Difference between revisions of "Press'n"
Spin Attaxx (talk | contribs) (Created page with "{{enemy |name=Press'n |image=250px|Artwork by Capcom |caption=Artwork by Capcom |jname= |script=プレスン |romaji=Puresun |altname= |designer= |pr...") |
|||
| (6 intermediate revisions by 4 users not shown) | |||
| Line 12: | Line 12: | ||
|hp=10 | |hp=10 | ||
|at=6 (contact) | |at=6 (contact) | ||
| − | |weak=[[Tornado Blow]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[ | + | |weak=[[Tornado Blow]], [[Rec Can]], [[Banshee Wail]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Gemini Laser]], [[Pharaoh Shot]], [[Grab Buster]], [[Sakugarne]], [[Plant Barrier]]{{Megamix}} |
|category=Semi Bulky | |category=Semi Bulky | ||
| − | |location= | + | |location='''MaGMML3:'''<br>[[Hunter Tower]]<br>[[Mega Man DEV]]<br>[[Underground Runaround]]<br>'''MaG48HMML:'''<br>[[Copper Cave]]<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Nocturnal Assault]]<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Mega Man IV]] | |OffAppear=[[Mega Man IV]] | ||
| − | |MaGMMLAppear= | + | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear= | |appear= | ||
|appear2= | |appear2= | ||
|sprite=[[File:Press'n.png]] | |sprite=[[File:Press'n.png]] | ||
}} | }} | ||
| − | '''Press'n''' is an enemy from ''[[Mega Man IV]]''. It is a robot resembling a miniature version of one of [[Doctor Albert W. Wily|Dr. Wily]]'s Wily Machines; | + | '''Press'n''' is an enemy from ''[[Mega Man IV]]''. It is a robot resembling a miniature version of one of [[Doctor Albert W. Wily|Dr. Wily]]'s Wily Machines; specifically, the one he used in ''[[Mega Man III]]''. |
| − | Press'n was first made available with the [[Megamix Engine]], and as such was present in the devkits for ''[[Make a Good Mega Man Level | + | Press'n was first made available with the [[Megamix Engine]], and as such was present in the devkits for every game to use it. The first of these to use Press'n was ''[[Make a Good Mega Man Level: Episode Zero]]'', where it was used in [[Nocturnal Assault]] and [[Null and Void (Episode Zero)|Null and Void]]. Press'n reappeared in the ''[[Make a Good 48 Hour Mega Man Level]]'' entry [[Copper Cave]]; additionally, it appears as an enemy in one of [[Don Atetemino]]'s mini-level boxes. In ''[[Make a Good Mega Man Level 3]]'', it appears in the entries [[Hunter Tower]], [[Mega Man DEV]], and [[Underground Runaround]]. |
==Behavior== | ==Behavior== | ||
Press'n attacks by rising into the air, then dropping in a curve to crash into [[Mega Man]]. How far it moves while dropping varies depending on Mega Man's proximity to them, and how high in the air they are. Press'ns deal higher than average contact damage, and are considerably bulky, making them rather dangerous enemies. | Press'n attacks by rising into the air, then dropping in a curve to crash into [[Mega Man]]. How far it moves while dropping varies depending on Mega Man's proximity to them, and how high in the air they are. Press'ns deal higher than average contact damage, and are considerably bulky, making them rather dangerous enemies. | ||
| + | |||
| + | ==Variants== | ||
| + | {| border="1" style="" | ||
| + | |-style="background:#99B1FF;" | ||
| + | ! width="1%" |Sprite | ||
| + | ! width="5%" |Name | ||
| + | ! width="7%" |MaGMML Appearance(s) | ||
| + | ! width="7%" |Location(s) | ||
| + | ! width="20%" |Description | ||
| + | ! width="7%" |Designer(s) | ||
| + | ! width="7%" |HP | ||
| + | ! width="7%" |Attack Damage | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:VioletPress'n.png]] | ||
| + | | style="text-align: center;"|Violet Press'n | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]'' | ||
| + | | style="text-align: center;"|[[Nocturnal Assault]] | ||
| + | | style="text-align: center;"|A Press'n with red and violet colours. When it lands, it creates short-ranged shockwaves on either side. When destroyed, it will always drop a large Weapon Energy pickup. | ||
| + | | style="text-align: center;"|[[Zelo]] | ||
| + | | style="text-align: center;"|10 | ||
| + | | style="text-align: center;"|5 (contact)<br>3 (shockwave) | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:BluePressn.png]] | ||
| + | | style="text-align: center;"|Blue Press'n | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]'' | ||
| + | | style="text-align: center;"|[[Underground Runaround]] | ||
| + | | style="text-align: center;"|A blue Press'n that fires the energy orb of a [[Big Snakey]] when it lands. Has twice as much HP as a normal Press'n. | ||
| + | | style="text-align: center;"|[[DeltaMudkip]] | ||
| + | | style="text-align: center;"|20 | ||
| + | | style="text-align: center;"|6 (contact)<br>5 (energy orb) | ||
| + | |- | ||
| + | |} | ||
==Damage Table== | ==Damage Table== | ||
