Difference between revisions of "Armaroid"
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| Line 12: | Line 12: | ||
|hp=8 | |hp=8 | ||
|at=4 (contact)<br>4 (missile) | |at=4 (contact)<br>4 (missile) | ||
| − | |weak=[[ | + | |weak=[[Ice Wall]], [[Rec Can]]{{3}}<br>[[Flame Mixer]], [[Salt Water]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Metal Blade]], [[Gemini Laser]], [[Grab Buster]], [[Wheel Cutter]]{{Megamix}} |
|category=Nature, Semi Bulky | |category=Nature, Semi Bulky | ||
| − | |location='''MaGMML: Episode Zero:'''<br>[[Scarlet Temple]] | + | |location='''MaGMML3:'''<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Forest Castle]]<br>[[Combustion Castle]]<br>'''MaGMML: Episode Zero:'''<br>[[Scarlet Temple]] |
|OffAppear=[[Mega Man V]] | |OffAppear=[[Mega Man V]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Armaroid.png]] | |sprite=[[File:Armaroid.png]] | ||
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'''Armaroid''' is an enemy from ''[[Mega Man V]]''. It is an armadillo robot built with a sturdy armored shell and guided missiles built to resemble spines. | '''Armaroid''' is an enemy from ''[[Mega Man V]]''. It is an armadillo robot built with a sturdy armored shell and guided missiles built to resemble spines. | ||
| − | Armaroid was first made available via the release of the [[Megamix Engine]], and thus appeared in the devkits for ''[[Make a Good Mega Man Level | + | Armaroid was first made available via the release of the [[Megamix Engine]], and thus appeared in the devkits for all games built with it; the first of which was ''[[Make a Good Mega Man Level: Episode Zero]]'', where it appeared in [[Scarlet Temple]]. It returned in ''[[Make a Good 48 Hour Mega Man Level]]'' in the entries [[Forest Castle]] and [[Combustion Castle]]. No entries in ''[[Make a Good Mega Man Level 3]]'' used it, and its only appearance in the game was with the [[NEO Pit of Pits]] sublevel "Hotel Mega Man". |
==Behavior== | ==Behavior== | ||
| Line 68: | Line 68: | ||
|ice=3 | |ice=3 | ||
|break=2 | |break=2 | ||
| + | |tape=2/3/Y | ||
| + | |lantern=2 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=1 | ||
| + | |rec=5/4 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=0.5 | ||
| + | |royal=3 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
|notes= | |notes= | ||
}} | }} | ||
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|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| + | |beat=2 | ||
|notes= | |notes= | ||
}} | }} | ||
Latest revision as of 23:36, 28 January 2025
| Armaroid | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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- "A robot armadillo from Mars's stage that fires homing missiles and slides around in a hard, nigh impervious shell. Also Armored Armadillo's ancestor?! :connection_to_the_x_series:"
- ―Note in Armaroid's code, Megamix Engine
Armaroid is an enemy from Mega Man V. It is an armadillo robot built with a sturdy armored shell and guided missiles built to resemble spines.
Armaroid was first made available via the release of the Megamix Engine, and thus appeared in the devkits for all games built with it; the first of which was Make a Good Mega Man Level: Episode Zero, where it appeared in Scarlet Temple. It returned in Make a Good 48 Hour Mega Man Level in the entries Forest Castle and Combustion Castle. No entries in Make a Good Mega Man Level 3 used it, and its only appearance in the game was with the NEO Pit of Pits sublevel "Hotel Mega Man".
Contents
Behavior
At a distance, Armaroid fires a missile from its back, which will relentlessly track Mega Man down. If the missile is destroyed, Armaroid merely fires another. If Mega Man gets too close, it will tuck into its shell and spin rapidly back and forth for a few seconds, turning back from edges to avoid falling off platforms. Whle spinning, it deflects non-piercing weapons.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 3 | 3 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 3 | 1 | Y | 1 | 3 | 4 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 3 | 2 | ||||||||||||
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| 2/3/Y | 2 | 1/2/3 | 1 | 5/4 | 4 | 0.5 | 1 | 0.5 | 3 | 3/1 | 1 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | 2 | |
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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2 | 2 | 2 | 2 | ||||||
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1 | 1 | 2 | 2 | ||||||
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Megamix Engine
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| 1/1/3 | N | 2 | 4 | 2 | 2 | |||||
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