Difference between revisions of "Kaona Geeno"
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|hp=2 (body)<br>1 (head) | |hp=2 (body)<br>1 (head) | ||
|at=4 (contact)<br>3 (head)<br>2 (projectile) | |at=4 (contact)<br>3 (head)<br>2 (projectile) | ||
| − | |weak=[[Break Dash]]{{3}}<br>[[Search Snake]]{{48H}}<br>[[Wheel Cutter]]{{Megamix}} | + | |weak=[[Break Dash]]{{3}}<br>[[Search Snake]]{{48H}}<br>[[Zap Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Wheel Cutter]]{{Megamix}} |
|category=Grounded | |category=Grounded | ||
| − | |location= | + | |location='''MaGMML: Episode Zero:'''<br>[[Frosty Fields]]<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Mega Man 10]] | |OffAppear=[[Mega Man 10]] | ||
|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | |MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | ||
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'''Kaona Geeno''' is an enemy from ''[[Mega Man 10]]''. It is a small snowman-shaped robot that creates and throws head-shaped snowballs that release bullets when impacting surfaces. | '''Kaona Geeno''' is an enemy from ''[[Mega Man 10]]''. It is a small snowman-shaped robot that creates and throws head-shaped snowballs that release bullets when impacting surfaces. | ||
| − | Kaona Geeno was first made available with the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. | + | Kaona Geeno was first made available with the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. The first released game to use it was ''[[Make a Good Mega Man Level: Episode Zero]]'', where it appeared in [[Frosty Fields]] and [[Null and Void (Episode Zero)|Null and Void]]. |
==Behavior== | ==Behavior== | ||
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==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=1 | |metal=1 | ||
| Line 43: | Line 43: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2{{Megamix}}=== | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
{{Damagetable2M | {{Damagetable2M | ||
| Line 59: | Line 58: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 73: | Line 71: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 82: | Line 79: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 96: | Line 92: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | + | ===Make a Good Mega Man Level: Episode Zero=== | |
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=1 | ||
| + | |cutsaber=1 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=1 | ||
| + | |flamesaber=1 | ||
| + | |flameburst=2 | ||
| + | |flamedrive=1 | ||
| + | |icebuster=2 | ||
| + | |icesaber=3 | ||
| + | |iceburst=2 | ||
| + | |icedrive=3 | ||
| + | |zapbuster=2 | ||
| + | |zapsaber=4 | ||
| + | |zapburst=3 | ||
| + | |zapdrive=4 | ||
| + | |psybuster=1 | ||
| + | |psysaber=1* | ||
| + | |psyburst=2 | ||
| + | |psydrive=2 | ||
| + | |notes=*Reflected shots do 2 damage. | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
Revision as of 22:11, 18 May 2021
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Kaona Geeno is an enemy from Mega Man 10. It is a small snowman-shaped robot that creates and throws head-shaped snowballs that release bullets when impacting surfaces.
Kaona Geeno was first made available with the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. The first released game to use it was Make a Good Mega Man Level: Episode Zero, where it appeared in Frosty Fields and Null and Void.
Contents
Behavior
Kaona Geeno sits in place, and if Mega Man is close enough to it, it will remove its head and throw it forwards. Afterwards, it grows a new head and repeats the process. If a thrown head collides with a wall or floor, it will be destroyed and release four projectiles in a plus formation, though shooting it before it lands will prevent the spreadshot from occurring.
How close Mega Man needs to be for a Kaona Geeno to start throwing its head can be altered by changing the value of the throwRange variable in a Kaona Geeno's creation code.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 3 | 4 | 3 | 2 |
| Other Notes | ||||||||||
Make a Good Mega Man Level 3
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 3 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 3 | 1/1/2 | 2 | 3 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1 | 2 | 1 | ||||||
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2 | 3 | 2 | 3 | ||||||
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2 | 4 | 3 | 4 | ||||||
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1 | 1* | 2 | 2 | ||||||
| Other Notes | *Reflected shots do 2 damage. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||
Trivia
- As of the latest Megamix Engine version, an inaccuracy with destroying a Kaona Geeno's head while it's still attached to the body will result in a new head appearing instantly, as opposed to it taking some time in Mega Man 10.