Difference between revisions of "Big Stomper"
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|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer=[[NaOH]]{{3}} | + | |programmer=[[SnoruntPyro]]{{1}}<br>[[NaOH]]{{3}} |
|artist= | |artist= | ||
|hp=12 | |hp=12 | ||
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|weak=[[Gemini Laser]]{{1}}<br>[[Tornado Blow]], [[Magnetic Shockwave]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Triple Blade]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} | |weak=[[Gemini Laser]]{{1}}<br>[[Tornado Blow]], [[Magnetic Shockwave]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Triple Blade]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} | ||
|category=Big Eye, Bulky | |category=Big Eye, Bulky | ||
| − | |location=''' | + | |location='''MaGMML(1R):'''<br>[[Wily Combo]] |
|OffAppear=[[Mega Man 9]] | |OffAppear=[[Mega Man 9]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level| | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy) |
|appear2= | |appear2= | ||
| − | |sprite=[[File:BigStomper.png|Normal]][[File:WilyComboBigStomper.png|Wily Combo]] | + | |sprite=[[File:BigStomper.png|Normal]] [[File:WilyComboBigStomper.png|Wily Combo]] |
}} | }} | ||
'''Big Stomper''' is an enemy from ''[[Mega Man 9]]''. It is a large robot capable of jumping great heights. | '''Big Stomper''' is an enemy from ''[[Mega Man 9]]''. It is a large robot capable of jumping great heights. | ||
| − | Big Stomper was a custom enemy in the original ''[[Make a Good Mega Man Level]]'' | + | Big Stomper was a custom enemy in the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entry [[Wily Combo]] with a modified version of its ''Mega Man 9'' sprites. |
Big Stomper is included in the [[Megamix Engine]], and is planned to appear as a devkit enemy in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. It now uses its original ''Mega Man 9'' sprites. | Big Stomper is included in the [[Megamix Engine]], and is planned to appear as a devkit enemy in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. It now uses its original ''Mega Man 9'' sprites. | ||
==Behavior== | ==Behavior== | ||
| − | + | In ''MaGMML1'', Big Stomper (as a sprite swap of [[Big Eye]]) will jump towards [[Mega Man]] constantly, randomly deciding between performing a short hop and a high jump. Even with Big Eye's improved behaviour in ''MaGMML1R'', Big Stomper acts exactly the same as it did in the original game. | |
| − | Big | ||
| − | + | Post-Megamix Engine, Big Stomper's short hops now cover more distance, and it is more animated in general, matching its ''Mega Man 9'' appearance more closely overall. | |
| − | Big Stomper's short hops now cover more distance, and it is more animated in general, matching its ''Mega Man 9'' appearance more closely overall. | ||
By default, Big Stompers are orange, but setting "col = #" in a Big Stomper's creation code will change its color (1 makes it blue, 2 makes it green). | By default, Big Stompers are orange, but setting "col = #" in a Big Stomper's creation code will change its color (1 makes it blue, 2 makes it green). | ||
| Line 47: | Line 45: | ||
|phar=1/1/4<br>1/5 | |phar=1/1/4<br>1/5 | ||
|magic=3<br>2 | |magic=3<br>2 | ||
| − | |notes=Top row is damage in '' | + | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine}} |
===Make a Good Mega Man Level 2{{Megamix}}=== | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
{{Damagetable2 | {{Damagetable2 | ||
Revision as of 21:45, 8 June 2019
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Big Stomper is an enemy from Mega Man 9. It is a large robot capable of jumping great heights.
Big Stomper was a custom enemy in the original Make a Good Mega Man Level, where it appeared in the entry Wily Combo with a modified version of its Mega Man 9 sprites.
Big Stomper is included in the Megamix Engine, and is planned to appear as a devkit enemy in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. It now uses its original Mega Man 9 sprites.
Contents
Behavior
In MaGMML1, Big Stomper (as a sprite swap of Big Eye) will jump towards Mega Man constantly, randomly deciding between performing a short hop and a high jump. Even with Big Eye's improved behaviour in MaGMML1R, Big Stomper acts exactly the same as it did in the original game.
Post-Megamix Engine, Big Stomper's short hops now cover more distance, and it is more animated in general, matching its Mega Man 9 appearance more closely overall.
By default, Big Stompers are orange, but setting "col = #" in a Big Stomper's creation code will change its color (1 makes it blue, 2 makes it green).
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
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4 1 |
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2 0.5 |
1 3 |
1/1/4 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 1 | 1 | 1 | 3 | Y | 1 | 2 | 4 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 2 | 4 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 4 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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