Difference between revisions of "Press'n"
Spin Attaxx (talk | contribs) |
|||
| Line 14: | Line 14: | ||
|weak=[[Tornado Blow]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Gemini Laser]], [[Pharaoh Shot]], [[Grab Buster]], [[Sakugarne]], [[Plant Barrier]]{{Megamix}} | |weak=[[Tornado Blow]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Gemini Laser]], [[Pharaoh Shot]], [[Grab Buster]], [[Sakugarne]], [[Plant Barrier]]{{Megamix}} | ||
|category=Semi Bulky | |category=Semi Bulky | ||
| − | |location='''MaGMML: Episode Zero:'''<br>[[Nocturnal Assault]]<br>[[Null and Void (Episode Zero)|Null and Void]] | + | |location='''MaG48HMML:'''<br>[[Copper Cave]]<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Nocturnal Assault]]<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Mega Man IV]] | |OffAppear=[[Mega Man IV]] | ||
| − | |MaGMMLAppear=[[Make a Good 48 Hour Mega Man Level|MaG48HMML]]<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear= | |appear= | ||
|appear2= | |appear2= | ||
| Line 23: | Line 23: | ||
'''Press'n''' is an enemy from ''[[Mega Man IV]]''. It is a robot resembling a miniature version of one of [[Doctor Albert W. Wily|Dr. Wily]]'s Wily Machines; specifically, the one he used in ''[[Mega Man III]]''. | '''Press'n''' is an enemy from ''[[Mega Man IV]]''. It is a robot resembling a miniature version of one of [[Doctor Albert W. Wily|Dr. Wily]]'s Wily Machines; specifically, the one he used in ''[[Mega Man III]]''. | ||
| − | Press'n was first made available with the [[Megamix Engine]], and as such was present in the devkits for ' | + | Press'n was first made available with the [[Megamix Engine]], and as such was present in the devkits for every game to use it. The first of these to use Press'n was ''[[Make a Good Mega Man Level: Episode Zero]]'', where it was used in [[Nocturnal Assault]] and [[Null and Void (Episode Zero)|Null and Void]]. Press'n reappeared in the ''[[Make a Good 48 Hour Mega Man Level]]'' entry [[Copper Cave]]; additionally, it appears as an enemy in one of [[Don Atetemino]]'s mini-level boxes. |
==Behavior== | ==Behavior== | ||
| Line 112: | Line 112: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| + | |beat=2 | ||
|notes= | |notes= | ||
}} | }} | ||
Revision as of 09:06, 18 July 2023
| Press'n | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||
Press'n is an enemy from Mega Man IV. It is a robot resembling a miniature version of one of Dr. Wily's Wily Machines; specifically, the one he used in Mega Man III.
Press'n was first made available with the Megamix Engine, and as such was present in the devkits for every game to use it. The first of these to use Press'n was Make a Good Mega Man Level: Episode Zero, where it was used in Nocturnal Assault and Null and Void. Press'n reappeared in the Make a Good 48 Hour Mega Man Level entry Copper Cave; additionally, it appears as an enemy in one of Don Atetemino's mini-level boxes.
Contents
Behavior
Press'n attacks by rising into the air, then dropping in a curve to crash into Mega Man. How far it moves while dropping varies depending on Mega Man's proximity to them, and how high in the air they are. Press'ns deal higher than average contact damage, and are considerably bulky, making them rather dangerous enemies.
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Violet Press'n | MaGMML: Episode Zero | Nocturnal Assault | A Press'n with red and violet colours. When it lands, it creates short-ranged shockwaves on either side. When destroyed, it will always drop a large Weapon Energy pickup. | Zelo | 10 | 5 (contact) 3 (shockwave) |
Damage Table
Make a Good Mega Man LevelMegamix Only
| |
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 3 | 2 | 3 | 0.5 | 3 | 1/5 | 2 |
| Other Notes | ||||||||
Make a Good Mega Man Level 2Megamix Only
| |
|
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 1 | 3 | 1 | Y | 1 | 2 | 4 | 3 | 2 |
| Other Notes | ||||||||||
Make a Good Mega Man Level 3
| |
|
|
|
|
|
|
|
| ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
| |
|
|
|
|
|
|
|
|
|
|
| |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
| |
|
|
|
|---|---|---|---|
| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
| |
|
|
|
|
|
|
|
|
| |
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | 2 | |
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
| |
|
|
| |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| |
1 | 1 | 2 | 99 | ||||||
| |
1 | 1 | 2 | 2 | ||||||
| |
2 | 3 | 3 | 2 | ||||||
| |
1 | 1 | 2 | 1 | ||||||
| |
1 | 1 | 2 | 2 | ||||||
| |
1 | 1 | 2 | 2 | ||||||
| Other Notes | ||||||||||
Megamix Engine
| |
|
|
|
|
| |||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||