Difference between revisions of "Press'n"

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(Created page with "{{enemy |name=Press'n |image=250px|Artwork by Capcom |caption=Artwork by Capcom |jname= |script=プレスン |romaji=Puresun |altname= |designer= |pr...")
 
 
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|hp=10
 
|hp=10
 
|at=6 (contact)
 
|at=6 (contact)
|weak=[[Tornado Blow]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Pharaoh Shot]], [[Grab Buster]], [[Sakugarne]], [[Plant Barrier]]{{Megamix}}
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|weak=[[Tornado Blow]], [[Rec Can]], [[Banshee Wail]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Gemini Laser]], [[Pharaoh Shot]], [[Grab Buster]], [[Sakugarne]], [[Plant Barrier]]{{Megamix}}
 
|category=Semi Bulky
 
|category=Semi Bulky
|location=
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|location='''MaGMML3:'''<br>[[Hunter Tower]]<br>[[Mega Man DEV]]<br>[[Underground Runaround]]<br>'''MaG48HMML:'''<br>[[Copper Cave]]<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Nocturnal Assault]]<br>[[Null and Void (Episode Zero)|Null and Void]]
 
|OffAppear=[[Mega Man IV]]
 
|OffAppear=[[Mega Man IV]]
|MaGMMLAppear=
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|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear=  
 
|appear=  
 
|appear2=  
 
|appear2=  
 
|sprite=[[File:Press'n.png]]
 
|sprite=[[File:Press'n.png]]
 
}}
 
}}
'''Press'n''' is an enemy from ''[[Mega Man IV]]''. It is a robot resembling a miniature version of one of [[Doctor Albert W. Wily|Dr. Wily]]'s Wily Machines; specfically, the one he used in ''[[Mega Man III]]''.
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'''Press'n''' is an enemy from ''[[Mega Man IV]]''. It is a robot resembling a miniature version of one of [[Doctor Albert W. Wily|Dr. Wily]]'s Wily Machines; specifically, the one he used in ''[[Mega Man III]]''.
  
Press'n was first made available with the [[Megamix Engine]], and as such was present in the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''.
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Press'n was first made available with the [[Megamix Engine]], and as such was present in the devkits for every game to use it. The first of these to use Press'n was ''[[Make a Good Mega Man Level: Episode Zero]]'', where it was used in [[Nocturnal Assault]] and [[Null and Void (Episode Zero)|Null and Void]]. Press'n reappeared in the ''[[Make a Good 48 Hour Mega Man Level]]'' entry [[Copper Cave]]; additionally, it appears as an enemy in one of [[Don Atetemino]]'s mini-level boxes. In ''[[Make a Good Mega Man Level 3]]'', it appears in the entries [[Hunter Tower]], [[Mega Man DEV]], and [[Underground Runaround]].
  
 
==Behavior==
 
==Behavior==
 
Press'n attacks by rising into the air, then dropping in a curve to crash into [[Mega Man]]. How far it moves while dropping varies depending on Mega Man's proximity to them, and how high in the air they are. Press'ns deal higher than average contact damage, and are considerably bulky, making them rather dangerous enemies.
 
Press'n attacks by rising into the air, then dropping in a curve to crash into [[Mega Man]]. How far it moves while dropping varies depending on Mega Man's proximity to them, and how high in the air they are. Press'ns deal higher than average contact damage, and are considerably bulky, making them rather dangerous enemies.
 +
 +
==Variants==
 +
{| border="1" style=""
 +
|-style="background:#99B1FF;"
 +
! width="1%" |Sprite
 +
! width="5%" |Name
 +
! width="7%" |MaGMML Appearance(s)
 +
! width="7%" |Location(s)
 +
! width="20%" |Description
 +
! width="7%" |Designer(s)
 +
! width="7%" |HP
 +
! width="7%" |Attack Damage
 +
|-
 +
| style="text-align: center;"|[[File:VioletPress'n.png]]
 +
| style="text-align: center;"|Violet Press'n
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| style="text-align: center;"|''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]''
 +
| style="text-align: center;"|[[Nocturnal Assault]]
 +
| style="text-align: center;"|A Press'n with red and violet colours. When it lands, it creates short-ranged shockwaves on either side. When destroyed, it will always drop a large Weapon Energy pickup.
 +
| style="text-align: center;"|[[Zelo]]
 +
| style="text-align: center;"|10
 +
| style="text-align: center;"|5 (contact)<br>3 (shockwave)
 +
|-
 +
| style="text-align: center;"|[[File:BluePressn.png]]
 +
| style="text-align: center;"|Blue Press'n
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| style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]''
 +
| style="text-align: center;"|[[Underground Runaround]]
 +
| style="text-align: center;"|A blue Press'n that fires the energy orb of a [[Big Snakey]] when it lands. Has twice as much HP as a normal Press'n.
 +
| style="text-align: center;"|[[DeltaMudkip]]
 +
| style="text-align: center;"|20
 +
| style="text-align: center;"|6 (contact)<br>5 (energy orb)
 +
|-
 +
|}
  
