| Mega Man V
|
|
|
|
| Mega Man V North American boxart
|
|
|
| Game Information
|
|
|
| Developer(s):
|
Minakuchi Engineering
|
| Publisher(s):
|
Capcom
|
| Series:
|
Mega Man Classic
|
| Platform(s):
|
Game Boy
|
| Release date(s):
|
July 22, 1994
|
| Genre(s):
|
Action / Platform
|
| Media:
|
Physical cartridge, digital download
|
|
Mega Man V is the fifth and final classic Mega Man game on the Game Boy. It makes several strong deviations from the previous Game Boy games. Instead of fighting Robot Masters from the NES Mega Man games, Mega Man fights a brand new group of bosses known as the Stardroids. Like the previous Game Boy games, only four stages can be accessed from the start, and beating them grants access to a middle stage, followed by four more stages before facing Terra (the leader of the Stardroids), and concluding with a final stage that leads to a battle against Dr. Wily. Instead of the Mega Buster, Mega Man's primary weapon is the Mega Arm, and he is given an additional companion in the form of Tango. Finally, although Dr. Wily is proven to be responsible for the game's events, the final boss is not Dr. Wily himself.
Representation in MaGMML
While the game completely lacked representation in Make a Good Mega Man Level and received minimal representation in Make a Good Mega Man Level 2, Mega Man V was given immense amounts of representation in Make a Good Mega Man Level 3, to the point where every single enemy and midboss from the game is present in the third contest's devkit.
Weapons
Devkit Assets
Enemies
Midbosses
Gimmicks
Bosses
Other