Difference between revisions of "La Jaba"
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| Line 6: | Line 6: | ||
|script=ラ・ジャバ | |script=ラ・ジャバ | ||
|romaji=Ra Jaba | |romaji=Ra Jaba | ||
| − | |altname= | + | |altname= |
| − | |designer= | + | |designer= |
|programmer=[[Spin Attaxx]] | |programmer=[[Spin Attaxx]] | ||
|artist= | |artist= | ||
|hp=5 | |hp=5 | ||
|at=4 (contact) | |at=4 (contact) | ||
| − | |weak= | + | |weak=[[Tornado Blow]], [[Beet Tiller]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Gemini Laser]], [[Grab Buster]], [[Sakugarne]], [[Plant Barrier]]{{Megamix}} |
| − | |location= | + | |category=Semi Bulky |
| + | |location='''MaGMML3:'''<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Untested Rush Job]]<br>[[Outer Excavation]]<br>'''MaGMML: Episode Zero:'''<br>[[Subterranean Stronghold]]<br>[[Surfboard Showdown]]<br>[[Null and Void (Episode Zero)|Null and Void]] | ||
|OffAppear=[[Mega Man V]] | |OffAppear=[[Mega Man V]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
| − | | | ||
|appear2= | |appear2= | ||
|sprite=[[File:LaJaba.png]] | |sprite=[[File:LaJaba.png]] | ||
| Line 22: | Line 22: | ||
'''La Jaba''' is an enemy from ''[[Mega Man V]]''. It is a strange accordian-like robot that moves by jumping. | '''La Jaba''' is an enemy from ''[[Mega Man V]]''. It is a strange accordian-like robot that moves by jumping. | ||
| − | La Jaba was first available with the release of the [[Megamix Engine]], and | + | La Jaba was first available with the release of the [[Megamix Engine]], and subsequently the devkits for all games created with it. The first such game to use La Jaba was ''[[Make a Good Mega Man Level: Episode Zero]]'', where it appeared in [[Subterranean Stronghold]], [[Surfboard Showdown]], and [[Null and Void (Episode Zero)|Null and Void]]. It went on to appear in the ''[[Make a Good 48 Hour Mega Man Level]]'' entries [[Untested Rush Job]] and [[Outer Excavation]]. No entries in ''[[Make a Good Mega Man Level 3]]'' used it, but La Jaba still saw use in the [[NEO Pit of Pits]] sublevels "Extreme Spring Cleaning", "Flip Flop Swap", and "Mercury Dealer". |
==Behavior== | ==Behavior== | ||
| Line 31: | Line 31: | ||
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=1 | |metal=1 | ||
| − | |gemini= | + | |gemini=3 |
|solar=2 | |solar=2 | ||
|top=3 | |top=3 | ||
| Line 43: | Line 43: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2{{Megamix}}=== | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
{{Damagetable2M | {{Damagetable2M | ||
| Line 49: | Line 48: | ||
|hornet=2 | |hornet=2 | ||
|jewel=1 | |jewel=1 | ||
| − | |grab= | + | |grab=3 |
|triple=1 | |triple=1 | ||
|flash=Y | |flash=Y | ||
| Line 59: | Line 58: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 66: | Line 64: | ||
|laser=1 | |laser=1 | ||
|water=1 | |water=1 | ||
| − | |tornado= | + | |tornado=4 |
| − | |thunder= | + | |thunder=3 |
|magnetic=2 | |magnetic=2 | ||
|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| + | |tape=2/3/Y | ||
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=4 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=0.5 | ||
| + | |royal=3 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 82: | Line 91: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 91: | Line 99: | ||
|snake=2 | |snake=2 | ||
|tengu=1/1/2 | |tengu=1/1/2 | ||
| − | |water= | + | |water=3 |
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| + | |beat=2 | ||
| + | |notes= | ||
| + | }} | ||
| + | ===Make a Good Mega Man Level: Episode Zero=== | ||
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=1 | ||
| + | |cutsaber=1 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=2 | ||
| + | |flamesaber=3 | ||
| + | |flameburst=3 | ||
| + | |flamedrive=2 | ||
| + | |icebuster=1 | ||
| + | |icesaber=1 | ||
| + | |iceburst=2 | ||
| + | |icedrive=1 | ||
| + | |zapbuster=1 | ||
| + | |zapsaber=1 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=2 | ||
| + | |psybuster=1 | ||
| + | |psysaber=1 | ||
| + | |psyburst=2 | ||
| + | |psydrive=2 | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
|buster=1/1/3 | |buster=1/1/3 | ||
| − | |time= | + | |time=Y |
|stone=2 | |stone=2 | ||
|plant=4 | |plant=4 | ||
| Line 108: | Line 144: | ||
}} | }} | ||
| − | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man V Enemies]] | + | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man V Enemies]][[Category:Semi Bulky Enemies]] |
Latest revision as of 16:29, 4 February 2025
| La Jaba | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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La Jaba is an enemy from Mega Man V. It is a strange accordian-like robot that moves by jumping.
La Jaba was first available with the release of the Megamix Engine, and subsequently the devkits for all games created with it. The first such game to use La Jaba was Make a Good Mega Man Level: Episode Zero, where it appeared in Subterranean Stronghold, Surfboard Showdown, and Null and Void. It went on to appear in the Make a Good 48 Hour Mega Man Level entries Untested Rush Job and Outer Excavation. No entries in Make a Good Mega Man Level 3 used it, but La Jaba still saw use in the NEO Pit of Pits sublevels "Extreme Spring Cleaning", "Flip Flop Swap", and "Mercury Dealer".
Contents
Behavior
La Jaba merely hops towards Mega Man to attack him, but how high it jumps depends on how close together the two are. At far distances, it makes small hops, but when close enough it will make a higher jump.
With creation code, the height and length of a La Jaba's jumps can be changed.
Damage Table
Make a Good Mega Man LevelMegamix Only
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|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 3 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2Megamix Only
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 1 | 3 | 1 | Y | 1 | 2 | 4 | 3 | 2 |
| Other Notes | ||||||||||
Make a Good Mega Man Level 3
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
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| 2/3/Y | 1 | 1/2/3 | 4 | 4/3 | 4 | 0.5 | 1 | 0.5 | 3 | 3/1 | 1 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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|---|---|---|---|
| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | 2 | |
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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| |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| |
1 | 1 | 2 | 99 | ||||||
| |
1 | 1 | 2 | 2 | ||||||
| |
2 | 3 | 3 | 2 | ||||||
| |
1 | 1 | 2 | 1 | ||||||
| |
1 | 1 | 2 | 2 | ||||||
| |
1 | 1 | 2 | 2 | ||||||
| Other Notes | ||||||||||
Megamix Engine
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||