Difference between revisions of "Sibul"
Spin Attaxx (talk | contribs) |
Spin Attaxx (talk | contribs) |
||
| Line 12: | Line 12: | ||
|hp=2 | |hp=2 | ||
|at=4 (contact)<br>6 (explosion) | |at=4 (contact)<br>6 (explosion) | ||
| − | |weak=[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Z-Burst]], [[Blank Drive]]){{EZ}}<br>[[Metal Blade]], [[Wheel Cutter]], [[Wire Adaptor]], [[Block Dropper]]{{Megamix}} | + | |weak=[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Z-Burst]], [[Blank Drive]]){{EZ}}<br>[[Metal Blade]], [[Wheel Cutter]], [[Wire Adaptor]], [[Power Stone]], [[Block Dropper]]{{Megamix}} |
|category=Flying, Nature | |category=Flying, Nature | ||
| − | |location='''MaGMML: Episode Zero:'''<br>[[Stormy Spire]]<br>[[Null and Void (Episode Zero)|Null and Void]] | + | |location='''MaG48HMML:'''<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Stormy Spire]]<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Mega Man V]] | |OffAppear=[[Mega Man V]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Sibul.png]] | |sprite=[[File:Sibul.png]] | ||
| Line 22: | Line 22: | ||
'''Sibul''' is an enemy from ''[[Mega Man V]]''. It is a flying enemy similar in construction to [[Nibul]], only armed with an explosive instead of a toxin injector. | '''Sibul''' is an enemy from ''[[Mega Man V]]''. It is a flying enemy similar in construction to [[Nibul]], only armed with an explosive instead of a toxin injector. | ||
| − | Sibul was first available with the release of the [[Megamix Engine]], and thusly appeared in the devkits for '' | + | Sibul was first available with the release of the [[Megamix Engine]], and thusly appeared in the devkits for all games using it. The first ''MaGMML'' game to use Sibul was ''[[Make a Good Mega Man Level: Episode Zero]]'', where it appeared in the levels [[Stormy Spire]] and [[Null and Void (Episode Zero)|Null and Void]]. Sibuls were absent from all ''[[Make a Good 48 Hour Mega Man Level]]'' entries, but they are still used in the final game as one of [[Don Atetemino]]'s enemy summons. |
==Behavior== | ==Behavior== | ||
| − | Sibul flies after [[Mega Man]] relentlessly, slowing down when close to the last spot he was in before it started moving. Destroying Sibul causes it to release a harmful explosion that deals serious damage to Mega Man. It | + | Sibul flies after [[Mega Man]] relentlessly, slowing down when close to the last spot he was in before it started moving. Destroying Sibul causes it to release a harmful explosion that deals serious damage to Mega Man. It will not explode if a weapon with a kill override ability (e.g. the [[Tornado Blow]], [[Slash Claw]], or [[Black Hole Bomb]]) is used to defeat it. A hidden countdown ticks while Sibul is active, and once it hits zero, it will detonate on its own without dropping an item. |
By default, the number of frames it takes Sibul to explode is 720 (twelve seconds); this amount can be altered with creation code. | By default, the number of frames it takes Sibul to explode is 720 (twelve seconds); this amount can be altered with creation code. | ||
| Line 67: | Line 67: | ||
|thunder=3 | |thunder=3 | ||
|magnetic=2 | |magnetic=2 | ||
| − | |ice= | + | |ice=3 |
|break=2 | |break=2 | ||
|notes= | |notes= | ||
| Line 90: | Line 90: | ||
|concrete=5 | |concrete=5 | ||
|homing=2 | |homing=2 | ||
| + | |beat=2 | ||
|notes= | |notes= | ||
}} | }} | ||
| Line 128: | Line 129: | ||
|block=4 | |block=4 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
==Related Enemies== | ==Related Enemies== | ||
Revision as of 19:36, 23 July 2023
| Sibul | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||
Sibul is an enemy from Mega Man V. It is a flying enemy similar in construction to Nibul, only armed with an explosive instead of a toxin injector.
Sibul was first available with the release of the Megamix Engine, and thusly appeared in the devkits for all games using it. The first MaGMML game to use Sibul was Make a Good Mega Man Level: Episode Zero, where it appeared in the levels Stormy Spire and Null and Void. Sibuls were absent from all Make a Good 48 Hour Mega Man Level entries, but they are still used in the final game as one of Don Atetemino's enemy summons.
Contents
Behavior
Sibul flies after Mega Man relentlessly, slowing down when close to the last spot he was in before it started moving. Destroying Sibul causes it to release a harmful explosion that deals serious damage to Mega Man. It will not explode if a weapon with a kill override ability (e.g. the Tornado Blow, Slash Claw, or Black Hole Bomb) is used to defeat it. A hidden countdown ticks while Sibul is active, and once it hits zero, it will detonate on its own without dropping an item.
By default, the number of frames it takes Sibul to explode is 720 (twelve seconds); this amount can be altered with creation code.
Damage Table
Make a Good Mega Man LevelMegamix Only
| |
|
|
|
|
|
|
|
| |
|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 3 | 1 | 2 | 3 | 2 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2Megamix Only
| |
|
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 3 | 4 | 6 | 2 |
| Other Notes | ||||||||||
Make a Good Mega Man Level 3
| |
|
|
|
|
|
|
|
| ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 3 | 1 | 1 | 6 | 3 | 2 | 3 | 2 | ||||||||||||
| |
|
|
|
|
|
|
|
|
|
|
| |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
| |
|
|
|
|---|---|---|---|
| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
| |
|
|
|
|
|
|
|
|
| |
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 2 | 5 | 2 | 2 | |
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
| |
|
|
| |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| |
1 | 1 | 2 | 99 | ||||||
| |
1 | 1 | 2 | 2 | ||||||
| |
2 | 3 | 3 | 2 | ||||||
| |
2 | 2 | 2 | 2 | ||||||
| |
2 | 3 | 2 | 3 | ||||||
| |
3 | 4 | 4 | 4 | ||||||
| Other Notes | ||||||||||
Megamix Engine
| |
|
|
|
|
| |||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | Y | 4 | 4 | 4 | 2 | |||||
| Other Notes | ||||||||||