Difference between revisions of "Turbo Roader"
From Make a Good Mega Man Level Contest
Spin Attaxx (talk | contribs) |
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|hp=2 | |hp=2 | ||
|at=3 (contact) | |at=3 (contact) | ||
| − | |weak=[[Break Dash]]{{3}}<br>[[Search Snake]]{{48H}}<br>[[Wheel Cutter]]{{Megamix}} | + | |weak=[[Break Dash]]{{3}}<br>[[Search Snake]]{{48H}}<br>[[Zap Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Wheel Cutter]]{{Megamix}} |
|category=Grounded | |category=Grounded | ||
| − | |location= | + | |location='''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Mega Man 7]] | |OffAppear=[[Mega Man 7]] | ||
|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | |MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | ||
| Line 22: | Line 22: | ||
'''Turbo Roader''' is an enemy from ''[[Mega Man 7]]''. It is a [[Mono Roader]] modified to move at high speeds. | '''Turbo Roader''' is an enemy from ''[[Mega Man 7]]''. It is a [[Mono Roader]] modified to move at high speeds. | ||
| − | Turbo Roader was first available with the [[Megamix Engine]], and was subsequently available in the devkits for [[Make a Good Mega Man Level 3]] and [[Make a Good 48 Hour Mega Man Level]]. | + | Turbo Roader was first available with the [[Megamix Engine]], and was subsequently available in the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. It went on to debut in ''[[Make a Good Mega Man Level: Episode Zero]]'', where it appeared in [[Null and Void (Episode Zero)|Null and Void]]. |
==Behavior== | ==Behavior== | ||
| Line 29: | Line 29: | ||
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=1 | |metal=1 | ||
| Line 41: | Line 41: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2{{Megamix}}=== | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
{{Damagetable2M | {{Damagetable2M | ||
| Line 57: | Line 56: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 71: | Line 69: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 80: | Line 77: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 94: | Line 90: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | + | ===Make a Good Mega Man Level: Episode Zero=== | |
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=1 | ||
| + | |cutsaber=1 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=1 | ||
| + | |flamesaber=1 | ||
| + | |flameburst=2 | ||
| + | |flamedrive=1 | ||
| + | |icebuster=2 | ||
| + | |icesaber=3 | ||
| + | |iceburst=2 | ||
| + | |icedrive=3 | ||
| + | |zapbuster=2 | ||
| + | |zapsaber=4 | ||
| + | |zapburst=3 | ||
| + | |zapdrive=4 | ||
| + | |psybuster=1 | ||
| + | |psysaber=1 | ||
| + | |psyburst=2 | ||
| + | |psydrive=2 | ||
| + | |notes= | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
Revision as of 23:41, 21 May 2021
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Turbo Roader is an enemy from Mega Man 7. It is a Mono Roader modified to move at high speeds.
Turbo Roader was first available with the Megamix Engine, and was subsequently available in the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. It went on to debut in Make a Good Mega Man Level: Episode Zero, where it appeared in Null and Void.
Contents
Behavior
Turbo Roaders initially spin in place wildly, but will quickly attack by charging directly at Mega Man. If they reach a screen boundary, they will turn around to charge back towards Mega Man (though they are slightly slower following this).
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 3 | 4 | 3 | 2 |
| Other Notes | ||||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 3 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 3 | 1/1/2 | 2 | 3 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1 | 2 | 1 | ||||||
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2 | 3 | 2 | 3 | ||||||
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2 | 4 | 3 | 4 | ||||||
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1 | 1 | 2 | 2 | ||||||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||