The Moon

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The Moon
Information
In-Game Information
HP: 15 (MaGMML1)
56 (MaGMML2)
Weakness(es): Gemini Laser (MaGMML1)
Super Arrow, Sakugarne (MaGMML2)
Type: Space
Occupation: Natural Satellite
Main Stage: NEON GRAVITY
Location(s): Tier 10
Misc. Information
Programmer(s): Friendly Dictator (MaGMML1)
ACESpark (MaGMML2)
Eye Color: Gold
Series Information
MaGMML Game Appearances: MaGMML1 (Midboss)
MaGMML2 (Boss)
Other Appearances: Cocoron
TheMoon.gif

The Moon is a midboss in Make a Good Mega Man Level, based on a boss from the Famicom video game Cocoron. It appears in NEON GRAVITY.

It reappears in Make a Good Mega Man Level 2 as a secret boss in Tier 10 after completing the Wily Star II.

Battle

Make a Good Mega Man Level

Being a midboss, the Moon follows an incredibly simple pattern. It will float back and forth, and whenever it reaches the right side of the room, it will close its eyes to make itself invulnerable to damage, and then shoot 4 fireballs at Mega Man before opening its eyes again and resuming its pattern of floating. The Moon has its own gravitational pull, significantly changing how Mega Man should attack it. It also has no invincibility frames, meaning that while attacks like Gemini Laser deal more damage per projectile, weapons such as Black Hole Bomb will defeat it faster.

Make a Good Mega Man Level 2

The Moon has been upgraded from a midboss to a full-on boss. This means that it now has invincibility frames, and its pattern has been upgraded extremely from the first game. While it still has a gravitational pull, it floats much higher above the screen than before, which means using said gravitational pull is pretty much required to hit it. The Moon starts the fight by using the following pattern:

  • Shoot 12 fireballs upwards that drop down and bounce off the ground once before falling off the screen.
  • Shoot 5 groups of 3 fireballs straight down that bounce off the ground once before falling off the screen.
  • Drop 6 fireballs that, upon hitting the ground, shoot 3 smaller fireballs and create a small moving flame.

Once the Moon reaches 28 health, its pattern changes to the following:

  • Teleport to Mega Man's position 3 times.
  • Create a horizontal wave of flames across the middle of the screen. One part of this wave has a gap large enough for Mega Man to fit through easily.
  • Shoot 3 fireballs.
  • Slam into the ground, launching Mega Man into the air, possibly into the wave of flames.
  • Repeat the above two steps twice. The flames will disappear after this.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 3 5 3 0 3 1 1/1/2 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3 1 1 1 3 N 0 1 4 1 4
Other Notes


Make a Good Mega Man Level - Tier 5
Entry Stages
Citadel BasementNEON GRAVITYMega Man WorldGlass Man
Bosses
The MoonGravity MachineRonrezBirdoGlass Man
Make a Good Mega Man Level 2 - Tier 10
Entry Stages
Boil ManKomuso TempleLaunch Man & Shuttle ManCyber ManBeneath Sand and RockQuarantine WomanNeapolitan ManHaunt ManThe Stage Nobody Asked ForIdentity Crisis
List of Bosses
Boil ManAir CapsuleKomuso ManLaunch & Shuttle ManCyber Man8 Centipeder TowerQuarantine WomanNeapolitan ManHaunt ManSpiked-Wall ManPharaoh Man's RevengeAlter Man
Extra Bosses
The MoonBirdoGlass Man