Difference between revisions of "Skull Walker"
From Make a Good Mega Man Level Contest
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|hp=2 | |hp=2 | ||
|at=2 (contact) | |at=2 (contact) | ||
| − | |weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Super Arm]], [[Chill Spike]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Gemini Laser | + | |weak=[[Grab Buster]], [[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Super Arm]], [[Chill Spike]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Gemini Laser]], [[Plant Barrier]]{{Megamix}} |
|category=Semi Bulky | |category=Semi Bulky | ||
|location='''MaGMML2:'''<br>[[Enhanced Mobility]]<br>[[A Mega Man for All Seasons]]<br>[[Blaze Man]]<br>[[Komuso Temple]]<br>[[Beneath Sand and Rock]]<br>[[Haunt Man (stage)|Haunt Man]]<br>[[Reality Core]]<br>[[Goblins n' Ghasts]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaG24HMML:'''<br>[[Wily 3 (MaG24HMML)|Wily 3]] | |location='''MaGMML2:'''<br>[[Enhanced Mobility]]<br>[[A Mega Man for All Seasons]]<br>[[Blaze Man]]<br>[[Komuso Temple]]<br>[[Beneath Sand and Rock]]<br>[[Haunt Man (stage)|Haunt Man]]<br>[[Reality Core]]<br>[[Goblins n' Ghasts]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaG24HMML:'''<br>[[Wily 3 (MaG24HMML)|Wily 3]] | ||
|OffAppear=[[Mega Man 6]] | |OffAppear=[[Mega Man 6]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:SkullWalker.png]] | |sprite=[[File:SkullWalker.png]] | ||
| Line 29: | Line 29: | ||
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=1 | |metal=1 | ||
| Line 41: | Line 41: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
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|hornet=2<br>2 | |hornet=2<br>2 | ||
|jewel=1<br>1 | |jewel=1<br>1 | ||
| − | |grab= | + | |grab=3<br>3 |
|triple=1<br>1 | |triple=1<br>1 | ||
|flash=Y<br>Y | |flash=Y<br>Y | ||
|slash=1<br>1 | |slash=1<br>1 | ||
| − | |wheel= | + | |wheel=1<br>2 |
|sakugarne=4<br>4 | |sakugarne=4<br>4 | ||
|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level=== | ===Make a Good 24 Hour Mega Man Level=== | ||
{{Damagetable24H | {{Damagetable24H | ||
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|sakugarne=4<br>4 | |sakugarne=4<br>4 | ||
|pakkajoe=1<br>99 | |pakkajoe=1<br>99 | ||
| − | |notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine<br>*Not in the current build of the Megamix Engine. | + | |notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine.<br>*Not in the current build of the Megamix Engine. |
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 106: | Line 102: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
Revision as of 21:51, 20 May 2021
| Skull Walker | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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Skull Walker is an enemy from Mega Man 6. It is a spider-like robot with a skull head built for reconnaissance.
Skull Walker was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Enhanced Mobility, A Mega Man for All Seasons, Blaze Man, Komuso Temple, Beneath Sand and Rock, and Haunt Man, as well as the Wily stage Reality Core, the Tier X stage Goblins n' Ghasts, the Pit of Pits sub-levels "Chilled to the Bone" and "Inner Sanctum", and in Null and Void. It also appeared in the Make a Good 24 Hour Mega Man Level Wily stage Wily 3.
Contents
Behavior
Skull Walkers will look around, then run towards Mega Man, jumping when they reach a raised area.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 3 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
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3 3 |
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Y Y |
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4 4 |
1 3 |
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| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man Level
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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