Difference between revisions of "Hammerfall"

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Revision as of 22:47, 9 October 2024

WanderBell.png Who even are you anyways?!

This article's name is conjectural, as an official name for the subject has yet to be found, and may not even exist. If an official name is found, please move this article to its correct name!

"Hammerfall"
Information
In-Game Information
HP: 5
Attack Damage: 4 (contact)
2 (projectile)
Weakness(es): Tornado Blow, Thunder Beam, Magnetic Shockwave, Ice Wall3
Flame Mixer48H
Zap Chip (Z-Saber)EZ
Metal Blade, Thunder Wool, Slash Claw, Wheel Cutter, Plant BarrierMegamix Only
Category: Aquatic, Nature
Location(s): MaGMML: Episode Zero:
Null and Void
Misc. Information
Script: "ハンマーフォール"
Romaji: "Hanmāfōru"
Programmer(s): ACESpark
Artist(s): ACESpark
Series Information
Official Game Appearances: Rockman & Forte: Mirai Kara no Chousensha
MaGMML Game Appearances: MaGMML: Episode Zero (Enemy)
Megamix Engine
Hammerfall.png

"Hammerfall" is an enemy from Rockman & Forte: Mirai Kara no Chousensha. It is a robot modelled after a hammerhead shark.

Hammerfall was first made available with the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Its game debut was in Make a Good Mega Man Level: Episode Zero, where it appeared in Null and Void.

Behavior

Hammerfall floats in one spot, but will fall downwards when Mega Man gets close enough to them (how close he needs to be can be changed via the "radius" variable with creation code). Once they hit the ground, they create four rocks that fly down in an arc, before rising back up to their original spot. How long a Hammerfall takes to rise back up can also be changed with creation code, by changing the value of the "cooldownSmashed" variable.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 3 1 2 3 2 3 1/5 2
Other Notes

Make a Good Mega Man Level 2Megamix Only

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 2 3 1 1 Y 5 3 3 3 3
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 3 3 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 4 2 0 2 1/1/2 2 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 3 3 3
Icicle Chip 2 2 2 2
Zap Chip 2 5 3 3
Psycho Chip 1 1* 3 2
Other Notes *Reflected shots do 2 damage.

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 6 2 2
Other Notes