Difference between revisions of "Boostun"
Spin Attaxx (talk | contribs) |
|||
| Line 24: | Line 24: | ||
'''Boostun''' is an enemy from ''[[Mega Man V]]''. It is a rocket-powered robot that attacks with divebomb attacks and missiles. | '''Boostun''' is an enemy from ''[[Mega Man V]]''. It is a rocket-powered robot that attacks with divebomb attacks and missiles. | ||
| − | Boostun was first present in [[Megamix Engine]], and thus appeared in the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. The first finished game to use it, however, was ''[[Make a Good Mega Man Level: Episode Zero]]'', in which it appeared in [[Psionic Space Station]] and [[Null and Void (Episode Zero)|Null and Void]]. | + | Boostun was first present in [[Megamix Engine]], and thus appeared in the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. The first finished game to use it, however, was ''[[Make a Good Mega Man Level: Episode Zero]]'', in which it appeared in [[Psionic Space Station]] and [[Null and Void (Episode Zero)|Null and Void]]. Boostuns also appeared ''[[Make a Good 48 Hour Mega Man Level]]'', where they appeared in the entries [[Hopping High Above Danger]], [[Just a Space Level]], as well as the [[Cartel Hideout]] stage [[Pandora's Parlor]]. |
==Behavior== | ==Behavior== | ||
Revision as of 03:45, 11 September 2023
| Boostun | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||
- "An enemy that flies into the air when walking off a ledge. It then flies after Mega Man and fires missiles at him."
- ―Note in Boostun's code, Megamix Engine
Boostun is an enemy from Mega Man V. It is a rocket-powered robot that attacks with divebomb attacks and missiles.
Boostun was first present in Megamix Engine, and thus appeared in the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. The first finished game to use it, however, was Make a Good Mega Man Level: Episode Zero, in which it appeared in Psionic Space Station and Null and Void. Boostuns also appeared Make a Good 48 Hour Mega Man Level, where they appeared in the entries Hopping High Above Danger, Just a Space Level, as well as the Cartel Hideout stage Pandora's Parlor.
Contents
Behavior
Boostuns start by walking towards Mega Man, until they either walk off an edge or get close enough to him. Once they do, they fly into the air and fire a missile at him in one of several directions. If the missile remains onscreen after a period of time, Boostun chases slowly after Mega Man until the missile is destroyed or goes away, whereupon it stops and fires another missile after a small while.
Damage Table
Make a Good Mega Man LevelMegamix Only
| |
|
|
|
|
|
|
|
| |
|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 2 | 3 | 2 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2Megamix Only
| |
|
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 2 | 4 | 6 | 2 |
| Other Notes | ||||||||||
Make a Good Mega Man Level 3
| |
|
|
|
|
|
|
|
| ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 3 | 1 | 1 | 6 | 3 | 2 | 4 | 2 | ||||||||||||
| |
|
|
|
|
|
|
|
|
|
|
| |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
| |
|
|
|
|---|---|---|---|
| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
| |
|
|
|
|
|
|
|
|
| |
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 5 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
| |
|
|
| |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| |
1 | 1 | 2 | 99 | ||||||
| |
1 | 1 | 2 | 2 | ||||||
| |
1 | 1 | 2 | 1 | ||||||
| |
1 | 1 | 2 | 1 | ||||||
| |
2 | 3 | 2 | 3 | ||||||
| |
3 | 4 | 4 | 4 | ||||||
| Other Notes | ||||||||||
Megamix Engine
| |
|
|
|
|
| |||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | Y | 4 | 4 | 4 | 2 | |||||
| Other Notes | ||||||||||