Difference between revisions of "Taketento"
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|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer= | + | |programmer=[[snoruntpyro]]{{1}}<br>[[ThatEntityGirl]]{{2}}{{3}} |
|artist= | |artist= | ||
| − | |hp=1 | + | |hp=1{{1}}<br>2{{1R}}{{2}}{{3}} |
| − | |at=4 (contact){{1}}<br>3 (contact){{2}}{{3}}<br> | + | |at=4 (contact){{1}}<br>3 (propeller){{1}}<br>3 (contact){{1R}}{{2}}{{3}}<br>4 (propeller){{1R}}{{2}}{{3}} |
| − | |weak=[[Gemini Laser]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[ | + | |weak=[[Gemini Laser]]{{1}}<br>[[Top Spin]], [[Thunder Wool]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Ice Wall]], [[Mix Tape]], [[Rec Can]], [[Royal Guard]], [[Power Line]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Metal Blade]], [[Wheel Cutter]], [[Wire Adaptor]], [[Power Stone]], [[Plant Barrier]], [[Block Dropper]]{{Megamix}} |
| − | |category=Cluster, Flying | + | |category=Cluster, Flying, Nature |
| − | |location=''' | + | |location='''MaGMML(1R):'''<br>[[Flashback Database]]{{1}}<br>'''MaGMML2:'''<br>[[Ancient Tomb]]<br>[[Escape Sequence]]<br>[[Komuso Temple]]<br>[[Outer Space]]<br>[[Lever Oriental Enchanted]]<br>[[Inner Sanctum]]<br>[[The Pit of Pits]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Cryonics Lab]]<br>[[Pandora's Parlor]] |
|OffAppear=[[Mega Man 4]]<br>[[Mega Man IV]] | |OffAppear=[[Mega Man 4]]<br>[[Mega Man IV]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level| | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Taketento.png]] | |sprite=[[File:Taketento.png]] | ||
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'''Taketento''' is an enemy from ''[[Mega Man 4]]''. It is a ladybug-like robot with a detachable propeller. | '''Taketento''' is an enemy from ''[[Mega Man 4]]''. It is a ladybug-like robot with a detachable propeller. | ||
| − | Taketento was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' | + | Taketento was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the Wily stage [[Flashback Database]] (in ''[[Make a Good Mega Man Level Remastered]]'', it is absent from the stage's redesign). |
| − | Taketento returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Ancient Tomb]], [[Escape Sequence]], and [[Komuso Temple]], as well as the Wily stages [[Outer Space]], [[Lever Oriental Enchanted]], and [[Inner Sanctum]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Deja Vu" and "Paradrop". | + | Taketento returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Ancient Tomb]], [[Escape Sequence]], and [[Komuso Temple]], as well as the Wily stages [[Outer Space]], [[Lever Oriental Enchanted]], and [[Inner Sanctum]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Deja Vu" and "Paradrop". It also appeared in ''[[Make a Good 48 Hour Mega Man Level]]'' in the levels [[Cryonics Lab]] and [[Pandora's Parlor]]. |
| + | |||
| + | No entries in ''[[Make a Good Mega Man Level 3]]'' used Taketento, but it still managed to appear in the game via the [[Weapon Tutorials|Contest Weapon Playground]] and the [[NEO Pit of Pits]] sublevels "Gravity of Decisions" and "Pyramid Plunder". | ||
==Behavior== | ==Behavior== | ||
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{{Damagetable1 | {{Damagetable1 | ||
|buster=1/1/3<br>1/1/3 | |buster=1/1/3<br>1/1/3 | ||
| − | |metal=2<br> | + | |metal=2<br>3 |
|gemini=4<br>1 | |gemini=4<br>1 | ||
|solar=2<br>2 | |solar=2<br>2 | ||
| Line 41: | Line 43: | ||
|phar=1/1/4<br>1/5 | |phar=1/1/4<br>1/5 | ||
|magic=3<br>2 | |magic=3<br>2 | ||
| − | |notes=Top row is damage in '' | + | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine. |
| + | }} | ||
| + | ===Make a Good Mega Man Level Remastered=== | ||
| + | {{Damagetable1R | ||
| + | |buster=1/1/3 | ||
| + | |metal=1 | ||
| + | |gemini=1 | ||
| + | |solar=2 | ||
| + | |top=3 | ||