| Line 42: | Line 74: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2{{Megamix}}=== | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
{{Damagetable2M | {{Damagetable2M | ||
| Line 58: | Line 89: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 70: | Line 100: | ||
|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| − | |notes= | + | |tape=2/3/Y |
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=2 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=1 | ||
| + | |royal=3 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
| + | |notes=Damage values are identical for Blue Press'n. | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 81: | Line 122: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 93: | Line 133: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| + | |beat=2 | ||
| + | |notes= | ||
| + | }} | ||
| + | ===Make a Good Mega Man Level: Episode Zero=== | ||
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=1 | ||
| + | |cutsaber=1 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=2 | ||
| + | |flamesaber=3 | ||
| + | |flameburst=3 | ||
| + | |flamedrive=2 | ||
| + | |icebuster=1 | ||
| + | |icesaber=1 | ||
| + | |iceburst=2 | ||
| + | |icedrive=1 | ||
| + | |zapbuster=1 | ||
| + | |zapsaber=1 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=2 | ||
| + | |psybuster=1 | ||
| + | |psysaber=1 | ||
| + | |psyburst=2 | ||
| + | |psydrive=2 | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
|buster=1/1/3 | |buster=1/1/3 | ||
| − | |time= | + | |time=Y |
|stone=2 | |stone=2 | ||
|plant=4 | |plant=4 | ||
| Line 107: | Line 175: | ||
}} | }} | ||
| − | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man IV Enemies]][[Category:Semi Bulky Enemies]] | + | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Custom Enemies (MaGMML:EZ)]][[Category:Mega Man IV Enemies]][[Category:Semi Bulky Enemies]] |
Latest revision as of 23:17, 28 September 2024
| Press'n | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||
Press'n is an enemy from Mega Man IV. It is a robot resembling a miniature version of one of Dr. Wily's Wily Machines; specifically, the one he used in Mega Man III.
Press'n was first made available with the Megamix Engine, and as such was present in the devkits for every game to use it. The first of these to use Press'n was Make a Good Mega Man Level: Episode Zero, where it was used in Nocturnal Assault and Null and Void. Press'n reappeared in the Make a Good 48 Hour Mega Man Level entry Copper Cave; additionally, it appears as an enemy in one of Don Atetemino's mini-level boxes. In Make a Good Mega Man Level 3, it appears in the entries Hunter Tower, Mega Man DEV, and Underground Runaround.
Contents
Behavior
Press'n attacks by rising into the air, then dropping in a curve to crash into Mega Man. How far it moves while dropping varies depending on Mega Man's proximity to them, and how high in the air they are. Press'ns deal higher than average contact damage, and are considerably bulky, making them rather dangerous enemies.
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Violet Press'n | MaGMML: Episode Zero | Nocturnal Assault | A Press'n with red and violet colours. When it lands, it creates short-ranged shockwaves on either side. When destroyed, it will always drop a large Weapon Energy pickup. | Zelo | 10 | 5 (contact) 3 (shockwave) | |
| Blue Press'n | MaGMML3 | Underground Runaround | A blue Press'n that fires the energy orb of a Big Snakey when it lands. Has twice as much HP as a normal Press'n. | DeltaMudkip | 20 | 6 (contact) 5 (energy orb) |
Damage Table
Make a Good Mega Man LevelMegamix Only
| |
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 3 | 2 | 3 | 0.5 | 3 | 1/5 | 2 |
| Other Notes | ||||||||
Make a Good Mega Man Level 2Megamix Only
| |
|
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 1 | 3 | 1 | Y | 1 | 2 | 4 | 3 | 2 |
| Other Notes | ||||||||||
Make a Good Mega Man Level 3
| |
|
|
|
|
|
|
|
| ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
| |
|
|
|
|
|
|
|
|
|
|
| |||||||||
| 2/3/Y | 1 | 1/2/3 | 2 | 4/3 | 4 | 0.5 | 1 | 1 | 3 | 3/1 | 1 | |||||||||
| Other Notes | Damage values are identical for Blue Press'n. | |||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
| |
|
|
|
|---|---|---|---|
| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
| |
|
|
|
|
|
|
|
|
| |
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | 2 | |
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
| |
|
|
| |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| |
1 | 1 | 2 | 99 | ||||||
| |
1 | 1 | 2 | 2 | ||||||
| |
2 | 3 | 3 | 2 | ||||||
| |
1 | 1 | 2 | 1 | ||||||
| |
1 | 1 | 2 | 2 | ||||||
| |
1 | 1 | 2 | 2 | ||||||
| Other Notes | ||||||||||
Megamix Engine
| |
|
|
|
|
| |||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||