Difference between revisions of "Power Slam"
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|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer= | + | |programmer=[[ThatEntityGirl]] |
|artist= | |artist= | ||
|hp=12 | |hp=12 | ||
|at=5 (contact) | |at=5 (contact) | ||
| − | |weak=[[ | + | |weak=[[Triple Blade]]{{2}}<br>[[Magnetic Shockwave]], [[Beet Tiller]]{{3}}<br>[[Salt Water]], [[Plant Barrier]]{{Megamix}} |
|category=Big Eye, Bulky | |category=Big Eye, Bulky | ||
| − | |location='''MaGMML2:'''<br>[[MegaLondo]]<br>[[Crystal Lab]]<br>[[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]]<br>[[Null and Void]] | + | |location='''MaGMML2:'''<br>[[MegaLondo]]<br>[[Crystal Lab]]<br>[[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[Ultimate Level]]<br>[[Teetering Over the Edge]]<br>[[Mirror Woman (stage)|Mirror Woman]]<br>[[Ruins of a Forbidden Kingdom]]<br>[[NEO Pit of Pits]]<br>[[Shrine of Nebula]] |
|OffAppear=[[Mega Man 6]] | |OffAppear=[[Mega Man 6]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:PowerSlam.png]] | |sprite=[[File:PowerSlam.png]] | ||
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'''Power Slam''' is an enemy from ''[[Mega Man 6]]''. It is a giant robot able to fly in the air for a limited period of time. | '''Power Slam''' is an enemy from ''[[Mega Man 6]]''. It is a giant robot able to fly in the air for a limited period of time. | ||
| − | Power Slam was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[MegaLondo]], [[Crystal Lab]], and [[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]], as well as | + | Power Slam was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[MegaLondo]], [[Crystal Lab]], and [[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]], as well as in [[Null and Void (MaGMML2)|Null and Void]]. It went unused in ''[[Make a Good 48 Hour Mega Man Level]]'', but a Power Slam appears as an NPC in [[Tier 11 (MaG48HMML)|Tier 11]]. |
| + | |||
| + | Power Slam returned in ''[[Make a Good Mega Man Level 3]]'', and appeared in the entries [[Ultimate Level]], [[Teetering Over the Edge]], [[Mirror Woman (stage)|Mirror Woman]], and [[Ruins of a Forbidden Kingdom]]. It also appeared in the [[NEO Pit of Pits]] sublevel "Escape the Slammer", and the [[Shrine of Nebula]] room "Rusted Cog Keep". | ||
==Behavior== | ==Behavior== | ||
| Line 33: | Line 35: | ||
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=1 | |metal=1 | ||
| Line 43: | Line 45: | ||
|phar=1/5 | |phar=1/5 | ||
|magic=2 | |magic=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
|buster=1/1/3<br>1/1/3 | |buster=1/1/3<br>1/1/3 | ||
| − | |hornet= | + | |hornet=1<br>1 |
|jewel=1<br>1 | |jewel=1<br>1 | ||
|grab=1<br>1 | |grab=1<br>1 | ||
| − | |triple= | + | |triple=3<br>3 |
|flash=Y<br>Y | |flash=Y<br>Y | ||
|slash=1<br>1 | |slash=1<br>1 | ||
| Line 57: | Line 60: | ||
|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}} | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
| + | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|water=1 | |water=1 | ||
|tornado=4 | |tornado=4 | ||
| − | |thunder= | + | |thunder=3 |
|magnetic=4 | |magnetic=4 | ||
|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| − | |notes=}} | + | |tape=2/3/Y |
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=4 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=0.5 | ||
| + | |royal=3 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
| + | |notes= | ||
| + | }} | ||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 76: | Line 93: | ||
|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| − | ===Make a Good 48 Hour Mega Man Level=== | + | }} |
| − | {{ | + | ===Make a Good 48 Hour Mega Man Level{{Megamix}}=== |
| + | {{Damagetable48HM | ||
|buster=1/1/3 | |buster=1/1/3 | ||
|flame=2 | |flame=2 | ||
| Line 88: | Line 106: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
| Line 97: | Line 116: | ||
|block=2 | |block=2 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| − | + | }} | |
==Related Enemies== | ==Related Enemies== | ||
*[[Big Eye]] | *[[Big Eye]] | ||
Latest revision as of 16:32, 20 January 2025
| Power Slam | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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Power Slam is an enemy from Mega Man 6. It is a giant robot able to fly in the air for a limited period of time.
Power Slam was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries MegaLondo, Crystal Lab, and Launch Man & Shuttle Man, as well as in Null and Void. It went unused in Make a Good 48 Hour Mega Man Level, but a Power Slam appears as an NPC in Tier 11.
Power Slam returned in Make a Good Mega Man Level 3, and appeared in the entries Ultimate Level, Teetering Over the Edge, Mirror Woman, and Ruins of a Forbidden Kingdom. It also appeared in the NEO Pit of Pits sublevel "Escape the Slammer", and the Shrine of Nebula room "Rusted Cog Keep".
Contents
Behavior
Power Slams will constantly fly upwards diagonally. They will quickly drop to the ground if one of the following conditions has been met:
- Mega Man is beneath them.
- They hit a ceiling.
- They reach the top of the screen.
- 60 frames have passed since they started flying.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
1 1 |
1 1 |
1 1 |
3 3 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 4 | 2 | 2 | ||||||||||||
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| 2/3/Y | 1 | 1/2/3 | 4 | 4/3 | 4 | 0.5 | 1 | 0.5 | 3 | 3/1 | 1 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 4 | 3 | 2 | ||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||