| Mad Grinder
|
|
|
|
| Artwork by Capcom
|
|
|
|
|
| Information
|
|
|
| In-Game Information
|
| HP: |
18
|
| Attack Damage: |
4 (contact) 4 (cutter) 5 (fireball)
|
| Weakness(es): |
Water Shield, Tornado Blow, Ice Wall3 Rain Flush, Salt Water, Concrete Shot48H Icicle Chip (Z-Saber, Blank Drive)EZ Top Spin, Black Hole Bomb, Triple Blade, Sakugarne, Wire Adaptor, Super Arm, Chill Spike, Block DropperMegamix Only
|
| Category: |
Bulky, Fire, Shielded
|
| Location(s): |
MaGMML: Episode Zero: Metropolitan Neapolitan
|
| Misc. Information
|
| Script: |
マッドグラインダー
|
| Romaji: |
Maddo Guraindā
|
| Programmer(s): |
ACESpark
|
| Artist(s): |
ACESpark
|
| Series Information
|
| Official Game Appearances: |
Mega Man 7
|
| MaGMML Game Appearances: |
MaGMML: Episode Zero (Midboss)
|
|
|
|
|
Mad Grinder is a midboss from Mega Man 7. It is a giant road roller robot.
Mad Grinder is included in the Megamix Engine, and is planned to appear as a devkit midboss in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. It first appeared in Make a Good Mega Man Level: Episode Zero as the midboss of the stage Metropolitan Neapolitan.
Behavior
Mad Grinder will start the battle by rolling forward. When it makes contact with a surface, it will perform one of two attacks:
- Fire a spinning blade from its head that rolls along the ground. When the blade hits a wall, it will bounce off and land back on Mad Grinder's head.
- Fire four fireballs from its mouth, one at a time. Each consecutive fireball is at a lower angle than the previous.
After performing one of these attacks, Mad Grinder will back up. When it reaches another surface, it will jump up in the air, creating a quake that shakes Mega Man briefly. It will then use its spinning blade attack, after which it repeats its pattern.
If Mad Grinder is given the creation code value "variant = 1", it will not use its fireball attack.
Damage Table
Make a Good Mega Man LevelMegamix Only
|
|
|
|
|
|
|
|
|
| 1/1/3
|
1
|
1
|
2
|
3
|
0.5
|
3
|
1/5
|
2
|
| Other Notes
|
|
Make a Good Mega Man Level 2Megamix Only
|
|
|
|
|
|
|
|
|
|
|
| 1/1/3
|
1
|
1
|
1
|
3
|
Y
|
1
|
2
|
4
|
3
|
2
|
| Other Notes
|
|
Make a Good Mega Man Level 3
|
|
|
|
|
|
|
|
|
| 1/1/3
|
1
|
2
|
3
|
6
|
2
|
1
|
5
|
2
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Other Notes
|
|
Make a Good 24 Hour Mega Man LevelMegamix Only
|
|
|
|
| 1/1/3
|
4/2
|
1/5
|
99
|
| Other Notes
|
|
Make a Good 48 Hour Mega Man Level
|
|
|
|
|
|
|
|
|
|
| 1/1/3
|
1
|
4
|
0
|
2
|
1/1/2
|
4
|
3
|
2
|
|
| Other Notes
|
|
Make a Good Mega Man Level: Episode Zero
|
|
|
|
|
|
|
1
|
1
|
2
|
0
|
|
2
|
4
|
3
|
4
|
|
0.5
|
1
|
1
|
0.5
|
|
3
|
6
|
4
|
6
|
|
1
|
1
|
2
|
2
|
|
2
|
3
|
3
|
3
|
| Other Notes
|
|
Megamix Engine
|
|
|
|
|
|
| 1/1/3
|
Y
|
2
|
1
|
3
|
2
|
| Other Notes
|
|
Trivia
- Mad Grinder's fireball attack was not used in Mega Man 7 (though a similar fire attack is used by it in the game's intro); rather, it originates from the arcade game Mega Man 2: The Power Fighters.