Difference between revisions of "Glooper"
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'''"Glooper"''' is an enemy from ''[[Rockman & Forte: Mirai Kara no Chousensha]]''. It is a frog robot that spits green globs that immobilise its enemies. | '''"Glooper"''' is an enemy from ''[[Rockman & Forte: Mirai Kara no Chousensha]]''. It is a frog robot that spits green globs that immobilise its enemies. | ||
| − | Glooper was first made available with the [[Megamix Engine]], and subsequently the devkits for all games created with it. Its first appearance in a game was ''[[Make a Good Mega Man Level: Episode Zero]]'', where it appeared in [[Offshore Hangar Cluster]]. It went on to appear in ''[[Make a Good Mega Man Level 3]]''; in the entries [[Toxic Trouble]], [[Trouble in the Fortress]] and [[Chemical Industry]], and in the [[Weapon Tutorials|Contest Weapon Playground]]. | + | Glooper was first made available with the [[Megamix Engine]], and subsequently the devkits for all games created with it. Its first appearance in a game was ''[[Make a Good Mega Man Level: Episode Zero]]'', where it appeared in [[Offshore Hangar Cluster]]. It went on to appear in ''[[Make a Good Mega Man Level 3]]''; in the entries [[Toxic Trouble]], [[Trouble in the Fortress]], and [[Chemical Industry]], and in the [[Weapon Tutorials|Contest Weapon Playground]]. |
==Behavior== | ==Behavior== | ||
Latest revision as of 23:20, 28 January 2025
This article's name is conjectural, as an official name for the subject has yet to be found, and may not even exist. If an official name is found, please move this article to its correct name!
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"Glooper" is an enemy from Rockman & Forte: Mirai Kara no Chousensha. It is a frog robot that spits green globs that immobilise its enemies.
Glooper was first made available with the Megamix Engine, and subsequently the devkits for all games created with it. Its first appearance in a game was Make a Good Mega Man Level: Episode Zero, where it appeared in Offshore Hangar Cluster. It went on to appear in Make a Good Mega Man Level 3; in the entries Toxic Trouble, Trouble in the Fortress, and Chemical Industry, and in the Contest Weapon Playground.
Contents
Behavior
Glooper stands in place and periodically shoots green balls of goo straight ahead. If one such ball hits Mega Man, it will hinder his movement by making him walk slower and disabling his ability to jump, climb ladders, and slide. Additionally, it will damage him over time, requiring Mega Man to attack it constantly (which he will do instead of firing projectiles) to break free.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 3 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 3 | 4 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 3 | 2 | ||||||||||||
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| 2/3/Y | 2 | 1/2/3 | 1 | 5/4 | 4 | 0.5 | 1 | 1 | 3 | 3/1 | 1 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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2 | 2 | 2 | 2 | ||||||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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