
|artist=
 
|hp=2
 
|hp=2
 
|at=3 (contact)<br>2 (fire)
 
|at=3 (contact)<br>2 (fire)
|weak=[[Gemini Laser]]{{1}}<br>[[Sakugarne]]{{2}}
+
|weak=[[Gemini Laser]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]<br>[[Sakugarne]]{{2}}<br>[[Water Shield]], [[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Rain Flush]], [[Concrete Shot]]{{48H}}<br>[[Hornet Chaser]], [[Power Stone]], [[Block Dropper]]{{Megamix}}
 
|category=Fire, Floating
 
|category=Fire, Floating
|location='''MaGMML1:'''<br>[[Chroma Key]]<br>'''MaGMML2:'''<br>[[A Mega Man for All Seasons]]<br>[[Blaze Man]]<br>[[Conveyor Mayhem]]<br>[[Reality Core]]<br>[[The Pit of Pits]]
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|location='''MaGMML(1R):'''<br>[[Chroma Key]]<br>'''MaGMML2:'''<br>[[A Mega Man for All Seasons]]<br>[[Blaze Man]]<br>[[Conveyor Mayhem]]<br>[[Reality Core]]<br>[[The Pit of Pits]]
 
|OffAppear=[[Mega Man 6]]
 
|OffAppear=[[Mega Man 6]]
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
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|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
 
|appear=
 
|appear=
 
|appear2=
 
|appear2=
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'''Fire Telly''' is an enemy from ''[[Mega Man 6]]''. It is an orange [[Telly]] with a small cannon on its underside.
 
'''Fire Telly''' is an enemy from ''[[Mega Man 6]]''. It is an orange [[Telly]] with a small cannon on its underside.
  
Fire Telly was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the level [[Chroma Key]]. It returns in ''[[Make a Good Mega Man Level 2]]'', appearing in the levels [[A Mega Man for All Seasons]], [[Blaze Man]], [[Conveyor Mayhem]], and [[Reality Core]], as well as the [[The Pit of Pits|Pit of Pits]] level "Hot Liquid Sector".
+
Fire Telly was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the level [[Chroma Key]].
 +
 
 +
It returns in ''[[Make a Good Mega Man Level 2]]'', appearing in the levels [[A Mega Man for All Seasons]], [[Blaze Man]], [[Conveyor Mayhem]], and [[Reality Core]], as well as the [[The Pit of Pits|Pit of Pits]] sublevel "Hot Liquid Sector".
  
 
==Behavior==
 
==Behavior==
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===Make a Good Mega Man Level===
 
===Make a Good Mega Man Level===
 
{{Damagetable1
 
{{Damagetable1
 +
|buster=1/1/3<br>1/1/3
 +
|metal=1.5<br>1
 +
|gemini=4<br>1
 +
|solar=2<br>2
 +
|top=2<br>3
 +
|wool=2<br>0.5
 +
|black=1<br>3
 +
|phar=1/1/4<br>1/5
 +
|magic=2<br>2
 +
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine
 +
}}
 +
 +
===Make a Good Mega Man Level Remastered===
 +
{{Damagetable1R
 
|buster=1/1/3
 
|buster=1/1/3
|metal=1.5
+
|metal=1
|gemini=4
+
|gemini=1
 
|solar=2
 
|solar=2
|top=2
+
|top=3
|wool=2
+
|wool=1
|black=1
+
|black=3
|phar=1/1/4
+
|phar=1/20
 
|magic=2
 
|magic=2
|notes=}}
+
|orb=3
 +
|notes=
 +
}}
 +
 
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
 +
|buster=1/1/3<br>1/1/3
 +
|hornet=2<br>3
 +
|jewel=1<br>1
 +
|grab=1<br>1
 +
|triple=1<br>1
 +
|flash=Y<br>Y
 +
|slash=1<br>1
 +
|wheel=2<br>2
 +
|sakugarne=4<br>4
 +
|wire=1<br>3
 +
|arrow=2<br>2
 +
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
 +
}}
 +
 +
===Make a Good Mega Man Level 3===
 +
{{Damagetable3
 
|buster=1/1/3
 
|buster=1/1/3
|hornet=2
+
|spark=1
|jewel=1
+
|laser=1
|grab=1
+
|water=3
|triple=1
+
|tornado=5
|flash=Y
+
|thunder=3
|slash=1
+
|magnetic=2
|wheel=2
+
|ice=5
|sakugarne=4
+
|break=2
|wire=1
+
|notes=
|arrow=2
+
}}
|notes=}}
+
 
 +
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 +
{{Damagetable24HM
 +
|buster=1/1/3
 +
|super=4/2
 +
|chill=1/5
 +
|pakkajoe=99
 +
|notes=
 +
}}
 +
 
 +
===Make a Good 48 Hour Mega Man Level===
 +
{{Damagetable48H
 +
|buster=1/1/3
 +
|flame=1
 +
|rain=4
 +
|spark=0
 +
|snake=2
 +
|tengu=1/1/2
 +
|water=2
 +
|concrete=3
 +
|homing=2
 +
|notes=
 +
}}
 +
 
 +
===Megamix Engine===
 +
{{DamagetableM
 +
|buster=1/1/3
 +
|time=Y
 +
|stone=4
 +
|plant=1
 +
|block=3
 +
|ice=2
 +
|notes=
 +
}}
  
 
==Related Enemies==
 
==Related Enemies==

Revision as of 17:40, 20 October 2019

Fire Telly
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 2
Attack Damage: 3 (contact)
2 (fire)
Weakness(es): Gemini Laser1
Top Spin, Black Hole Bomb, Power Orb
Sakugarne2
Water Shield, Tornado Blow, Ice Wall3
Rain Flush, Concrete Shot48H
Hornet Chaser, Power Stone, Block DropperMegamix Only
Category: Fire, Floating
Location(s): MaGMML(1R):
Chroma Key
MaGMML2:
A Mega Man for All Seasons
Blaze Man
Conveyor Mayhem
Reality Core
The Pit of Pits
Misc. Information
Script: ファイアーテリー
Romaji: Faiā Terī
Programmer(s): SnoruntPyro1
Entity1037‏23
Series Information
Official Game Appearances: Mega Man 6
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
FireTelly.png

Fire Telly is an enemy from Mega Man 6. It is an orange Telly with a small cannon on its underside.

Fire Telly was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the level Chroma Key.

It returns in Make a Good Mega Man Level 2, appearing in the levels A Mega Man for All Seasons, Blaze Man, Conveyor Mayhem, and Reality Core, as well as the Pit of Pits sublevel "Hot Liquid Sector".

Behavior

Fire Tellies will simply fly straight forward, periodically dropping flames that will linger on the ground briefly. If Mega Man makes contact with it, it will slowly angle itself downward or upward.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
1.5
1
4
1
2
2
2
3
2
0.5
1
3
1/1/4
1/5
2
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine


Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 2 3 1 3 1/20 2 3
Other Notes


Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
3
1
1
1
1
1
1
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine


Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 3 5 3 2 5 2
Other Notes


Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes


Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 1 4 0 2 1/1/2 2 3 2
Other Notes


Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 4 1 3 2
Other Notes


Related Enemies