Difference between revisions of "Skull Walker"
From Make a Good Mega Man Level Contest
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|hp=2 | |hp=2 | ||
|at=2 (contact) | |at=2 (contact) | ||
| − | |weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Super Arm]], [[Chill Spike]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Grab Buster | + | |weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Super Arm]], [[Chill Spike]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Grab Buster]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} |
|category=Semi Bulky | |category=Semi Bulky | ||
| − | |location='''MaGMML2:'''<br>[[Enhanced Mobility]]<br>[[A Mega Man for All Seasons]]<br>[[Blaze Man]]<br>[[Komuso Temple]]<br>[[Beneath Sand and Rock]]<br>[[Haunt Man (stage)|Haunt Man]]<br>[[Reality Core]]<br>[[Goblins n' Ghasts]]<br>[[ | + | |location='''MaGMML2:'''<br>[[Enhanced Mobility]]<br>[[A Mega Man for All Seasons]]<br>[[Blaze Man]]<br>[[Komuso Temple]]<br>[[Beneath Sand and Rock]]<br>[[Haunt Man (stage)|Haunt Man]]<br>[[Reality Core]]<br>[[Goblins n' Ghasts]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaG24HMML:'''<br>[[Wily 3 (MaG24HMML)|Wily 3]] |
|OffAppear=[[Mega Man 6]] | |OffAppear=[[Mega Man 6]] | ||
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy) | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy) | ||
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'''Skull Walker''' is an enemy from ''[[Mega Man 6]]''. It is a spider-like robot with a skull head built for reconnaissance. | '''Skull Walker''' is an enemy from ''[[Mega Man 6]]''. It is a spider-like robot with a skull head built for reconnaissance. | ||
| − | Skull Walker was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Enhanced Mobility]], [[A Mega Man for All Seasons]], [[Blaze Man]], [[Komuso Temple]], [[Beneath Sand and Rock]], and [[Haunt Man (stage)|Haunt Man]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] | + | Skull Walker was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Enhanced Mobility]], [[A Mega Man for All Seasons]], [[Blaze Man]], [[Komuso Temple]], [[Beneath Sand and Rock]], and [[Haunt Man (stage)|Haunt Man]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Goblins n' Ghasts]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Chilled to the Bone" and "Inner Sanctum", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' Wily stage [[Wily 3 (MaG24HMML)|Wily 3]]. |
==Behavior== | ==Behavior== | ||
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|phar=1/5 | |phar=1/5 | ||
|magic=2 | |magic=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/2/3<br>1/1/3 |
|hornet=2<br>2 | |hornet=2<br>2 | ||
|jewel=1<br>1 | |jewel=1<br>1 | ||
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|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}} | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine |
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good 24 Hour Mega Man Level=== | ===Make a Good 24 Hour Mega Man Level=== | ||
{{Damagetable24H | {{Damagetable24H | ||
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|sakugarne=4<br>4 | |sakugarne=4<br>4 | ||
|pakkajoe=1<br>99 | |pakkajoe=1<br>99 | ||
| − | |notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine<br>*Not in the current build of the Megamix Engine.}} | + | |notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine<br>*Not in the current build of the Megamix Engine. |
| + | }} | ||
| + | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
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|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
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|block=2 | |block=2 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
==Related Enemies== | ==Related Enemies== | ||
Revision as of 00:48, 10 March 2020
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Skull Walker is an enemy from Mega Man 6. It is a spider-like robot with a skull head built for reconnaissance.
Skull Walker was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Enhanced Mobility, A Mega Man for All Seasons, Blaze Man, Komuso Temple, Beneath Sand and Rock, and Haunt Man, as well as the Wily stage Reality Core, the Tier X stage Goblins n' Ghasts, the Pit of Pits sub-levels "Chilled to the Bone" and "Inner Sanctum", and in Null and Void. It also appeared in the Make a Good 24 Hour Mega Man Level Wily stage Wily 3.
Contents
Behavior
Skull Walkers will look around, then run towards Mega Man, jumping when they reach a raised area.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 3 | 2 | 3 | 0.5 | 3 | 1/5 | 2 |
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Make a Good Mega Man Level 2
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Y Y |
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| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man Level
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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