| + | |wool=3 | ||
| + | |black=3 | ||
| + | |phar=1/20 | ||
| + | |magic=2 | ||
| + | |orb=3 | ||
| + | |notes= | ||
| + | }} | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
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|flash=Y<br>Y | |flash=Y<br>Y | ||
|slash=1<br>1 | |slash=1<br>1 | ||
| − | |wheel=2<br> | + | |wheel=2<br>3 |
|sakugarne=4<br>4 | |sakugarne=4<br>4 | ||
|wire=1<br>6 | |wire=1<br>6 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}} | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
| + | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|laser=1 | |laser=1 | ||
|water=1 | |water=1 | ||
| − | |tornado= | + | |tornado=6 |
|thunder=3 | |thunder=3 | ||
|magnetic=2 | |magnetic=2 | ||
| − | |ice= | + | |ice=3 |
|break=2 | |break=2 | ||
| − | |notes=}} | + | |tape=3/4/Y |
| + | |lantern=2 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=1 | ||
| + | |rec=5/4 | ||
| + | |banshee=4 | ||
| + | |propeller=1 | ||
| + | |cable=2 | ||
| + | |shoes=2 | ||
| + | |royal=4 | ||
| + | |bait=1/0.5 | ||
| + | |power=3 | ||
| + | |notes= | ||
| + | }} | ||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
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|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
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|concrete=5 | |concrete=5 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |beat=2 |
| + | |notes= | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
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|stone=4 | |stone=4 | ||
|plant=4 | |plant=4 | ||
| − | |block= | + | |block=4 |
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| − | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 4 Enemies]][[Category:Cluster Enemies]][[Category:Flying Enemies]] | + | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 4 Enemies]][[Category:Cluster Enemies]][[Category:Flying Enemies]][[Category:Nature Enemies]] |
Latest revision as of 23:23, 13 February 2025
| Taketento | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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Taketento is an enemy from Mega Man 4. It is a ladybug-like robot with a detachable propeller.
Taketento was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the Wily stage Flashback Database (in Make a Good Mega Man Level Remastered, it is absent from the stage's redesign).
Taketento returned in Make a Good Mega Man Level 2, where it appeared in the entries Ancient Tomb, Escape Sequence, and Komuso Temple, as well as the Wily stages Outer Space, Lever Oriental Enchanted, and Inner Sanctum, and the Pit of Pits sub-levels "Deja Vu" and "Paradrop". It also appeared in Make a Good 48 Hour Mega Man Level in the levels Cryonics Lab and Pandora's Parlor.
No entries in Make a Good Mega Man Level 3 used Taketento, but it still managed to appear in the game via the Contest Weapon Playground and the NEO Pit of Pits sublevels "Gravity of Decisions" and "Pyramid Plunder".
Contents
Behavior
Taketentos will fly straight forward at first. When Mega Man gets close, it will toss its propeller in the air and float towards him.
Damage Table
Make a Good Mega Man Level
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2 3 |
4 1 |
2 2 |
0 3 |
2 2 |
1 3 |
1/1/4 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 3 | 3 | 1/20 | 2 | 3 |
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Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 3 |
1 1 |
1 1 |
Y Y |
1 1 |
2 3 |
4 4 |
1 6 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 3 | 1 | 1 | 6 | 3 | 2 | 3 | 2 | ||||||||||||
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| 3/4/Y | 2 | 1/2/3 | 1 | 5/4 | 4 | 1 | 2 | 2 | 4 | 1/0.5 | 3 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 5 | 2 | 2 | |
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 4 | 4 | 4 | 2 | |||||
| Other Notes | ||||||||||