Difference between revisions of "Sumatran"
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|hp=3 | |hp=3 | ||
|at=6 (contact) | |at=6 (contact) | ||
| − | |weak=[[Gemini Laser]]{{1}}<br>[[Metal Blade]], [[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Super Arrow]], [[Flame Mixer]], [[Plant Barrier]]{{Megamix}} | + | |weak=[[Gemini Laser]]{{1}}<br>[[Metal Blade]], [[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]], [[Rec Can]], [[Banshee Wail]]{{3}}<br>[[Super Arrow]], [[Flame Mixer]], [[Plant Barrier]]{{Megamix}} |
|category=Nature | |category=Nature | ||
|location='''MaGMML(1R):'''<br>[[Napalm Forest and Caves]]<br>[[Maze of Death]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Mix & Match]]<br>[[Jungle Base]]<br>[[AD 2101]]<br>[[Reality Core]]<br>[[Star Road]]<br>[[The Pit of Pits]] | |location='''MaGMML(1R):'''<br>[[Napalm Forest and Caves]]<br>[[Maze of Death]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Mix & Match]]<br>[[Jungle Base]]<br>[[AD 2101]]<br>[[Reality Core]]<br>[[Star Road]]<br>[[The Pit of Pits]] | ||
| Line 85: | Line 85: | ||
|ice=3 | |ice=3 | ||
|break=2 | |break=2 | ||
| + | |tape=2/3/Y | ||
| + | |lantern=2 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=1 | ||
| + | |rec=5/4 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=1 | ||
| + | |royal=3 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
|notes= | |notes= | ||
}} | }} | ||
Revision as of 21:23, 24 January 2025
| Sumatran | |||||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||||
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Sumatran is an enemy from Mega Man 5. It is a security robot modeled after a tiger.
Sumatran was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Napalm Forest and Caves and Maze of Death, as well as the Wily stage Flashback Database.
Sumatran returned in Make a Good Mega Man Level 2, where it appeared in the entries Mix & Match, Jungle Base, and AD 2101, as well as the Wily stage Reality Core, the Tier X stage Star Road, and the Pit of Pits sub-levels "Logan's Runner", "Lyrickrolled", and "Tselinoyarsk 20XX". It went unused as an enemy in Make a Good 48 Hour Mega Man Level, but a Sumatran can be found on the SS Elroy as an NPC outside the Kickboxing Club. Though initially static, it will move progressively faster as more Energy Elements are collected.
Contents
Behavior
Sumatrans will sit still at first. After a certain amount of time, they will leap forward, performing an additional leap if Mega Man is close enough, before waiting to leap again.
By default, Sumatrans are orange, but by setting "col = 1" in a Sumatran's creation code, it will turn white.
Damage Table
Make a Good Mega Man Level
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2 3 |
4 1 |
2 2 |
0 3 |
2 0.5 |
1 3 |
1/1/4 1/5 |
2 2 | |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. | ||||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 3 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
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Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
1 1 |
2 2 |
2 2 |
1 1 |
Y Y |
3 3 |
3 3 |
3 1 |
3 3 |
1 3 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 3 | 2 | ||||||||||||
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| 2/3/Y | 2 | 1/2/3 | 1 | 5/4 | 4 | 0.5 | 1 | 1 | 3 | 3/1 | 1 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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