Difference between revisions of "Jet Buton"
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|programmer=[[snoruntpyro]]{{1}}<br>[[ThatEntityGirl]]{{2}}{{3}} | |programmer=[[snoruntpyro]]{{1}}<br>[[ThatEntityGirl]]{{2}}{{3}} | ||
|artist= | |artist= | ||
| − | |hp=1{{1}}<br>2{{2}}{{3}} | + | |hp=1{{1}}<br>2{{1R}}{{2}}{{3}} |
| − | |at=2 (contact){{1}}<br>3 (contact){{2}}{{3}} | + | |at=2 (contact){{1}}<br>3 (contact){{1R}}{{2}}{{3}} |
| − | |weak=[[Top Spin]], [[Thunder Wool]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow | + | |weak=[[Top Spin]], [[Thunder Wool]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Ice Wall]], [[Mix Tape]], [[Rec Can]], [[Power Line]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Metal Blade]], [[Thunder Wool]], [[Wheel Cutter]], [[Wire Adaptor]], [[Power Stone]], [[Block Dropper]]{{Megamix}} |
|category=Flying, Nature | |category=Flying, Nature | ||
| − | |location='''MaGMML(1R):'''<br>[[Napalm Forest and Caves]]<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[SMB3]]<br>[[Joe Destruction Co.]]<br>[[Escape Sequence]]<br>[[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]]<br>[[Beneath Sand and Rock]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]] | + | |location='''MaGMML(1R):'''<br>[[Napalm Forest and Caves]]<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[SMB3]]<br>[[Joe Destruction Co.]]<br>[[Escape Sequence]]<br>[[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]]<br>[[Beneath Sand and Rock]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[Beat the Security System]]<br>[[Alraune Woman (stage)|Alraune Woman]]<br>[[Dunes of Discharge]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Obligatory Enemy Spam Level]]<br>[[Darkwing City]] |
|OffAppear=[[Mega Man 6]] | |OffAppear=[[Mega Man 6]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC) |
|appear2= | |appear2= | ||
|sprite=[[File:JetButon.png]] | |sprite=[[File:JetButon.png]] | ||
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Jet Buton was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entry [[Napalm Forest and Caves]]. The [[Shadow Morpher]] also takes on the form of a Jet Buton for one of its attacks. In ''[[Make a Good Mega Man Level Remastered]]'', it also appears in the redesigned [[Flashback Database]]. | Jet Buton was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entry [[Napalm Forest and Caves]]. The [[Shadow Morpher]] also takes on the form of a Jet Buton for one of its attacks. In ''[[Make a Good Mega Man Level Remastered]]'', it also appears in the redesigned [[Flashback Database]]. | ||
| − | Jet Buton returned in ''[[Make a Good Mega Man Level 2]]'', and appeared in the entries [[SMB3]], [[Joe Destruction Co.]], [[Escape Sequence]], [[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]], and [[Beneath Sand and Rock]]. It also saw use in the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sublevels "Typical Miniboss Fights" and "Up and Down", and in [[Null and Void (MaGMML2)|Null and Void]]. | + | Jet Buton returned in ''[[Make a Good Mega Man Level 2]]'', and appeared in the entries [[SMB3]], [[Joe Destruction Co.]], [[Escape Sequence]], [[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]], and [[Beneath Sand and Rock]]. It also saw use in the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sublevels "Typical Miniboss Fights" and "Up and Down", and in [[Null and Void (MaGMML2)|Null and Void]]. The enemy later saw use in the ''[[Make a Good 48 Hour Mega Man Level]]'' entries [[Obligatory Enemy Spam Level]] and [[Darkwing City]]. |
| + | |||
| + | In ''[[Make a Good Mega Man Level 3]]'', Jet Buton appeared in the entries [[Beat the Security System]], [[Alraune Woman (stage)|Alraune Woman]], and [[Dunes of Discharge]], as well as in the [[Weapon Tutorials|Contest Weapon Playground]] and the [[NEO Pit of Pits]] sublevel "Railroaded Progression". | ||
==Behavior== | ==Behavior== | ||
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|thunder=3 | |thunder=3 | ||
|magnetic=2 | |magnetic=2 | ||
| − | |ice= | + | |ice=3 |
|break=2 | |break=2 | ||
|tape=3/4/Y | |tape=3/4/Y | ||
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|shoes=1 | |shoes=1 | ||
|royal=3 | |royal=3 | ||
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|power=3 | |power=3 | ||
|notes= | |notes= | ||
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|concrete=5 | |concrete=5 | ||
|homing=2 | |homing=2 | ||
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|notes= | |notes= | ||
}} | }} | ||
Latest revision as of 16:34, 12 February 2025
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Jet Buton is an enemy from Mega Man 6. It is an improved version of Heli Buton, utilizing a jet engine over the original model's rotor.
Jet Buton was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entry Napalm Forest and Caves. The Shadow Morpher also takes on the form of a Jet Buton for one of its attacks. In Make a Good Mega Man Level Remastered, it also appears in the redesigned Flashback Database.
Jet Buton returned in Make a Good Mega Man Level 2, and appeared in the entries SMB3, Joe Destruction Co., Escape Sequence, Launch Man & Shuttle Man, and Beneath Sand and Rock. It also saw use in the Wily stage Reality Core, the Pit of Pits sublevels "Typical Miniboss Fights" and "Up and Down", and in Null and Void. The enemy later saw use in the Make a Good 48 Hour Mega Man Level entries Obligatory Enemy Spam Level and Darkwing City.
In Make a Good Mega Man Level 3, Jet Buton appeared in the entries Beat the Security System, Alraune Woman, and Dunes of Discharge, as well as in the Contest Weapon Playground and the NEO Pit of Pits sublevel "Railroaded Progression".
Contents
Behavior
Jet Butons fly in a straight line from one side of the screen to the other, hoping to catch Mega Man by surprise and crash into him before he can react. However, not only can they be jumped over, but they are fairly fragile and easy to destroy with a few shots.
Damage Table
Make a Good Mega Man Level
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1.5 3 |
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1 3 |
2 2 |
1 3 |
1/1/4 1/5 |
2 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 3 | 3 | 1/20 | 2 | 3 |
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Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 3 |
4 4 |
1 6 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 3 | 1 | 1 | 6 | 3 | 2 | 3 | 2 | ||||||||||||
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| 3/4/Y | 2 | 1/2/3 | 1 | 5/4 | 4 | 1 | 2 | 1 | 3 | 1/0.5 | 3 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 2 | 5 | 2 | 2 | |
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Megamix Engine
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| 1/1/3 | Y | 4 | 4 | 4 | 2 | |||||
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