Difference between revisions of "Mad Grinder"
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===Make a Good Mega Man Level: Episode Zero=== | ===Make a Good Mega Man Level: Episode Zero=== | ||
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==Trivia== | ==Trivia== | ||
*Mad Grinder's fireball attack was not used in ''Mega Man 7'' (though a similar fire attack is used by it in the game's intro); rather, it originates from the arcade game ''Mega Man 2: The Power Fighters''. | *Mad Grinder's fireball attack was not used in ''Mega Man 7'' (though a similar fire attack is used by it in the game's intro); rather, it originates from the arcade game ''Mega Man 2: The Power Fighters''. | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Midbosses]][[Category:Devkit Midbosses (MaGMML3)]][[Category:Mega Man 7 Enemies]][[Category:Bulky Enemies]][[Category:Fire Enemies]][[Category:Shielded Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Midbosses]][[Category:Devkit Midbosses (MaGMML3)]][[Category:Mega Man 7 Enemies]][[Category:Bulky Enemies]][[Category:Fire Enemies]][[Category:Shielded Enemies]] | ||
Revision as of 21:03, 4 June 2021
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Mad Grinder is a midboss from Mega Man 7. It is a giant road roller robot.
Mad Grinder is included in the Megamix Engine, and is planned to appear as a devkit midboss in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. It first appeared in Make a Good Mega Man Level: Episode Zero as the midboss of the stage Metropolitan Neapolitan.
Contents
Behavior
Mad Grinder will start the battle by rolling forward. When it makes contact with a surface, it will perform one of two attacks:
- Fire a spinning blade from its head that rolls along the ground. When the blade hits a wall, it will bounce off and land back on Mad Grinder's head.
- Fire four fireballs from its mouth, one at a time. Each consecutive fireball is at a lower angle than the previous.
After performing one of these attacks, Mad Grinder will back up. When it reaches another surface, it will jump up in the air, creating a quake that shakes Mega Man briefly. It will then use its spinning blade attack, after which it repeats its pattern.
If Mad Grinder is given the creation code value "variant = 1", it will not use its fireball attack.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 1 | 1 | 1 | 3 | Y | 1 | 2 | 4 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 2 | 3 | 6 | 2 | 1 | 5 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 1 | 4 | 0 | 2 | 1/1/2 | 4 | 3 | 2 | ||
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 0 | ||||||
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2 | 4 | 3 | 4 | ||||||
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0.5 | 1 | 1 | 0.5 | ||||||
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3 | 6 | 4 | 6 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 3 | ||||||
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Megamix Engine
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| 1/1/3 | Y | 2 | 1 | 3 | 2 | |||||
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Trivia
- Mad Grinder's fireball attack was not used in Mega Man 7 (though a similar fire attack is used by it in the game's intro); rather, it originates from the arcade game Mega Man 2: The Power Fighters.