 
==Damage Table==
 
==Damage Table==
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good Mega Man Level 2{{Megamix}}===
 
===Make a Good Mega Man Level 2{{Megamix}}===
 
{{Damagetable2M
 
{{Damagetable2M
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|ice=2
 
|ice=2
 
|break=2
 
|break=2
|notes=
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|tape=2/3/Y
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|lantern=1
 +
|prismatic=1/2/3
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|beet=2
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|rec=4/3
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|banshee=4
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|propeller=0.5
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|cable=1
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|shoes=1
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|royal=3
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|bait=3/1
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|power=1
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|notes=Damage values are identical for Blue Press'n.
 
}}
 
}}
 
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
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|beat=2
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|notes=
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}}
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===Make a Good Mega Man Level: Episode Zero===
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{{DamagetableEZ
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|buster=1
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|saber=1
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|burst=2
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|drive=99
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|cutbuster=1
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|cutsaber=1
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|cutburst=2
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|cutdrive=2
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|flamebuster=2
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|flamesaber=3
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|flameburst=3
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|flamedrive=2
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|icebuster=1
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|icesaber=1
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|iceburst=2
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|icedrive=1
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|zapbuster=1
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|zapsaber=1
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|zapburst=2
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|zapdrive=2
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|psybuster=1
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|psysaber=1
 +
|psyburst=2
 +
|psydrive=2
 
|notes=
 
|notes=
 
}}
 
}}
 
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
 
|buster=1/1/3
 
|buster=1/1/3
|time=N
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|time=Y
 
|stone=2
 
|stone=2
 
|plant=4
 
|plant=4
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}}
 
}}
  
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man IV Enemies]][[Category:Semi Bulky Enemies]]
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[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Custom Enemies (MaGMML:EZ)]][[Category:Mega Man IV Enemies]][[Category:Semi Bulky Enemies]]

Latest revision as of 23:17, 28 September 2024

Press'n
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 10
Attack Damage: 6 (contact)
Weakness(es): Tornado Blow, Rec Can, Banshee Wail3
Salt Water, Concrete Shot48H
Flame Chip (Z-Saber, Z-Burst)EZ
Gemini Laser, Pharaoh Shot, Grab Buster, Sakugarne, Plant BarrierMegamix Only
Category: Semi Bulky
Location(s): MaGMML3:
Hunter Tower
Mega Man DEV
Underground Runaround
MaG48HMML:
Copper Cave
Pandora's Parlor
MaGMML: Episode Zero:
Nocturnal Assault
Null and Void
Misc. Information
Script: プレスン
Romaji: Puresun
Programmer(s): NaOH
Series Information
Official Game Appearances: Mega Man IV
MaGMML Game Appearances: MaGMML3 (Enemy)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Press'n.png

Press'n is an enemy from Mega Man IV. It is a robot resembling a miniature version of one of Dr. Wily's Wily Machines; specifically, the one he used in Mega Man III.

Press'n was first made available with the Megamix Engine, and as such was present in the devkits for every game to use it. The first of these to use Press'n was Make a Good Mega Man Level: Episode Zero, where it was used in Nocturnal Assault and Null and Void. Press'n reappeared in the Make a Good 48 Hour Mega Man Level entry Copper Cave; additionally, it appears as an enemy in one of Don Atetemino's mini-level boxes. In Make a Good Mega Man Level 3, it appears in the entries Hunter Tower, Mega Man DEV, and Underground Runaround.

Behavior

Press'n attacks by rising into the air, then dropping in a curve to crash into Mega Man. How far it moves while dropping varies depending on Mega Man's proximity to them, and how high in the air they are. Press'ns deal higher than average contact damage, and are considerably bulky, making them rather dangerous enemies.

Variants

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
VioletPress'n.png Violet Press'n MaGMML: Episode Zero Nocturnal Assault A Press'n with red and violet colours. When it lands, it creates short-ranged shockwaves on either side. When destroyed, it will always drop a large Weapon Energy pickup. Zelo 10 5 (contact)
3 (shockwave)
BluePressn.png Blue Press'n MaGMML3 Underground Runaround A blue Press'n that fires the energy orb of a Big Snakey when it lands. Has twice as much HP as a normal Press'n. DeltaMudkip 20 6 (contact)
5 (energy orb)

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 3 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2Megamix Only

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 2 1 3 1 Y 1 2 4 3 2
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 1/2/3 2 4/3 4 0.5 1 1 3 3/1 1
Other Notes Damage values are identical for Blue Press'n.

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 3 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 3 3 2
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 1 1 2 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes