Difference between revisions of "Mad Grinder"
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|location='''MaGMML: Episode Zero:'''<br>[[Metropolitan Neapolitan]] | |location='''MaGMML: Episode Zero:'''<br>[[Metropolitan Neapolitan]] | ||
|OffAppear=[[Mega Man 7]] | |OffAppear=[[Mega Man 7]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Midboss)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Midboss)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Midboss) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Midboss)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Midboss)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Midboss)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:MadGrinder.png]] | |sprite=[[File:MadGrinder.png]] | ||
Revision as of 17:52, 17 May 2021
| Mad Grinder | |||||||||||||||||||||||||||||||||||
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Mad Grinder is a midboss from Mega Man 7. It is a giant road roller robot.
Mad Grinder is included in the Megamix Engine, and is planned to appear as a devkit midboss in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. It first appeared in Make a Good Mega Man Level: Episode Zero as the midboss of the stage Metropolitan Neapolitan.
Contents
Behavior
Mad Grinder will start the battle by rolling forward. When it makes contact with a surface, it will perform one of two attacks:
- Fire a spinning blade from its head that rolls along the ground. When the blade hits a wall, it will bounce off and land back on Mad Grinder's head.
- Fire four fireballs from its mouth, one at a time. Each consecutive fireball is at a lower angle than the previous.
After performing one of these attacks, Mad Grinder will back up. When it reaches another surface, it will jump up in the air, creating a quake that shakes Mega Man briefly. It will then use its spinning blade attack, after which it repeats its pattern.
If Mad Grinder is given the creation code value "variant = 1", it will not use its fireball attack.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 1 | 1 | 1 | 3 | Y | 1 | 2 | 4 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 2 | 3 | 6 | 2 | 1 | 5 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 1 | 4 | 0 | 2 | 1/1/2 | 4 | 3 | 2 | ||
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 0 | ||||||
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2 | 4 | 3 | 4 | ||||||
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0.5 | 1 | 1 | 0.5 | ||||||
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3 | 6 | 4 | 6 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 3 | ||||||
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Megamix Engine
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| 1/1/3 | Y | 2 | 1 | 3 | 2 | |||||
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Trivia
- Mad Grinder's fireball attack was not used in Mega Man 7 (though a similar fire attack is used by it in the game's intro); rather, it originates from the arcade game Mega Man 2: The Power Fighters.
