Difference between revisions of "Screw Bomber"

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|weak=[[Gemini Laser]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Break Dash]]{{3}}<br>[[Search Snake]], [[Concrete Shot]]{{48H}}<br>[[Solar Blaze]], [[Top Spin]], [[Black Hole Bomb]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
 
|weak=[[Gemini Laser]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Break Dash]]{{3}}<br>[[Search Snake]], [[Concrete Shot]]{{48H}}<br>[[Solar Blaze]], [[Top Spin]], [[Black Hole Bomb]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
 
|category=Cannons, Grounded
 
|category=Cannons, Grounded
|location='''MaGMML1:'''<br>[[Sky Ziggurat]]<br>[[Hard to See Land]]<br>[[Final Stage]]<br>'''MaGMML2:'''<br>[[Taco Man (stage)|Taco Man]]<br>[[Orbital Station]]<br>[[Maze of Significantly Less Death]]<br>[[Volcanic Furnace]]<br>[[A Mega Man for All Seasons]]<br>[[Gunpowder Cellar]]<br>[[Classic Castle]]<br>[[Reality Core]]<br>[[Null and Void]]<br>[[The Pit of Pits]]
+
|location='''MaGMML:'''<br>[[Sky Ziggurat]]<br>[[Hard to See Land]]<br>[[Final Stage]]<br>'''MaGMML2:'''<br>[[Taco Man (stage)|Taco Man]]<br>[[Orbital Station]]<br>[[Maze of Significantly Less Death]]<br>[[Volcanic Furnace]]<br>[[A Mega Man for All Seasons]]<br>[[Gunpowder Cellar]]<br>[[Classic Castle]]<br>[[Reality Core]]<br>[[Null and Void]]<br>[[The Pit of Pits]]
|OffAppear=[[Mega Man 1]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]]
+
|OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]]
 
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
 
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
 
|appear2=
 
|appear2=
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'''Screw Bomber''' is an enemy from the original ''[[Mega Man 1|Mega Man]]''. It is a small screw-shaped robot originally meant for fire-extinguishing. It can hide in either the floor or the ceiling.
 
'''Screw Bomber''' is an enemy from the original ''[[Mega Man 1|Mega Man]]''. It is a small screw-shaped robot originally meant for fire-extinguishing. It can hide in either the floor or the ceiling.
  
Screw Bomber was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[Sky Ziggurat]] and [[Hard to See Land]], as well as the Wily stage [[Flashback Database]].
+
Screw Bomber was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Sky Ziggurat]] and [[Hard to See Land]], as well as the Wily stage [[Flashback Database]].
  
 
Screw Bomber returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Taco Man (stage)|Taco Man]], [[Orbital Station]], [[Maze of Significantly Less Death]], [[Volcanic Furnace]], [[A Mega Man for All Seasons]], and [[Gunpowder Cellar]], as well as the Wily stages [[Classic Castle]] and [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-levels "A Warehouse of Scissors", "Warp Zone", and "Wily's Cutting Edge Deja Vu", and in [[Null and Void]].
 
Screw Bomber returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Taco Man (stage)|Taco Man]], [[Orbital Station]], [[Maze of Significantly Less Death]], [[Volcanic Furnace]], [[A Mega Man for All Seasons]], and [[Gunpowder Cellar]], as well as the Wily stages [[Classic Castle]] and [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-levels "A Warehouse of Scissors", "Warp Zone", and "Wily's Cutting Edge Deja Vu", and in [[Null and Void]].

Revision as of 09:19, 4 June 2019

Screw Bomber
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3
Attack Damage: 1 (contact)
3 (projectile)1
2 (projectile)23
Weakness(es): Gemini Laser1
Sakugarne2
Tornado Blow, Break Dash3
Search Snake, Concrete Shot48H
Solar Blaze, Top Spin, Black Hole Bomb, Wheel Cutter, Sakugarne, Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Cannons, Grounded
Location(s): MaGMML:
Sky Ziggurat
Hard to See Land
Final Stage
MaGMML2:
Taco Man
Orbital Station
Maze of Significantly Less Death
Volcanic Furnace
A Mega Man for All Seasons
Gunpowder Cellar
Classic Castle
Reality Core
Null and Void
The Pit of Pits
Misc. Information
Japanese Name: Screw Driver
Script: スクリュードライバー
Romaji: Sukuryū Doraibā
Programmer(s): WreckingPrograms
Series Information
Official Game Appearances: Mega Man
Mega Man: Dr. Wily's Revenge
Mega Man: The Wily Wars
Mega Man Powered Up
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
ScrewBomber.png
"An enemy that acts as a turret. When you get close, they will rise up and shoot a spray of 5 shots and then rise back down again. It's harder to hit it when it's down."
―Note in Screw Bomber's code, Megamix Engine

Screw Bomber is an enemy from the original Mega Man. It is a small screw-shaped robot originally meant for fire-extinguishing. It can hide in either the floor or the ceiling.

Screw Bomber was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Sky Ziggurat and Hard to See Land, as well as the Wily stage Flashback Database.

Screw Bomber returned in Make a Good Mega Man Level 2, where it appeared in the entries Taco Man, Orbital Station, Maze of Significantly Less Death, Volcanic Furnace, A Mega Man for All Seasons, and Gunpowder Cellar, as well as the Wily stages Classic Castle and Reality Core, the Pit of Pits sub-levels "A Warehouse of Scissors", "Warp Zone", and "Wily's Cutting Edge Deja Vu", and in Null and Void.

Behavior

Screw Bombers will stay half-submerged in the ground or ceiling at first, eventually raising up and firing two spreads of five bullets before lowering back down. In Make a Good Mega Man Level 2, their hitbox is big enough that the Mega Buster, while Mega Man is level with them, can damage them even when tucked in.

By default, Screw Bombers are red, but setting "col = #" in a Screw Bomber's creation code will change its color (1 makes it orange, 2 makes it blue).

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
1
1
4
1
3
4
3
3
2
0.5
1
3
1/1/4
1/5
3
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
2
3
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 3
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes


Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 3 1/1/2 2 3 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes