Difference between revisions of "Pukapelly"

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|altname=
 
|altname=
 
|designer=
 
|designer=
|programmer=[[ACESpark]]
+
|programmer=[[SnoruntPyro]]{{1}}<br>[[ACESpark]]{{2}}{{3}}
 
|artist=
 
|artist=
 
|hp=2
 
|hp=2
 
|at=3 (contact)
 
|at=3 (contact)
|weak=[[Gemini Laser]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Hornet Chaser]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Power Stone]], [[Plant Barrier]], [[Block Dropper]]{{Megamix}}
+
|weak=[[Gemini Laser]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Hornet Chaser]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Power Stone]], [[Plant Barrier]], [[Block Dropper]]{{Megamix}}
 
|category=Cluster, Floating
 
|category=Cluster, Floating
|location='''MaGMML:'''<br>[[Napalm Forest and Caves]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Aurora Man]]<br>[[Escape Sequence]]<br>[[Outer Space]]<br>[[Reality Core]]<br>[[The Pit of Pits]]
+
|location='''MaGMML(1R):'''<br>[[Napalm Forest and Caves]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Aurora Man]]<br>[[Escape Sequence]]<br>[[Outer Space]]<br>[[Reality Core]]<br>[[The Pit of Pits]]
 
|OffAppear=[[Mega Man 5]]
 
|OffAppear=[[Mega Man 5]]
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
 
|appear2=
 
|appear2=
 
|sprite=[[File:Pukapelly.png]]
 
|sprite=[[File:Pukapelly.png]]
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'''Pukapelly''' is an enemy from ''[[Mega Man 5]]''. It is a small round robot that rams itself towards intruders.
 
'''Pukapelly''' is an enemy from ''[[Mega Man 5]]''. It is a small round robot that rams itself towards intruders.
  
Pukapelly was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entry [[Napalm Forest and Caves]] and the Wily stage [[Flashback Database]].
+
Pukapelly was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entry [[Napalm Forest and Caves]] and the Wily stage [[Flashback Database]].
  
 
Pukapelly returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Airflow Hubble]], [[Aurora Man]], and [[Escape Sequence]], as well as the Wily stages [[Outer Space]] and [[Reality Core]], and the [[The Pit of Pits|Pit of Pits]] sub-level "Typical Miniboss Fights".
 
Pukapelly returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Airflow Hubble]], [[Aurora Man]], and [[Escape Sequence]], as well as the Wily stages [[Outer Space]] and [[Reality Core]], and the [[The Pit of Pits|Pit of Pits]] sub-level "Typical Miniboss Fights".
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|phar=1/1/4<br>1/5
 
|phar=1/1/4<br>1/5
 
|magic=3<br>2
 
|magic=3<br>2
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine}}
+
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine
 +
}}
 +
 
 +
===Make a Good Mega Man Level Remastered===
 +
{{Damagetable1R
 +
|buster=1/1/3
 +
|metal=1
 +
|gemini=1
 +
|solar=2
 +
|top=3
 +
|wool=1
 +
|black=3
 +
|phar=1/20
 +
|magic=2
 +
|orb=3
 +
|notes=
 +
}}
 +
 
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
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|wire=1<br>3
 
|wire=1<br>3
 
|arrow=2<br>2
 
|arrow=2<br>2
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}}
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
 +
}}
 +
 
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|water=1
 
|water=1
 
|tornado=5
 
|tornado=5
|thunder=2
+
|thunder=3
 
|magnetic=2
 
|magnetic=2
 
|ice=2
 
|ice=2
 
|break=2
 
|break=2
|notes=}}
+
|notes=
 +
}}
 +
 
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|chill=1/5
 
|chill=1/5
 
|pakkajoe=99
 
|pakkajoe=99
|notes=}}
+
|notes=
 +
}}
 +
 
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
|notes=}}
+
|notes=
 +
}}
 +
 
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
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|block=3
 
|block=3
 
|ice=2
 
|ice=2
|notes=}}
+
|notes=
 +
}}
  
 
==Related Enemies==
 
==Related Enemies==

Revision as of 19:43, 25 October 2019

Pukapelly
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 2
Attack Damage: 3 (contact)
Weakness(es): Gemini Laser1
Top Spin, Black Hole Bomb, Power Orb1R
Sakugarne2
Tornado Blow3
Concrete Shot48H
Hornet Chaser, Wire Adaptor, Super Arm, Chill Spike, Power Stone, Plant Barrier, Block DropperMegamix Only
Category: Cluster, Floating
Location(s): MaGMML(1R):
Napalm Forest and Caves
Flashback Database
MaGMML2:
Airflow Hubble
Aurora Man
Escape Sequence
Outer Space
Reality Core
The Pit of Pits
Misc. Information
Script: プカペリー
Romaji: Pukaperī
Programmer(s): SnoruntPyro1
ACESpark23
Series Information
Official Game Appearances: Mega Man 5
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
Pukapelly.png

Pukapelly is an enemy from Mega Man 5. It is a small round robot that rams itself towards intruders.

Pukapelly was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entry Napalm Forest and Caves and the Wily stage Flashback Database.

Pukapelly returned in Make a Good Mega Man Level 2, where it appeared in the entries Airflow Hubble, Aurora Man, and Escape Sequence, as well as the Wily stages Outer Space and Reality Core, and the Pit of Pits sub-level "Typical Miniboss Fights".

Behavior

Pukapellies will float in place, periodically moving a short distance towards Mega Man before stopping again.

By default, Pukapellies are teal, but setting "col = #" in a Pukapelly's creation code will change its color (1 makes it purple, 2 makes it red, 3 makes it blue, 4 makes it orange, and 5 makes it green).

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
1
4
1
2
2
2
3
2
0.5
1
3
1/1/4
1/5
3
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine


Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 2 3 1 3 1/20 2 3
Other Notes


Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
3
2
2
2
2
2
2
Y
Y
2
2
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine


Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 5 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes


Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes


Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes


Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 4 4 3 2
Other Notes


Related Enemies