Difference between revisions of "Power Slam"

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|altname=
 
|altname=
 
|designer=
 
|designer=
|programmer=
+
|programmer=[[ThatEntityGirl]]
 
|artist=
 
|artist=
 
|hp=12
 
|hp=12
 
|at=5 (contact)
 
|at=5 (contact)
|weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Magnetic Shockwave]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Triple Blade]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Triple Blade]]{{2}}<br>[[Magnetic Shockwave]], [[Beet Tiller]]{{3}}<br>[[Salt Water]], [[Plant Barrier]]{{Megamix}}
 
|category=Big Eye, Bulky
 
|category=Big Eye, Bulky
|location='''MaGMML2:'''<br>[[MegaLondo]]<br>[[Crystal Lab]]<br>[[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]]<br>[[Null and Void]]
+
|location='''MaGMML2:'''<br>[[MegaLondo]]<br>[[Crystal Lab]]<br>[[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[Ultimate Level]]<br>[[Teetering Over the Edge]]<br>[[Mirror Woman (stage)|Mirror Woman]]<br>[[Ruins of a Forbidden Kingdom]]<br>[[NEO Pit of Pits]]<br>[[Shrine of Nebula]]
 
|OffAppear=[[Mega Man 6]]
 
|OffAppear=[[Mega Man 6]]
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:PowerSlam.png]]
 
|sprite=[[File:PowerSlam.png]]
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'''Power Slam''' is an enemy from ''[[Mega Man 6]]''. It is a giant robot able to fly in the air for a limited period of time.
 
'''Power Slam''' is an enemy from ''[[Mega Man 6]]''. It is a giant robot able to fly in the air for a limited period of time.
  
Power Slam was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[MegaLondo]], [[Crystal Lab]], and [[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]], as well as the [[Tier X (MaGMML2)|Tier X]] stage [[Null and Void]].
+
Power Slam was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[MegaLondo]], [[Crystal Lab]], and [[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]], as well as in [[Null and Void (MaGMML2)|Null and Void]]. It went unused in ''[[Make a Good 48 Hour Mega Man Level]]'', but a Power Slam appears as an NPC in [[Tier 11 (MaG48HMML)|Tier 11]].
 +
 
 +
Power Slam returned in ''[[Make a Good Mega Man Level 3]]'', and appeared in the entries [[Ultimate Level]], [[Teetering Over the Edge]], [[Mirror Woman (stage)|Mirror Woman]], and [[Ruins of a Forbidden Kingdom]]. It also appeared in the [[NEO Pit of Pits]] sublevel "Escape the Slammer", and the [[Shrine of Nebula]] room "Rusted Cog Keep".
  
 
==Behavior==
 
==Behavior==
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==Damage Table==
 
==Damage Table==
 
===Make a Good Mega Man Level{{Megamix}}===
 
===Make a Good Mega Man Level{{Megamix}}===
{{Damagetable1
+
{{Damagetable1M
 
|buster=1/1/3
 
|buster=1/1/3
 
|metal=1
 
|metal=1
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|phar=1/5
 
|phar=1/5
 
|magic=2
 
|magic=2
|notes=}}
+
|notes=
 +
}}
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
 
|buster=1/1/3<br>1/1/3
 
|buster=1/1/3<br>1/1/3
|hornet=2<br>1
+
|hornet=1<br>1
 
|jewel=1<br>1
 
|jewel=1<br>1
 
|grab=1<br>1
 
|grab=1<br>1
|triple=1<br>3
+
|triple=3<br>3
 
|flash=Y<br>Y
 
|flash=Y<br>Y
 
|slash=1<br>1
 
|slash=1<br>1
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|wire=1<br>3
 
|wire=1<br>3
 
|arrow=2<br>2
 
|arrow=2<br>2
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}}
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.
 +
}}
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|water=1
 
|water=1
 
|tornado=4
 
|tornado=4
|thunder=2
+
|thunder=3
 
|magnetic=4
 
|magnetic=4
 
|ice=2
 
|ice=2
 
|break=2
 
|break=2
|notes=}}
+
|tape=2/3/Y
 +
|lantern=1
 +
|prismatic=1/2/3
 +
|beet=4
 +
|rec=4/3
 +
|banshee=4
 +
|propeller=0.5
 +
|cable=1
 +
|shoes=0.5
 +
|royal=3
 +
|bait=3/1
 +
|power=1
 +
|notes=
 +
}}
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|chill=1/5
 
|chill=1/5
 
|pakkajoe=99
 
|pakkajoe=99
|notes=}}
+
|notes=
===Make a Good 48 Hour Mega Man Level===
+
}}
{{Damagetable48H
+
===Make a Good 48 Hour Mega Man Level{{Megamix}}===
 +
{{Damagetable48HM
 
|buster=1/1/3
 
|buster=1/1/3
 
|flame=2
 
|flame=2
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
|notes=}}
+
|notes=
 +
}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
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|block=2
 
|block=2
 
|ice=2
 
|ice=2
|notes=}}
+
|notes=
 
+
}}
 
==Related Enemies==
 
==Related Enemies==
 
*[[Big Eye]]
 
*[[Big Eye]]

Latest revision as of 16:32, 20 January 2025

Power Slam
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 12
Attack Damage: 5 (contact)
Weakness(es): Triple Blade2
Magnetic Shockwave, Beet Tiller3
Salt Water, Plant BarrierMegamix Only
Category: Big Eye, Bulky
Location(s): MaGMML2:
MegaLondo
Crystal Lab
Launch Man & Shuttle Man
Null and Void
MaGMML3:
Weapon Tutorials
Ultimate Level
Teetering Over the Edge
Mirror Woman
Ruins of a Forbidden Kingdom
NEO Pit of Pits
Shrine of Nebula
Misc. Information
Script: パワースラム
Romaji: Pawā Suramu
Programmer(s): ThatEntityGirl
Series Information
Official Game Appearances: Mega Man 6
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML3 (Enemy)
MaG48HMML (NPC)
Megamix Engine
PowerSlam.png

Power Slam is an enemy from Mega Man 6. It is a giant robot able to fly in the air for a limited period of time.

Power Slam was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries MegaLondo, Crystal Lab, and Launch Man & Shuttle Man, as well as in Null and Void. It went unused in Make a Good 48 Hour Mega Man Level, but a Power Slam appears as an NPC in Tier 11.

Power Slam returned in Make a Good Mega Man Level 3, and appeared in the entries Ultimate Level, Teetering Over the Edge, Mirror Woman, and Ruins of a Forbidden Kingdom. It also appeared in the NEO Pit of Pits sublevel "Escape the Slammer", and the Shrine of Nebula room "Rusted Cog Keep".

Behavior

Power Slams will constantly fly upwards diagonally. They will quickly drop to the ground if one of the following conditions has been met:

  • Mega Man is beneath them.
  • They hit a ceiling.
  • They reach the top of the screen.
  • 60 frames have passed since they started flying.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
1
1
1
1
1
1
3
3
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 4 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 1/2/3 4 4/3 4 0.5 1 0.5 3 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man LevelMegamix Only

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper
1/1/3 2 2 0 2 1/1/2 4 3 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes

Related Enemies