Difference between revisions of "Stompy"

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[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Midbosses]][[Category:Devkit Midbosses (MaGMML3)]][[Category:Rockman & Forte: Mirai Kara no Chousensha Enemies]][[Category:Bulky Enemies]]
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Midbosses]][[Category:Devkit Midbosses (MaGMML3)]][[Category:Rockman & Forte: Mirai Kara no Chousensha Enemies]][[Category:Bulky Enemies]]

Revision as of 23:35, 4 June 2021

"Stompy"
Information
In-Game Information
HP: 22
Attack Damage: 5 (contact)
4 (debris)
Weakness(es): Tornado Blow, Magnetic Shockwave3
Salt Water, Concrete Shot48H
Flame ChipEZ
Top Spin, Black Hole Bomb, Triple Blade, Sakugarne, Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Bulky
Location(s): MaGMML: Episode Zero:
Shift Posting
Programmer(s): ACESpark
Series Information
Official Game Appearances: Rockman & Forte: Mirai Kara no Chousensha
MaGMML Game Appearances: MaGMML3 (Midboss)
MaG48HMML (Midboss)
MaGMML: Episode Zero (Midboss)
Megamix Engine
Stompy.png

WanderBell.png Who even are you anyways?!

This article's name is conjectural, as an official name for the subject has yet to be found, and may not even exist. If an official name is found, please move this article to its correct name!

"Stompy" is a midboss from Rockman & Forte: Mirai Kara no Chousensha. It is a robot that, despite having what appear to be treads, moves exclusively by jumping.

Stompy is included in the Megamix Engine, and is planned to appear as a devkit midboss in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Prior to either game's release, it appeared in the Make a Good Mega Man Level: Episode Zero stage Shift Posting.

Behavior

Stompy will start the battle by jumping across the room, causing four pieces of debris to fall from the top of the screen. It will then perform three jumps to return to its starting position, causing one piece of debris to fall each time it lands. After this, Stompy restarts its pattern.

The debris created by Stompy's jumps creates a unique explosion effect that lingers for much longer than a typical damaging explosion.

Variants

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
Stomp'n.png Stomp'n MaGMML: Episode Zero Nocturnal Assault A giant Press'n. Zelo (designer)
SRWB (artist)
22 5 (contact)
4 (debris)

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2Megamix Only

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 1 1 1 3 Y 1 2 4 3 2
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 2 4 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 4 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 4 4 4
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 1 1 2 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes