Difference between revisions of "Colton"
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| − | + | '''Colton''' is an enemy from ''[[Mega Man 6]]''. It is a cowboy-like robot designed to be an extra in robot westerns. | |
| − | '''Colton''' is an enemy from ''[[Mega Man 6]]''. | ||
Colton was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Mix & Match]], [[Sheriff Man (stage)|Sheriff Man]], and [[Identity Crisis]], as well as the Wily stages [[Water Ducts]], [[Inner Sanctum]], and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stages [[Coyote Man (stage)|Coyote Man]] and [[Null and Void]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Magic Crash-Pit Ride" and "WIIIILLLLLLDDDDD West". It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' entry [[Flooded Temple]] and fortress stage [[Up 'n' Duck]]. | Colton was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Mix & Match]], [[Sheriff Man (stage)|Sheriff Man]], and [[Identity Crisis]], as well as the Wily stages [[Water Ducts]], [[Inner Sanctum]], and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stages [[Coyote Man (stage)|Coyote Man]] and [[Null and Void]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Magic Crash-Pit Ride" and "WIIIILLLLLLDDDDD West". It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' entry [[Flooded Temple]] and fortress stage [[Up 'n' Duck]]. | ||
Revision as of 16:14, 9 November 2018
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Colton is an enemy from Mega Man 6. It is a cowboy-like robot designed to be an extra in robot westerns.
Colton was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Mix & Match, Sheriff Man, and Identity Crisis, as well as the Wily stages Water Ducts, Inner Sanctum, and Reality Core, the Tier X stages Coyote Man and Null and Void, and the Pit of Pits sub-levels "Magic Crash-Pit Ride" and "WIIIILLLLLLDDDDD West". It also appeared in the Make a Good 24 Hour Mega Man Level entry Flooded Temple and fortress stage Up 'n' Duck.
Contents
Behavior
Coltons fire bullets, waiting to fire each bullet until the previous one either despawns or is reflected by Jewel Satellite.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 3 | 2 | 3 | 0.5 | 3 | 1/5 | 2 |
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Make a Good Mega Man Level 2
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| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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Make a Good 24 Hour Mega Man Level
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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