Difference between revisions of "Twin Shooter S"

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(Created page with "{{Conjectural}} {{enemy |name="Twin Shooter S" |image= |caption= |jname= |script="ツインシューターS" |romaji="Tsuinshūtā S" |altname= |designer= |programmer=ACESpa...")
 
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|designer=
 
|designer=
 
|programmer=[[ACESpark]]
 
|programmer=[[ACESpark]]
|artist=[[ACESpark]]
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|artist=ACESpark
 
|hp=5
 
|hp=5
 
|at=3 (contact)<br>2 (projectile)
 
|at=3 (contact)<br>2 (projectile)
|weak=[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Solar Blaze]], [[Hornet Chaser]], [[Sakugarne]], [[Power Stone]]{{Megamix}}
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|weak=[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Z-Burst]], [[Blank Drive]]){{EZ}}<br>[[Solar Blaze]], [[Hornet Chaser]], [[Sakugarne]], [[Power Stone]]{{Megamix}}
 
|category=Cannons, Floating
 
|category=Cannons, Floating
|location=
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|location='''MaGMML: Episode Zero:'''<br>[[Subterranean Stronghold]]<br>[[Null and Void (Episode Zero)|Null and Void]]
 
|OffAppear=[[Rockman & Forte: Mirai Kara no Chousensha]]
 
|OffAppear=[[Rockman & Forte: Mirai Kara no Chousensha]]
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy)
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|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:TwinShooterS.png]]
 
|sprite=[[File:TwinShooterS.png]]
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'''"Twin Shooter S"''' is an enemy from ''[[Rockman & Forte: Mirai Kara no Chousensha]]''. It is a floating sentry robot with two laser cannons.
 
'''"Twin Shooter S"''' is an enemy from ''[[Rockman & Forte: Mirai Kara no Chousensha]]''. It is a floating sentry robot with two laser cannons.
  
Twin Shooter S was first made available with the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''.
+
Twin Shooter S was first made available with the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. The first game to use it was ''[[Make a Good Mega Man Level: Episode Zero]]'', where it appeared in [[Subterranean Stronghold]] and [[Null and Void (Episode Zero)|Null and Void]].
  
 
==Behavior==
 
==Behavior==
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==Damage Table==
 
==Damage Table==
 
===Make a Good Mega Man Level{{Megamix}}===
 
===Make a Good Mega Man Level{{Megamix}}===
{{Damagetable1
+
{{Damagetable1M
 
|buster=1/1/3
 
|buster=1/1/3
 
|metal=1
 
|metal=1
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good Mega Man Level 2{{Megamix}}===
 
===Make a Good Mega Man Level 2{{Megamix}}===
 
{{Damagetable2M
 
{{Damagetable2M
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|notes=
 
|notes=
 
}}
 
}}
 
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===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=2
 +
|cutsaber=3
 +
|cutburst=2
 +
|cutdrive=3
 +
|flamebuster=1
 +
|flamesaber=1
 +
|flameburst=2
 +
|flamedrive=1
 +
|icebuster=1
 +
|icesaber=1
 +
|iceburst=2
 +
|icedrive=1
 +
|zapbuster=2
 +
|zapsaber=3
 +
|zapburst=2
 +
|zapdrive=3
 +
|psybuster=3
 +
|psysaber=4
 +
|psyburst=4
 +
|psydrive=4
 +
|notes=
 +
}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
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|notes=
 
|notes=
 
}}
 
}}
 
+
==Related Articles==
==Related Enemies==
 
 
* [[Twin Shooter G]]
 
* [[Twin Shooter G]]
  
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Rockman & Forte: Mirai Kara no Chousensha Enemies]][[Category:Cannons]][[Category:Floating Enemies]]
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Rockman & Forte: Mirai Kara no Chousensha Enemies]][[Category:Cannons]][[Category:Floating Enemies]]

Latest revision as of 04:44, 11 October 2024

WanderBell.png Who even are you anyways?!

This article's name is conjectural, as an official name for the subject has yet to be found, and may not even exist. If an official name is found, please move this article to its correct name!

"Twin Shooter S"
Information
In-Game Information
HP: 5
Attack Damage: 3 (contact)
2 (projectile)
Weakness(es): Tornado Blow3
Concrete Shot48H
Psycho Chip (Z-Saber, Z-Burst, Blank Drive)EZ
Solar Blaze, Hornet Chaser, Sakugarne, Power StoneMegamix Only
Category: Cannons, Floating
Location(s): MaGMML: Episode Zero:
Subterranean Stronghold
Null and Void
Misc. Information
Script: "ツインシューターS"
Romaji: "Tsuinshūtā S"
Programmer(s): ACESpark
Artist(s): ACESpark
Series Information
Official Game Appearances: Rockman & Forte: Mirai Kara no Chousensha
MaGMML Game Appearances: MaGMML: Episode Zero (Enemy)
Megamix Engine
TwinShooterS.png

"Twin Shooter S" is an enemy from Rockman & Forte: Mirai Kara no Chousensha. It is a floating sentry robot with two laser cannons.

Twin Shooter S was first made available with the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. The first game to use it was Make a Good Mega Man Level: Episode Zero, where it appeared in Subterranean Stronghold and Null and Void.

Behavior

Twin Shooter S floats up and down within a certain area, occasionally shooting two small lasers outwards.

Twin Shooter S has two creation code values:

  • moveDist - The number of pixels a Twin Shooter S travels before changing directions (by default, this is 76).
  • coolDownMax - The number of frames that pass before Twin Shooter S fires its lasers (152 by default).

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 4 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2Megamix Only

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 3 1 1 1 Y 1 2 4 3 2
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 5 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 2 3 2 3
Flame Chip 1 1 2 1
Icicle Chip 1 1 2 1
Zap Chip 2 3 2 3
Psycho Chip 3 4 4 4
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 4 4 2 2
Other Notes

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