Difference between revisions of "Hari Harry"

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|hp=6
 
|hp=6
 
|at=6 (contact)<br>3 (needle){{1}}<br>2 (needle){{2}}{{3}}
 
|at=6 (contact)<br>3 (needle){{1}}<br>2 (needle){{2}}{{3}}
|weak=[[Gemini Laser]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Break Dash]]{{3}}<br>[[Search Snake]], [[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Grab Buster]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Gemini Laser]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Break Dash]]{{3}}<br>[[Search Snake]], [[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Gemini Laser]], [[Grab Buster]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
 
|category=Grounded, Semi Bulky
 
|category=Grounded, Semi Bulky
|location='''MaGMML:'''<br>[[Level]]<br>[[Midnight Snow]]<br>[[Cannon Deck]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Taco Man (stage)|Taco Man]]<br>[[Quint Stage]]<br>[[Reality Core]]<br>[[Null and Void]]
+
|location='''MaGMML(1R):'''<br>[[Level]]<br>[[Midnight Snow]]<br>[[Cannon Deck]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Taco Man (stage)|Taco Man]]<br>[[Quint Stage]]<br>[[Reality Core]]<br>[[Null and Void]]
 
|OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]
 
|OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
 
|appear2=
 
|appear2=
 
|sprite=[[File:HariHarry.png]]
 
|sprite=[[File:HariHarry.png]]
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Hari Harry was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Level]] and [[Midnight Snow]], as well as the Wily stages [[Cannon Deck]] and [[Flashback Database]].
 
Hari Harry was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Level]] and [[Midnight Snow]], as well as the Wily stages [[Cannon Deck]] and [[Flashback Database]].
  
Hari Harry returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Taco Man (stage)|Taco Man]] and [[Quint Stage]], as well as the Wily stage [[Reality Core]] and the [[Tier X (MaGMML2)|Tier X]] stage [[Null and Void]].
+
Hari Harry returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Taco Man (stage)|Taco Man]] and [[Quint Stage]], as well as the Wily stage [[Reality Core]], and in [[Null and Void]].
  
 
==Behavior==
 
==Behavior==
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|phar=1/1/10<br>1/5
 
|phar=1/1/10<br>1/5
 
|magic=1<br>2
 
|magic=1<br>2
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine}}
+
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine
 +
}}
 +
 
 +
===Make a Good Mega Man Level Remastered===
 +
{{Damagetable1R
 +
|buster=1/1/3
 +
|metal=1
 +
|gemini=1
 +
|solar=2
 +
|top=3
 +
|wool=1
 +
|black=3
 +
|phar=1/20
 +
|magic=2
 +
|orb=3
 +
|notes=
 +
}}
 +
 
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
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|wire=1<br>3
 
|wire=1<br>3
 
|arrow=2<br>2
 
|arrow=2<br>2
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}}
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
 +
}}
 +
 
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|ice=2
 
|ice=2
 
|break=3
 
|break=3
|notes=}}
+
|notes=
 +
}}
 +
 
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|chill=1/5
 
|chill=1/5
 
|pakkajoe=99
 
|pakkajoe=99
|notes=}}
+
|notes=
 +
}}
 +
 
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
|notes=}}
+
|notes=
 +
}}
 +
 
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
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|block=2
 
|block=2
 
|ice=2
 
|ice=2
|notes=}}
+
|notes=
 +
}}
  
 
==Trivia==
 
==Trivia==

Revision as of 10:02, 22 October 2019

Hari Harry
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 6
Attack Damage: 6 (contact)
3 (needle)1
2 (needle)23
Weakness(es): Gemini Laser1
Top Spin, Black Hole Bomb, Power Orb1R
Sakugarne2
Tornado Blow, Thunder Beam, Break Dash3
Search Snake, Salt Water, Concrete Shot48H
Gemini Laser, Grab Buster, Wheel Cutter, Sakugarne, Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Grounded, Semi Bulky
Location(s): MaGMML(1R):
Level
Midnight Snow
Cannon Deck
Flashback Database
MaGMML2:
Taco Man
Quint Stage
Reality Core
Null and Void
Misc. Information
Script: ハリハリー
Romaji: Hari Harī
Alt. Name(s): Needle Harry (Nintendo Power)
Programmer(s): SnoruntPyro
Series Information
Official Game Appearances: Mega Man 3
Mega Man II
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
HariHarry.png
"This enemy shoots needles at megaman and rolls over the ground"
―Note in Hari Harry's code, Megamix Engine

Hari Harry is an enemy from Mega Man 3. It is a hedgehog robot that guards mining areas.

Hari Harry was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Level and Midnight Snow, as well as the Wily stages Cannon Deck and Flashback Database.

Hari Harry returned in Make a Good Mega Man Level 2, where it appeared in the entries Taco Man and Quint Stage, as well as the Wily stage Reality Core, and in Null and Void.

Behavior

Hari Harries fire up to two spread of needles, then roll forward a certain distance before firing needles again. They are invulnerable to most attacks when rolling.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
1
10
3
2
2
0
3
2
0.5
1
3
1/1/10
1/5
1
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine


Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 2 3 1 3 1/20 2 3
Other Notes


Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
3
1
1
1
1
Y
Y
1
1
2
3
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine


Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 3
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes


Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes


Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 3 1/1/2 2 3 2
Other Notes


Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes


Trivia

  • The MaGMML2 devkit and Megamix Engine refer to Hari Harry as "Hari Hari".