Difference between revisions of "G.S.Q"

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|hp=9 (G.S.Q)<br>2 (block)
 
|hp=9 (G.S.Q)<br>2 (block)
 
|at=3 (contact)<br>4 (block)<br>2 (block debris)
 
|at=3 (contact)<br>4 (block)<br>2 (block debris)
|weak=[[Tornado Blow]], [[Break Dash]]{{3}}<br>[[Zap Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Gemini Laser]], [[Grab Buster]], [[Wheel Cutter]], [[Sakugarne]], [[Search Snake]], [[Salt Water]], [[Concrete Shot]]{{Megamix}}
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|weak=[[Break Dash]], [[Beet Tiller]]{{3}}<br>[[Zap Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Gemini Laser]], [[Grab Buster]], [[Wheel Cutter]], [[Sakugarne]], [[Search Snake]], [[Salt Water]], [[Concrete Shot]]{{Megamix}}
 
|category=Semi Bulky, Grounded
 
|category=Semi Bulky, Grounded
|location='''MaGMML: Episode Zero:'''<br>[[In the Flesh]]<br>[[Null and Void (Episode Zero)|Null and Void]]
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|location='''MaGMML3:'''<br>[[Cycle Facility]]<br>[[Military Training Grounds]]<br>[[NEO Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[In the Flesh]]<br>[[Null and Void (Episode Zero)|Null and Void]]
 
|OffAppear=[[Mega Man V]]
 
|OffAppear=[[Mega Man V]]
|MaGMMLAppear=[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
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|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:GSQ.png]]
 
|sprite=[[File:GSQ.png]]
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G.S.Q was first available with the release of the [[Megamix Engine]], and subsequently the devkits for all games using it. The first game to feature it was ''[[Make a Good Mega Man Level: Episode Zero]]'', in the levels [[In the Flesh]] and [[Null and Void (Episode Zero)|Null and Void]]. G.S.Q went unused as an enemy in ''[[Make a Good 48 Hour Mega Man Level]]'', but one appears as an NPC outside [[Mega Man]]'s cabin on the [[SS Elroy]], and will provide advice when spoken to at various points in the game. At the start of the game, it will also give two E-Tanks and W-Tanks if no levels have been cleared and Mega Man doesn't already possess at least one of either tank.
 
G.S.Q was first available with the release of the [[Megamix Engine]], and subsequently the devkits for all games using it. The first game to feature it was ''[[Make a Good Mega Man Level: Episode Zero]]'', in the levels [[In the Flesh]] and [[Null and Void (Episode Zero)|Null and Void]]. G.S.Q went unused as an enemy in ''[[Make a Good 48 Hour Mega Man Level]]'', but one appears as an NPC outside [[Mega Man]]'s cabin on the [[SS Elroy]], and will provide advice when spoken to at various points in the game. At the start of the game, it will also give two E-Tanks and W-Tanks if no levels have been cleared and Mega Man doesn't already possess at least one of either tank.
 +
 +
G.S.Q returned in ''[[Make a Good Mega Man Level 3]]'', appearing in the entries [[Cycle Facility]] and [[Military Training Grounds]], and the [[NEO Pit of Pits]] sublevel "Factory Investigation".
  
 
==Behavior==
 
==Behavior==
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|ice=2
 
|ice=2
 
|break=3
 
|break=3
 +
|tape=2/3/Y
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|lantern=1
 +
|prismatic=1/2/3
 +
|beet=4
 +
|rec=4/3
 +
|banshee=4
 +
|propeller=0.2
 +
|cable=1
 +
|shoes=0.5
 +
|royal=3
 +
|bait=3/1
 +
|power=1
 
|notes=
 
|notes=
 
}}
 
}}

Latest revision as of 00:45, 6 February 2025

G.S.Q
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 9 (G.S.Q)
2 (block)
Attack Damage: 3 (contact)
4 (block)
2 (block debris)
Weakness(es): Break Dash, Beet Tiller3
Zap Chip (Z-Saber, Blank Drive)EZ
Gemini Laser, Grab Buster, Wheel Cutter, Sakugarne, Search Snake, Salt Water, Concrete ShotMegamix Only
Category: Semi Bulky, Grounded
Location(s): MaGMML3:
Cycle Facility
Military Training Grounds
NEO Pit of Pits
MaGMML: Episode Zero:
In the Flesh
Null and Void
Misc. Information
Script: G.S.Q
Romaji: G.S.Q
Programmer(s): Spin Attaxx
Series Information
Official Game Appearances: Mega Man V
MaGMML Game Appearances: MaGMML3 (Enemy)
MaG48HMML (NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
GSQ.png
"A bulky trash-spitting robot. What does G.S.Q. even stand for? "Garbage Squashing Queen"? :thinking:"
―Note in G.S.Q's code, Megamix Engine

G.S.Q is an enemy from Mega Man V. It is a blocky robot that fires cubes of junk and scrap out from its mouth.

G.S.Q was first available with the release of the Megamix Engine, and subsequently the devkits for all games using it. The first game to feature it was Make a Good Mega Man Level: Episode Zero, in the levels In the Flesh and Null and Void. G.S.Q went unused as an enemy in Make a Good 48 Hour Mega Man Level, but one appears as an NPC outside Mega Man's cabin on the SS Elroy, and will provide advice when spoken to at various points in the game. At the start of the game, it will also give two E-Tanks and W-Tanks if no levels have been cleared and Mega Man doesn't already possess at least one of either tank.

G.S.Q returned in Make a Good Mega Man Level 3, appearing in the entries Cycle Facility and Military Training Grounds, and the NEO Pit of Pits sublevel "Factory Investigation".

Behavior

G.S.Qs remain rooted in place while periodically shooting scrap blocks straight ahead of them. If these blocks are destroyed or come into contact with a wall, they release four small pieces of debris that fly outwards diagonally.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 3 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2Megamix Only

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 2 1 3 1 Y 1 3 4 3 2
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 3
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 1/2/3 4 4/3 4 0.2 1 0.5 3 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man LevelMegamix Only

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper
1/1/3 2 2 0 3 1/1/2 3 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 3 3 2
Icicle Chip 2 3 2 3
Zap Chip 2 4 3 4
Psycho Chip 1 1* 2 2
Other Notes *Reflected shots do 2 damage.

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes