Difference between revisions of "Deispider"
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|hp=2 | |hp=2 | ||
|at=3 (contact) | |at=3 (contact) | ||
| − | |weak=[[ | + | |weak=[[Ice Wall]], [[Lantern Flare]], [[Rec Can]]{{3}}<br>[[Flame Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Metal Blade]], [[Wheel Cutter]], [[Flame Mixer]]{{Megamix}} |
|category=Nature | |category=Nature | ||
| − | |location='''MaGMML: Episode Zero:'''<br>[[String Theory]]<br>[[Null and Void (Episode Zero)|Null and Void]] | + | |location='''MaGMML3:'''<br>[[Hazard Hydro]]<br>[[Cursed Darkness]]<br>[[NEO Pit of Pits]]<br>[[Shrine of Nebula]]<br>'''MaGMML: Episode Zero:'''<br>[[String Theory]]<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Mega Man 9]] | |OffAppear=[[Mega Man 9]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Deispider.png]] | |sprite=[[File:Deispider.png]] | ||
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'''Deispider''' is an enemy from ''[[Mega Man 9]]''. It is a spider robot that crawls on ceilings and jumps after targets. | '''Deispider''' is an enemy from ''[[Mega Man 9]]''. It is a spider robot that crawls on ceilings and jumps after targets. | ||
| − | Deispider was first made available with the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level | + | Deispider was first made available with the [[Megamix Engine]], and subsequently the devkits for all games built with it. Its game debut was in ''[[Make a Good Mega Man Level: Episode Zero]]'', which used it in [[String Theory]] and [[Null and Void (Episode Zero)|Null and Void]]. It wasn't used in ''[[Make a Good 48 Hour Mega Man Level]]'', but a Deispider appears as an NPC in [[Tier 10 (MaG48HMML)|Tier 10]]. |
| + | |||
| + | Deispider returned in ''[[Make a Good Mega Man Level 3]]'', in the entries [[Hazard Hydro]] and [[Cursed Darkness]], the [[NEO Pit of Pits]] sublevel "Les Cles De Fort Boyard", and the [[Shrine of Nebula]] room "Watch for Rolling Rockmen". | ||
==Behavior== | ==Behavior== | ||
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|ice=3 | |ice=3 | ||
|break=2 | |break=2 | ||
| + | |tape=2/3/Y | ||
| + | |lantern=2 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=1 | ||
| + | |rec=5/4 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=1 | ||
| + | |royal=3 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
|notes= | |notes= | ||
}} | }} | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | ===Make a Good 48 Hour Mega Man Level=== | + | ===Make a Good 48 Hour Mega Man Level{{Megamix}}=== |
| − | {{ | + | {{Damagetable48HM |
|buster=1/1/3 | |buster=1/1/3 | ||
|flame=4 | |flame=4 | ||
Latest revision as of 01:53, 29 January 2025
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- "Spider that crawls on ceilings and falls when megaman is close, if placed on the ground it will jump towards megaman inmediately. When its not on the ceiling it will randomly choose bewteen 2 and 1 jump"
- ―Note in Deispider's code, Megamix Engine
Deispider is an enemy from Mega Man 9. It is a spider robot that crawls on ceilings and jumps after targets.
Deispider was first made available with the Megamix Engine, and subsequently the devkits for all games built with it. Its game debut was in Make a Good Mega Man Level: Episode Zero, which used it in String Theory and Null and Void. It wasn't used in Make a Good 48 Hour Mega Man Level, but a Deispider appears as an NPC in Tier 10.
Deispider returned in Make a Good Mega Man Level 3, in the entries Hazard Hydro and Cursed Darkness, the NEO Pit of Pits sublevel "Les Cles De Fort Boyard", and the Shrine of Nebula room "Watch for Rolling Rockmen".
Contents
Behavior
Deispider crawls along ceilings until Mega Man draws close to them, at which point it drops to the ground and pursues him by jumping. While resting on the ground, it randomly chooses between jumping once, or jumping twice in succession, it always jumps a set distance unless if there is a wall.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 3 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 3 | 4 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 3 | 2 | ||||||||||||
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| 2/3/Y | 2 | 1/2/3 | 1 | 5/4 | 4 | 0.5 | 1 | 1 | 3 | 3/1 | 1 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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2 | 2 | 2 | 2 | ||||||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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