Difference between revisions of "Boostun"
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| Line 12: | Line 12: | ||
|hp=3 | |hp=3 | ||
|at=4 (contact)<br>6 (missile) | |at=4 (contact)<br>6 (missile) | ||
| − | |weak=[[Spark Chaser]], [[Tornado Blow]], [[ | + | |weak=[[Spark Chaser]], [[Tornado Blow]], [[Ice Wall]], [[Mix Tape]], [[Power Line]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Z-Burst]], [[Blank Drive]]){{EZ}}<br>[[Top Spin]], [[Thunder Wool]], [[Black Hole Bomb]], [[Pharaoh Shot]], [[Sakugarne]], [[Wire Adaptor]], [[Power Stone]], [[Plant Barrier]], [[Block Dropper]]{{Megamix}} |
|category=Flying | |category=Flying | ||
| − | |location= | + | |location='''MaGMML3:'''<br>[[Secluded Terminal]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Hopping High Above Danger]]<br>[[Asinine Factory]]<br>[[Just a Space Level]]<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Psionic Space Station]]<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Mega Man V]] | |OffAppear=[[Mega Man V]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear= | |appear= | ||
|appear2= | |appear2= | ||
|sprite=[[File:Boostun.png]] | |sprite=[[File:Boostun.png]] | ||
}} | }} | ||
| + | {{quote|An enemy that flies into the air when walking off a ledge. It then flies after Mega Man and fires missiles at him.|Note in Boostun's code|[[Megamix Engine]]}} | ||
'''Boostun''' is an enemy from ''[[Mega Man V]]''. It is a rocket-powered robot that attacks with divebomb attacks and missiles. | '''Boostun''' is an enemy from ''[[Mega Man V]]''. It is a rocket-powered robot that attacks with divebomb attacks and missiles. | ||
| − | Boostun was first present in [[Megamix Engine]], and | + | Boostun was first present in [[Megamix Engine]], and thus appeared in the devkits for all games to use it; the first of which was ''[[Make a Good Mega Man Level: Episode Zero]]'', in which it appeared in [[Psionic Space Station]] and [[Null and Void (Episode Zero)|Null and Void]]. Boostuns reappeared in ''[[Make a Good 48 Hour Mega Man Level]]'', and were used in the entries [[Hopping High Above Danger]], [[Asinine Factory]], and [[Just a Space Level]], as well as the [[Box Cartel]] level [[Pandora's Parlor]]. |
| + | |||
| + | In ''[[Make a Good Mega Man Level 3]]'', Boostun's only appearances were the entry [[Secluded Terminal]], and the [[NEO Pit of Pits]] sublevels "Icy Ceiling", "In Good Hands", and "The Dachone Hangar". | ||
==Behavior== | ==Behavior== | ||
| Line 30: | Line 33: | ||
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=1 | |metal=1 | ||
| Line 42: | Line 45: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2{{Megamix}}=== | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
{{Damagetable2M | {{Damagetable2M | ||
| Line 58: | Line 60: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 70: | Line 71: | ||
|ice=4 | |ice=4 | ||
|break=2 | |break=2 | ||
| + | |tape=3/4/Y | ||
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=2 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=1 | ||
| + | |cable=2 | ||
| + | |shoes=1 | ||
| + | |royal=3 | ||
| + | |bait=1/0.5 | ||
| + | |power=3 | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 81: | Line 93: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 93: | Line 104: | ||
|concrete=5 | |concrete=5 | ||
|homing=2 | |homing=2 | ||
| + | |beat=2 | ||
| + | |notes= | ||
| + | }} | ||
| + | ===Make a Good Mega Man Level: Episode Zero=== | ||
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=1 | ||
| + | |cutsaber=1 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=1 | ||
| + | |flamesaber=1 | ||
| + | |flameburst=2 | ||
| + | |flamedrive=1 | ||
| + | |icebuster=1 | ||
| + | |icesaber=1 | ||
| + | |iceburst=2 | ||
| + | |icedrive=1 | ||
| + | |zapbuster=2 | ||
| + | |zapsaber=3 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=3 | ||
| + | |psybuster=3 | ||
| + | |psysaber=4 | ||
| + | |psyburst=4 | ||
| + | |psydrive=4 | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
|buster=1/1/3 | |buster=1/1/3 | ||
| − | |time= | + | |time=Y |
|stone=4 | |stone=4 | ||
|plant=4 | |plant=4 | ||
Latest revision as of 05:01, 19 January 2025
| Boostun | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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- "An enemy that flies into the air when walking off a ledge. It then flies after Mega Man and fires missiles at him."
- ―Note in Boostun's code, Megamix Engine
Boostun is an enemy from Mega Man V. It is a rocket-powered robot that attacks with divebomb attacks and missiles.
Boostun was first present in Megamix Engine, and thus appeared in the devkits for all games to use it; the first of which was Make a Good Mega Man Level: Episode Zero, in which it appeared in Psionic Space Station and Null and Void. Boostuns reappeared in Make a Good 48 Hour Mega Man Level, and were used in the entries Hopping High Above Danger, Asinine Factory, and Just a Space Level, as well as the Box Cartel level Pandora's Parlor.
In Make a Good Mega Man Level 3, Boostun's only appearances were the entry Secluded Terminal, and the NEO Pit of Pits sublevels "Icy Ceiling", "In Good Hands", and "The Dachone Hangar".
Contents
Behavior
Boostuns start by walking towards Mega Man, until they either walk off an edge or get close enough to him. Once they do, they fly into the air and fire a missile at him in one of several directions. If the missile remains onscreen after a period of time, Boostun chases slowly after Mega Man until the missile is destroyed or goes away, whereupon it stops and fires another missile after a small while.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 2 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 2 | 4 | 6 | 2 |
| Other Notes | ||||||||||
Make a Good Mega Man Level 3
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 3 | 1 | 1 | 6 | 3 | 2 | 4 | 2 | ||||||||||||
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| 3/4/Y | 1 | 1/2/3 | 2 | 4/3 | 4 | 1 | 2 | 1 | 3 | 1/0.5 | 3 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 5 | 2 | 2 | |
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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|---|---|---|---|---|---|---|---|---|---|---|
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 1 | ||||||
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2 | 3 | 2 | 3 | ||||||
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3 | 4 | 4 | 4 | ||||||
| Other Notes | ||||||||||
Megamix Engine
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | Y | 4 | 4 | 4 | 2 | |||||
| Other Notes | ||||||||||