Difference between revisions of "Tondeall"
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|hp=2{{1}}<br>1{{2}}{{3}} | |hp=2{{1}}<br>1{{2}}{{3}} | ||
|at=3 (contact){{1}}<br>4 (contact){{2}}{{3}}<br>3 (projectile) | |at=3 (contact){{1}}<br>4 (contact){{2}}{{3}}<br>3 (projectile) | ||
| − | |weak=[[Gemini Laser]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Hornet Chaser]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Power Stone]], [[Plant Barrier]]{{Megamix}} | + | |weak=[[Gemini Laser]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Hornet Chaser]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Power Stone]], [[Plant Barrier]]{{Megamix}} |
|category=Floating | |category=Floating | ||
|location='''MaGMML(1R):'''<br>[[Chroma Key]]<br>[[Napalm Forest and Caves]]<br>[[Hard to See Land]]<br>[[Everything's Blowing Up]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Jungle Base]]<br>[[Holy Crap, Mega Man Can Airslide?]]<br>[[Volcanic Furnace]]<br>[[Starman Recreation]]<br>[[Changeable Caverns]]<br>[[City Under Siege]]<br>[[Escape Sequence]]<br>[[Outer Space]]<br>[[Reality Core]]<br>[[The Pit of Pits]] | |location='''MaGMML(1R):'''<br>[[Chroma Key]]<br>[[Napalm Forest and Caves]]<br>[[Hard to See Land]]<br>[[Everything's Blowing Up]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Jungle Base]]<br>[[Holy Crap, Mega Man Can Airslide?]]<br>[[Volcanic Furnace]]<br>[[Starman Recreation]]<br>[[Changeable Caverns]]<br>[[City Under Siege]]<br>[[Escape Sequence]]<br>[[Outer Space]]<br>[[Reality Core]]<br>[[The Pit of Pits]] | ||
| Line 45: | Line 45: | ||
|phar=1/1/4<br>1/5 | |phar=1/1/4<br>1/5 | ||
|magic=3<br>2 | |magic=3<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine}} | + | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine |
| + | }} | ||
| + | |||
| + | ===Make a Good Mega Man Level Remastered=== | ||
| + | {{Damagetable1R | ||
| + | |buster=1/1/3 | ||
| + | |metal=1 | ||
| + | |gemini=1 | ||
| + | |solar=2 | ||
| + | |top=3 | ||
| + | |wool=1 | ||
| + | |black=3 | ||
| + | |phar=1/20 | ||
| + | |magic=2 | ||
| + | |orb=3 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| Line 59: | Line 76: | ||
|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}} | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine |
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 71: | Line 90: | ||
|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
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|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
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|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
| Line 99: | Line 124: | ||
|block=2 | |block=2 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 5 Enemies]][[Category:Floating Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 5 Enemies]][[Category:Floating Enemies]] | ||
Revision as of 17:49, 26 October 2019
| Tondeall | |||||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||||
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Tondeall is an enemy from Mega Man 5. It is a flying artillery robot.
Tondeall was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Chroma Key, Napalm Forest and Caves, and Hard to See Land, as well as the Wily stages Everything's Blowing Up and Flashback Database.
Tondeall returned in Make a Good Mega Man Level 2, where it appeared in the entries Jungle Base, Holy Crap, Mega Man Can Airslide?, Volcanic Furnace, Starman Recreation, Changeable Caverns, City Under Siege, and Escape Sequence, as well as the Wily stages Outer Space and Reality Core, and the Pit of Pits sub-levels "Chroma Key?", "Hot Liquid Sector", and "Stormy Ascent".
Contents
Behavior
Tondealls will fly back and forth in a fixed area, periodically firing spreads of two projectiles.
Tondealls have two creation code values:
- moveDist - The distance the Tondeall will move before turning around. Default value is 32.
- moveDir - The direction the Tondeall moves in. 0 (the default value) makes it move horizontally, 1 makes it move vertically, 2 makes it move diagonally right, and 3 makes it move diagonally left.
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
2 1 |
4 1 |
2 2 |
2 3 |
2 0.5 |
1 3 |
1/1/4 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
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Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 3 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 5 | 2 | 2 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 4 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||