Difference between revisions of "G.S.Q"
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|hp=9 (G.S.Q)<br>2 (block) | |hp=9 (G.S.Q)<br>2 (block) | ||
|at=3 (contact)<br>4 (block)<br>2 (block debris) | |at=3 (contact)<br>4 (block)<br>2 (block debris) | ||
| − | |weak=[[ | + | |weak=[[Break Dash]], [[Beet Tiller]]{{3}}<br>[[Zap Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Gemini Laser]], [[Grab Buster]], [[Wheel Cutter]], [[Sakugarne]], [[Search Snake]], [[Salt Water]], [[Concrete Shot]]{{Megamix}} |
|category=Semi Bulky, Grounded | |category=Semi Bulky, Grounded | ||
| − | |location='''MaGMML: Episode Zero:'''<br>[[In the Flesh]]<br>[[Null and Void (Episode Zero)|Null and Void]] | + | |location='''MaGMML3:'''<br>[[Cycle Facility]]<br>[[Military Training Grounds]]<br>[[NEO Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[In the Flesh]]<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Mega Man V]] | |OffAppear=[[Mega Man V]] | ||
| − | |MaGMMLAppear=[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:GSQ.png]] | |sprite=[[File:GSQ.png]] | ||
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G.S.Q was first available with the release of the [[Megamix Engine]], and subsequently the devkits for all games using it. The first game to feature it was ''[[Make a Good Mega Man Level: Episode Zero]]'', in the levels [[In the Flesh]] and [[Null and Void (Episode Zero)|Null and Void]]. G.S.Q went unused as an enemy in ''[[Make a Good 48 Hour Mega Man Level]]'', but one appears as an NPC outside [[Mega Man]]'s cabin on the [[SS Elroy]], and will provide advice when spoken to at various points in the game. At the start of the game, it will also give two E-Tanks and W-Tanks if no levels have been cleared and Mega Man doesn't already possess at least one of either tank. | G.S.Q was first available with the release of the [[Megamix Engine]], and subsequently the devkits for all games using it. The first game to feature it was ''[[Make a Good Mega Man Level: Episode Zero]]'', in the levels [[In the Flesh]] and [[Null and Void (Episode Zero)|Null and Void]]. G.S.Q went unused as an enemy in ''[[Make a Good 48 Hour Mega Man Level]]'', but one appears as an NPC outside [[Mega Man]]'s cabin on the [[SS Elroy]], and will provide advice when spoken to at various points in the game. At the start of the game, it will also give two E-Tanks and W-Tanks if no levels have been cleared and Mega Man doesn't already possess at least one of either tank. | ||
| + | |||
| + | G.S.Q returned in ''[[Make a Good Mega Man Level 3]]'', appearing in the entries [[Cycle Facility]] and [[Military Training Grounds]], and the [[NEO Pit of Pits]] sublevel "Factory Investigation". | ||
==Behavior== | ==Behavior== | ||
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|ice=2 | |ice=2 | ||
|break=3 | |break=3 | ||
| + | |tape=2/3/Y | ||
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=4 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=0.2 | ||
| + | |cable=1 | ||
| + | |shoes=0.5 | ||
| + | |royal=3 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
|notes= | |notes= | ||
}} | }} | ||
Latest revision as of 00:45, 6 February 2025
| G.S.Q | |||||||||||||||||||||||||||||||||
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- "A bulky trash-spitting robot. What does G.S.Q. even stand for? "Garbage Squashing Queen"? :thinking:"
- ―Note in G.S.Q's code, Megamix Engine
G.S.Q is an enemy from Mega Man V. It is a blocky robot that fires cubes of junk and scrap out from its mouth.
G.S.Q was first available with the release of the Megamix Engine, and subsequently the devkits for all games using it. The first game to feature it was Make a Good Mega Man Level: Episode Zero, in the levels In the Flesh and Null and Void. G.S.Q went unused as an enemy in Make a Good 48 Hour Mega Man Level, but one appears as an NPC outside Mega Man's cabin on the SS Elroy, and will provide advice when spoken to at various points in the game. At the start of the game, it will also give two E-Tanks and W-Tanks if no levels have been cleared and Mega Man doesn't already possess at least one of either tank.
G.S.Q returned in Make a Good Mega Man Level 3, appearing in the entries Cycle Facility and Military Training Grounds, and the NEO Pit of Pits sublevel "Factory Investigation".
Contents
Behavior
G.S.Qs remain rooted in place while periodically shooting scrap blocks straight ahead of them. If these blocks are destroyed or come into contact with a wall, they release four small pieces of debris that fly outwards diagonally.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 3 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 3 | 1 | Y | 1 | 3 | 4 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 3 | ||||||||||||
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| 2/3/Y | 1 | 1/2/3 | 4 | 4/3 | 4 | 0.2 | 1 | 0.5 | 3 | 3/1 | 1 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 2 | 2 | 0 | 3 | 1/1/2 | 3 | 3 | 2 | ||
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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2 | 3 | 2 | 3 | ||||||
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2 | 4 | 3 | 4 | ||||||
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1 | 1* | 2 | 2 | ||||||
| Other Notes | *Reflected shots do 2 damage. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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